Let’s face it; every TF2 update, at one point or another, as part of a pack or not, small, big, king size, announced or unannounced, kept or removed, has met with some dissatisfaction (or just plain bitchiness) by someone or another. Every pack that has been announced has met it’s quote-unquote criticisms (amongst praise, of course, but I’m not getting into that today), whether it has been the Pyro packs (”OMFG NERF NAO PYRO OP”), the Heavy packs (”Why should I use Natascha”), the Scout packs (”OMG SANDMAN OP”), or the Sniper packs “That’s not teh way to ply snipar omg OP!”

They should call you whiners, Dr NoooOOOO!
You have it, I have it. I’m still a little bitter about the nerfed (and disguised) backstab hitbox, but welcome the tightening of the minigun (although I’m probably killed more by it than I use it). The Demoman has been nerfed multiple times, something I don’t disagree to, but which some might. The Engineer has been buffed, which I thought was a great idea (balanced, too), but which some took (instant) distaste to.
Regardless, whether or not the claims are valid, I struck inspiration. And I asked myself; what updates could Valve bring out that nobody could possibly complain about? And I thought up some. (Of course, there are still going to be whiners for nothing other than the fact that they want attention, but I won’t get into the scientific details)
A Sapper Taunt
This one’s been bugging me a little (only a little) for a while; why CAN’T the sapper have it’s own taunt animation? There’s no reason not to, really, unless maybe Valve can’t think up anything or are being a little lazy with it. I can imagine the spy pressing a few buttons or examining the device, perhaps even spinning the device on a finger.
Okay, maybe the sapper isn’t a weapon in the traditional sense because it only attacks buildings. But neither is the Medigun or the Disguise Kit, so why not? This one I’d like to see, Valve, in a possible update. Just another way for the Spy to be awesome.

Beep boop beep
And throw in a taunt for the Engineers PDAs while you’re at it.
New Maps
Oh wait, we’ve had a ton of complaining about that too.

Awesome map. Play it. pl_cranetop.
But actually, I don’t think complaints about new maps are valid for the most part. Why? For the simple fact that you don’t bloody HAVE to play them. And let me establish this first: (constructive) criticism != complaining.
I’m all for criticism of new maps, community or Valve-created, possibly to improve upon them and/or make them more fun to play. This is acceptable, but it’s simply not possible, should Valve suddenly decide to release a map today alone, to say that “Map X has ruined TF2.” If you don’t like it, nobody’s stopping you from going back to 2fort.
Being a huge custom map junkie (and having his main server be a primarily custom based one), I know that the community has the ability to make some terrific levels. Valve has hand-picked some of these and added it to the list because they believed they were worth playing, and on-par with anything they might create. I enjoyed Egypt and Junction before they were made official, but some “don’t”. Afraid of new things, maybe. Most people don’t complain about new maps, but a select few that I’ve met do. All I can say is, if you like Badwater better, you can always go play Badwater. It’s a good map.
Of course, changes to current maps are something you COULD be unhappy with, but that’s another topic.
Removal of 2fort
Bet that got your attention, huh?
Naw, I’m kidding. I’m not that harsh. It’d be stupid of me to diss people who diss maps and then diss a map myself when I can just not play it.

Well, I don’t. But I do occasion the Tempest 24/7 2fort #2, mostly to do this. And grief the snipers in other ways, because they deserve it.
Alternate Animations
The next carriage on my thought train while thinking up the sapper animation. Wouldn’t it be wonderful if there was an extra button that allowed you to perform a different taunt for each weapon? Sure, it’s a bit of work, but Valve employees are pretty hardworking (if slow and fussy).

I'm an equal opportunity ass-kicker!
This would be separate from the new weapon taunts (specifically, the KGB and Sandman ones). You’d press something like “h,” and instead of slapping his thigh, the Scout would cock his weapon and pose. Or instead of cleaning his suit, the Spy would spin/juggle his revolver. Or, instead of playing air guitar, the Pyro could hold his axe, draw a line in the dirt with his foot, and flick his finger in a “come get me” styled taunt.

Revolver Ocelot
If you can somehow go over “g” to accidentally press “h,” then it’s not something to complain to Valve about, like how your Pentium III can’t run TF2. I can see a problem if people use a custom bind setup, but hey, if you do, you can always rebind taunt #2 to a different key, or remove it altogether. If you’re that boring.

I'm a firestarter
Backstab Hitbox Fix
After playing the Spy for a while, I found that my initial optimism was somewhat premature. The range of the knife’s hitbox had been, to quote TF2wiki, greatly reduced. And to be honest, I’m quite thankful for the return of sidestabs. It doesn’t change the fact that my range is still short, though.
Most Spies I’m sure will be happy to have the old animation back if it means they can have their old range back too. I can’t count the number of times where I expected a stab to register but it didn’t. Consequently, I remain convinced that facestabs and failstabs have BOTH increased a substantial amount. (Yes, that’s me in that vid. I love the irony in the instant “YOU FAIL” by the announcer).
And honestly, if it did make a return, how many could whine? I mean, how did you live with the Spy before that, then?

This is often me.
So that concludes this article. Let me know what you think. I’m especially interested in having alternate taunts, really, because it would spice up the character and charm of TF2. As a final note, if anyone has any suggestions for more (I currently don’t have any), I may make a Part II. Don’t worry, I’ll credit you. =3