Friendly Fire podcast - like CP but with more competitive talk, and fewer class questions

If you’re after a slightly more serious and competitive focused TF2 podcast, check out Friendly Fire.

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It’s produced Mint Condition, Sigma, and Highstepper, who are refugees from the Control Point community. FF is meant to complement the CP podcast, seeing as CP has jumped the shark is less serious, while Friendly Fire focuses on competitive 6v6 play, tactics, and serious business.

It’s part of RandomChatter. RC is home to a bunch of other great podcasts - check out TechChatter for some great rampant Apple fanboyism (which I fully endorse, and you should too, or Steve Jobs will come and kick you in the face. Which would be painful and embarrassing. Especially given his current state)

Not sure why we haven’t gotten around to mentioning this one yet. I’ve been listening to it since it started up. I’m just lazy.

I Wanna Be Startin’ Somethin’

No, not a fight. Quite the opposite, in fact. No, I don’t want to neatly stack eleven elephants on top of mildly disgruntled homeless guy. What the hell?! Do you even know what “opposite” means?! Look, I’ll cut right to the chase.

I want to bring forth the age of Gentlemanly Conflict.

True Gentlemen

Imagine it, if you will. You dive into your favourite server, you swim toward your favourite class (okay, ditching the water simile now) and swiftly get an Ubersaw to the side of the head. You prepare yourself for the ritualistic paroxysm of ire when a disconcerting, alien sound captures your attention. It is your assassin complimenting you on your quality as a contributor to the match and expressing his longing for your reengagement.

Wouldn’t that be nice? Don’t actually answer that, you’ll just be drowned out by all the other readers and I can’t actually hear you.

Well, this seemingly unlikely scenario is already happening across all the Teams and their respective Fortresses. And the best part? All that is needed for the revolution to germinate (ugh, regretting that choice of wording) is for you to do it. Yes, you! The over-weight, pony-tailed guy with the Strong Bad T-Shirt on! Wait, that’s not you? Oh. Well, you know I meant you! Ignore that other guy! No one likes him anyway!

I Want YOU!

Tomorrow, we could be playing on servers where engineers who have spies constantly sap their entrances just laugh it off and accuse their opponent being a “sneaky bugger”. We could see a team respond to a demo spawn camping not with outrage, but with a newfound sense of unity and teamwork to overcome a common foe with relish at the challenge. We could hear medics who get Sandman’d just before they get to deploy their uber applaud the quick rapscallion for his skillful maneuver execution.

So starting now, right now, no longer express your irritation at your virtual antagonist or even gloat over your virtual victim. See it for what it is… a game. A hella fun game you all came to enjoy entirely.

Who’s with me?

The Ghost of Hoodoo

One day on Hoodoo, a blue Heavy was enjoying his sandvich in the shade. A red spy saw him and when the Heavy put his sandvich down the spy poisoned it. The Heavy took a bite and it killed him. He became the ghost of Hoodoo. Pushing the cart for the blue team to get revenge on the spy who killed him.

As we are all aware, this is a very game-breaking issue. But Valve doesn’t have many other options but to delete Hoodoo as a map. The only other option is to call…

Phoenix’s 2 Cents: I’ve actually had this happen when I was defending (a long time ago, before it was made a community map). It’s certainly irritating to see the enemy team cap without needing to do anything, especially during setup, but there’s actually a bigger problem here; this is potentially server-crashing bug, similar to what happens when you noclip out of your spawn during setup and cap the points (works well on Dustbowl, we’ve also done it on Well). What happens is, the next time setup ends, the gates refuse to open. Forever. Changing the map is your only option. I have a feeling that, since this bug is essentially doing the same thing, it might cause the same error.

The REAL Way to Play Pyro: Myth Busted

Okay, ignore all this stuff I’ve told you about being a good pyro. Using your airblast, other tools, avoiding W+M1…it’s wrong. Just follow Hamps’s guide to skillfull pyroing.

1) Remove all the keys on your keyboard.
2) Re-add W.
3) Pull out the right mouse button of your mouse.
4) Play Pyro.

A worse movie for motion blur there is not.

Mon Dieu!

When I first saw the Jarate, I wondered how on earth the Sniper would use it. Would he open up the jar then fling his home made juice, with the jar in tact? Or would he, as it turned out to be, just throw the whole jar?

Now, we all know realism has very little say in the world of TF2. But what if it did? I’ve pondered at this and made a comic for your amusement:jarate1

(Click for great success)

For a better quality version, see it on my Deviant.

Constructive feedback is very much welcome.

Useless?

So, it’s been a while since I’ve written anything of substance. You can blame work for that. But something that I happenned upon today made me think long and hard.

The Lowdown

I stumbled my way onto this thread, while perusing the Steam forums and the “knowledge” contained within them. It struck a chord with me, because I use and love many of the weapons labeled as “useless” or “weak” by this thread. So, without further ado…

The Rundown: The SMG

“It’s the SMG. Definitly”

Now, spelling errors aside, lets examine why people might think the SMG is useless.  Alright, starting with stats, the SMG does 8-12 damage per shot at point blank, 4-6 damage per shot at medium range, and between 4 and 5 damage at long range. It does 11 damage per shot on a minicrit, and does 24 damage per shot on a full crit. The SMG has a fire rate of about 10 shots per second, and a reload time of about 1.1 seconds. Sure, these stats pale in comparison with the Minigun, but the SMG isn’t a primary weapon, it’s meant as a sidearm, with it’s main purpose being finishing off enemies who you’ve already heavily damaged. I guess this is where some people draw issue with the SMG.

I see people all the time claiming that the SMG is only good for spychecking. I have yet to find this statement true. The reason why? The SMG doesn’t do enough damage. You’re much better off using the Kukri if you want to spycheck. The SMG’s real strength lies in it’s combo ability. Now that the Sniper/Spy update is out, I’ve seen an awful lot of snipers prancing around with the Huntsman and Jarate. An effective combo, if your opponent can’t dodge.

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The Huntsman+SMG

A true power combo, the Huntsman and SMG can result in a particularly high KD if used properly. I find, that when I use the Huntsman, a good 50% of my kills come from finishing enemies off with the SMG. With the Huntsman, if you’re lucky, a fully charged bodyshot will kill whoever you’re fighting, but if not, you’re faced with a few decisions. Do you: A. Try for a second shot with the Huntsman (But what if they round a corner) B. Pull out the Kukri (Useless unless you’re at point blank) or C. Hit them with the SMG. I should hope you’d go with C. The reason being, even if you have to pump ten shots into them to bring them down, you’re going to get the kill. With Medics and Scouts, even a few shots at long range will kill them if they’re wounded. The tight spread and high rate of fire posessed by the SMG make it the perfect finisher, even if some people don’t see it that way.

The Sniper Rifle+SMG

With the regular rifle, the same tactics and usage apply, but because of the rifle’s dead accuracy, you may want to mix up SMG bursts with noscopes.

The Kukri+SMG

Miss that second, finishing blow? No worries. Keep your enemy at bay with the SMG.

Part Deux: The Scout Pistol

“The bat kills people quicker than pistols which is why I rate pistols useless.”

Lies. As any good Scout will tell you, the pistol is the second most important, and sometimes the most important weapon in a Scout’s arsenal. The reason? It all comes down to reload times.

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The Scattergun, FaN, and You

For those who don’t know, the Scattergun, and it’s unlockable counterpart, the Force-A-Nature, have long reload times. In fact, some of the longest in the game. This is understandable, given the sheer power that these two weapons can inflict at close range, but when you run out of shells, the Scout’s 125 HP doesn’t always allow him much time to reload in a heated battle. The Scattergun takes a staggering 3.56 seconds to reload, and the FaN takes a fairly long 1.64 seconds. It is for these long reload times that the pistol exists. Be it a last ditch survival effort, or finishing off a weakened enemy, the Pistol gets the job done when you’re out of primary ammo.

The Distance Factor

The Scout’s primary weapons both specialize in close range (namely point blank) destruction, and are pretty ineffective when not lodged in an enemy’s face. The Pistol allows the Scout to have some distance capability, be it picking off a sentry outside its range, or picking off a fleeing enemy. When you take into account how big of a deal distance can become, the Pistol seems much less useless.

Conclusions: Is Anything Truly Useless?

In short, no. There is a use for every single weapon in TF2. No two weapons are the same, and no two weapons do things equally well. The diversity of equipment in TF2 is one of the things that makes it great. It makes the game fluid, unpredictable, and a lot more fun. Point is, every weapon fits in somewhere, whether it’s using Bonk to distact a sentry, planting a rocket at someone’s feet and sending them sailing, or blasting someone’s speed into oblivion. Actually, there might be one useless weapon: No matter how hard I try, I can’t seem to get any kills with the Sapper.

Hats: Valve’s hidden analogy

So, hats. We all want them. We wanna wear them, find them, boast them… But why are they included? They’re, as Valve said, purely cosmetic. Is it to make the fans happier? NO, you moron. Valve is a business. They don’t care about the fans, as the new game, L4D2, shows, despite all the FREE content, and listening to the fans, and the many bug-fixes. Only a faceless, uncaring company like EA would do those things.

Er… What was I talking about? Oh yeah! Hats!

*Ahem* After many, many hours idling, I have discovered the true meaning behind hats.

The Capital Vices. The Cardinal Sins. Of which there are seven. At this point, you may be thinking, “What is this guy smoking?” Well, let me explain.

Hats, and all the things they are a catalyst for, are analogies for the seven deadly sins. How are they related? Well, there are nine classes, right? And two of those classes were updated at the same time. What’s nine minus two? SEVEN!

ALSO! Two classes (Snipah and Soulja) have “Hats” that aren’t actually hats.

Okay, that was stupid. Let me continue…

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The first sin is Luxuria. (Extravagance, luxury, ect.) Hats are rare. Rare things are fancy. Lavish. Wearing a hat shows off that you have it. Luxurious indeed. This sin is often substituted for Cupida, or Lust. Makes sense. If you don’t have a hat, you lust over it. You MUST have a hat. It is a LIFE AND DEATH MATTER that you get a hat. Next sin;

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Gula, or Gluttony. There are two types of people in this world, each committing a fair share of sins; People without hats, and people with hats. People with hats are often very lucky. Like, so lucky they could cause a Casino to go bankrupt within hours. If these people are lucky, they often get hats. The hats take them over. They spoil themselves. They delete their hard-earned Sandviches and Backburners to get MORE AND MORE HATS. IT DOESN’T MATTER IF IT’S A DUPLICATE, THEY NEEEEEEED THE HATS. As such, they are gluttons.

Avaritia, or Greed. Pretty much the same as the above paragraph.

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Acedia, or Apathetic-ness. Often substituted with Sloth or Despair. People without hats feel this a lot. After your hundredth hour idling, you get kinda depressed about your lack of headgear. I know I have. I know you have. Next sin.

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Ira, or Wrath. What do you do when things go bad? When you get ambushed by a BackBurner W+M1 Pyro? When you turn a corner into a Crocket?

When you see someone with a hat you don’t have?

That’s right, you RAGE. And when you RAGE, you RAGE hard.

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Then we have Invidia, or Envy. Rather self explanatory. You see hat wearing jerk, you feel envious.

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Finally, we have Superbia, or Pride. Wearing a Hat is a statement. The kind a of statement that yells; “I NEEEED ATTENTION CAUSE I HAS A HAT.” Kind of prideful, eh?

This is my reasoning for what I know to be true. Hats are the work of the TRAIN GOD DEVIL. SAVE YOURSELVES BEFORE IT IS TOO LATE!

Lunchbag Fu. Lunchbag based kung fu

LUNCHBAG FU! The innovative and compelling kung fu based dynamic lunchbag attack system only from Valve!

Hating the Jarate and it’s weakening effects? FIGHT BACK! In these easy steps:

  1. Consume Sandvich(s) - high fibre multigrain bread is best.
  2. Obtain newspaper
  3. Relocate to lunchbag filling station
  4. Wait. Patiently. Do crossword
  5. Fill lunchbag
  6. Warn teammates not to enter the lunchbag filling station for a few minutes
  7. DEPLOY LUNCHBAG FU!

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So easy and satisfying. Heavy is VERY happy with Lunchbag Fu! Sniper… not so happy.

That’s where we’ve sunk to…

There has been some talk about the Jarate. Some say it is in poor taste. Others that it is just some random April fools joke blown way out of proportion.

Personally, I’m relieved with the Jarate introduced in the latest class update. It doesn’t take a whiz to realise Valve is looking out for number one, but I could see how you would be pissed over the whole situation. In the current economic situation it’s possible that Valve is just taking a slash at costs, and rushing things out. But really, they’re just answering the call of nature. Who could blame them for spending a penny on this one?

Yes, that’s right. How quickly we’ve reached the bottom of the barrel in terms of cheap laughs. Toilet humor - specifically pee humor. Only Valve could take a public sanitation issue and turn it into a major gameplay mechanic. Not that we here at ubercharged are trying to take the moral high ground on this one. I’m looking forward to playing as the heavy when he gets his s**t eating grin on.

We should have seen this coming

In some ways, this is a really natural progression. What did you all expect? Lets look at Valve’s other games:

Half-life 1

The staff of the Black Mesa research facility may have had to put up with transdimensional aliens violating their occupational health & safety code, but they didn’t want for state of the art rest rooms. There is even an ample supply of paper thanks to a little known delivery feature of the Black Mesa transport system.
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Rumor has it there was even an advanced research project to dispense soap via quantum entanglement

Half-life 2

OK, this is where Valve started getting weird. Yeah, City 17 had it’s share of derelict restrooms. That is nothing new in a game. Where things go strange is in the Deathmatch release. Specifically the usage of the gravity gun, and various plumbing fixtures.
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Any game that releases marketing material promoting the benefits of hurling toilets at your enemies is starting to get a little… odd. You can see the evolution of Jarate directly from this moment.

Hell, there’s even a t-shirt about it. It’s that deeply ingrained into the Valve mindset.
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Portal

Not too much going on here. But at the start of the game, you are looking straight at a toilet bowl. In fact, you’re trapped in a perspex box with very little BUT the toilet. Slightly odd? Yeah, but not as bad as some other stuff.
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Left 4 Dead

Yup. Toilets.
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But What about Team Fortress 2?

See a pattern with all these games? They have toilets. Nothing major. Most places humans reside have one. It’s a basic requirement for living people.

But what do you never see in TF2? That’s right. The old white porcelain bowl.

So it’s only natural that the Sniper would have to do his business, and come up with… creative… ways of dealing with it.

And so we can expect more pissing around with this crap from the other classes.

Starting with the heavy.
With his bag.
And you know what’s in the bag?… It’s not sandviches… At least they aren’t sandviches anymore.

Let’s Get Heavy

Heavy metal that is! As one of the laziest contributors on the site, it is my honour to pass along a shout-out to my friend Andy Hauck, or as he is known in the TF2 world, -=I Drink Your Milkshake=-. So what does he have to do with Team Fortress 2 aside from being a regular player? I think I’ll let this video do the talking, lord knows we’ve done it enough around here already. Crank your speakers up to eleven for maximum awesome, it’s “so metal you could upgrade your sentry with it!”

And here’s an awesome picture as a filler an added bonus!

Rawkin' on.

Rock on!

Edit: No kiddos, this isn’t the IDYM of CP fame. I was unaware of said person as I don’t follow CP. However, I do have a spiffy new download link compliments of the artist for you to enjoy.

A Team Fortress Bedtime Story

There are lots of parody videos, comics, and the like of Team Fortress 2. For whatever reason, it inspires fans to creative works, most likely due to the vibrancy of the characters. And no character is more interesting than that of the mysterious Spy- and now, he even comes with his own built-in “Your mother” joke! This video is especially notable not just for the amusing video, but also the impressive impression by the person voicing the Spy. It sounds just like the newer voice clips.

Warning: Despite the title, reading this to your children is not advised.