Playing Hardcore S&D a lot more recently as the broken core modes start bugging me to no end. Hardcore too suffers these bugs but they seem less often then core. Perhaps that could be explained by not crashing in to people constantly

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Incoming over the top reviews of my classes! Depending on what side I'm on, or what mood I'm in, I'll play either of these kits.
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Kill streaks:---
First: UAV (To assist the team by warning of campers/rushers)
Second: Counter UAV (To prevent the enemy using a UAV for the same reasons as me)
Third: Sentry Gun (Area denial and a warning sign)
Summary:Search and Destroy is heavilly team oriented, effective communication is needed to allow the least possible number of casualites. Unfortunatly, not everybody listens. So instead of feeding the enemies kill streaks, a UAV and Counter UAV can help keep teammates safe and warn you of threats that you may be able to pick off with your primary weapon.
The sentry gun is pretty self explained, plant it down at one of the bomb sites to not only stall the enemy, but maybe pick up a kill or two. Chances are your sentry gun will go down to someone with cold-blooded, but at least then you know somebody is sneaking around your bombsite and you can call this out to your team. The sentry gun works best when combined with a C4. Placing a C4 at one bomb site and a sentry at the other can greatly help you lockdown those bases. Or place both at a single bomb site for a greater but more risky effect.
On the attacking side of S&D the sentry loses a lot of it's value, but saving it may help you to pick off those pesky rushers that bombard your spawn, or even defend a planted bomb for reasons similar to on defense, where if somebody takes it out you know to blow your C4 or rush in to shoot the enemy defusing the bomb.
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First kit:More for defending then attacking.
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Primary: WA2000 w/ Silencer | Artic (2 shots at most to kill, plus silenced snipers tend to panic enemies.)
Secondary: Magnum w/ FMJ (1 shot kills unless painkiller... plus its a freaking magnum!!)
Equipment: C4 (Pop one of these babies inside either A or B/Set a trap for rushers)
Secondary Equipment: Smoke Grenade (For escaping or covering team mates)
Perk 1: Marathon Pro (So I can get in to position easier)
Perk 2: Hardline Pro (Get the UAVs up for my advancing/setting up team-mates)
Perk 3: Ninja Pro (Anti heartbeat/turtle beach.)
Summary:The reason I moved away from Steady Aim Pro is because I never find myself in one place for any given length of time for the perk to be usefull and more or less find myself falling to a heartbeat sensor or a turtle beach. This class is to try and thin out the enemies attacking force or rushers (if enemy is on defence), by moving around from point to point, seeing who I am able to pick off with the sniper. It also helps lock down one of the two of the sites. For example, if a teammate calls that an enemy is planting at A base that has your hidden C4 inside the crates. Blowing it would have a high chance of securing a kill or possibly the round/game. If attacking, a C4 can be a great trap for a rusher that takes the same route round after round or for protecting a bomb that has been planted. It may not be as useful as a claymore but it is certainly less noticeable. Should you feel your weapon skills would be lacking for taking out that bugger defusing your bomb, go ahead and flip the switch and send that sucker to the kill-cam of shame. Don't expect this to work more then once so try hiding the C4 in a sneakier position next time around.
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Second kit:More for attacking then defending.
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Primary: Vector w/Holographic + Silencer | Urban (Works well when flanking)
Secondary: Thumper (Flushing out campers/Thining an attacking force)
Equipment: Semtex (Same reasons as the thumper)
Secondary Equipment: Flash Grenade (Blind campers to save teammates or create an opening)
Perk 1: Bling Pro (Holographic looks better, Silencer to make it harder to see my bullets)
Perk 2: Lightweight Pro (Quick bursts from cover to cover to close in)
Perk 3: Ninja Pro (Vital when flanking, see previous perk 3)
Summary:This tends to be my most used kit, primarily on the attacking side unlike my more defensive WA2000 kit. My general tactics for this kit is to get beside the enemy and open the side of their heads with a bullet or two. Since enemies usually tend to be higher then I (on maps like Rundown for example) I thought the Vector's strange recoil would be more suited. That and its a pretty sweet looking gun with a nifty reload. The thumper and semtex are pretty much used for blowing up campers that are difficult to get a shot off on. Doing this makes the kit more of a camper removal service, making it easier for our team's bomb carrier to move up without getting sniped by someone with a broken left analogue stick. Defensive wise, thumpers are great for picking up an early round kill, placing the enemy team at an immediate disadvantage though it may gain you some stick (try taking a leaf from Mei's book and call the thumper a 'skill cannon', works a charm). Once out of thumper rounds the class mainly revolves around strategic placement (because surely you don't think of yourself a camper, correct?), setting up somewhere to ambush any enemies that run past.
Thanks to:That random french site with the weapon images.
Mei for finding the MW2 resource site, which also gets my thanks.
And thanks to you lot if you actually read all that junk.
Sites used:http://www.cod-france.com/cod6/guides/les_armes.htmlhttp://mw2resource.com/perks.phpConclusion:Hope you lot found these kits creative and interesting! Feel free to try any of the kits out for yourselves and give me some feedback on your experiences with the kit. Oh! And don't hesitate to ask me to try come up with anymore kits for you lot to have a look at and maybe use yourselves if you wish.