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Author Topic: Medieval Fortress Revival  (Read 5722 times)
TitanX4
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« Reply #165 on: February 09, 2010, 03:42:07 PM »

yeah hey, I read the article and in the technical details you list the demo using the sword and the shield, well my question is "what if you don't have the melee weapons needed for a class" because my problem is I don't have the weapons and I wonder if that will be a major setback for anyone else and me.


P.S. saw the video, and what music did you actually use? because Knights of Cydonia was a crap song to be used for something like that...
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« Reply #166 on: February 09, 2010, 09:34:27 PM »

it does say in the article that he can use the bottle too.
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« Reply #167 on: February 10, 2010, 01:12:12 AM »

P.S. saw the video, and what music did you actually use? because Knights of Cydonia was a crap song to be used for something like that...

Nah, I'm just doing the whole thing to the tune of Conan the Destroyer. I've already started.
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« Reply #168 on: February 12, 2010, 03:27:11 AM »

Ideas.

Apothecary: Scout, with only Bonk (MAAAGIC POTION) and bats
Beserker: Soldier
Black Mage: Pyro, with only Flare Gun (MAAAAGIC fireball) and axes
Knight: Demoman
Warrior: Heavy
Peon: Engineer, can only build 4 durable, inactive dispensers as walls
White Mage: Medic, with only Mediguns (MAAAAGIC)
Archer: Sniper
Asassin: Spy, with only cloak, disguise, and knife
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« Reply #169 on: February 12, 2010, 04:53:57 AM »

Ideas.

Apothecary: Scout, with only Bonk (MAAAGIC POTION) and bats
Berserker: Soldier
Black Mage: Pyro, with only Flare Gun (MAAAAGIC fireball) and axes
Knight: Demoman
Warrior: Heavy
Peon: Engineer, can only build 4 durable, inactive dispensers as walls
White Mage: Medic, with only Mediguns (MAAAAGIC)
Archer: Sniper
Assassin: Spy, with only cloak, disguise, and knife
You're suggesting allowing the Flare Gun and Axtinguisher in an otherwise melee-only setting?
And I thought the Equalizer was would be bad...
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« Reply #170 on: February 12, 2010, 04:57:05 AM »

Ideas.

Apothecary: Scout, with only Bonk (MAAAGIC POTION) and bats
Beserker: Soldier
Black Mage: Pyro, with only Flare Gun (MAAAAGIC fireball) and axes
Knight: Demoman
Warrior: Heavy
Peon: Engineer, can only build 4 durable, inactive dispensers as walls
White Mage: Medic, with only Mediguns (MAAAAGIC)
Archer: Sniper
Asassin: Spy, with only cloak, disguise, and knife
I don't think it needs all that. Besides, it's Medieval Fortress, not Fantasy Fortress. There's no reason to include magic.
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« Reply #171 on: February 12, 2010, 05:21:43 AM »

It's not magic, it's... MAAAAGIIIIC.

Most of it could probably be accomplished without any supernatural effects whatsoever.
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« Reply #172 on: February 12, 2010, 07:00:57 AM »

Well I already told DP about my idea to bring the medic back AND have it somewhat fit the theme.

The Bard! Only gets the bonesaw, heals people when doing his taunt.
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« Reply #173 on: February 12, 2010, 07:10:54 AM »

Once again.

MAAAGIIIC.
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« Reply #174 on: February 12, 2010, 07:12:24 AM »

Code:
Stupid humans, so easily impressed.
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« Reply #175 on: February 12, 2010, 07:20:43 AM »

Look, I know it's not real. The question is, do they?
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« Reply #176 on: February 12, 2010, 07:51:00 AM »

I need a modeller.
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« Reply #177 on: February 14, 2010, 01:09:28 AM »

Thinkin' about making an update that makes the Razorback USEFUL. I'll add some health. Just a little bit, but it's some. Discuss.
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« Reply #178 on: February 14, 2010, 01:31:18 AM »

+small amount of health
+damage resistance
-movement speed
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« Reply #179 on: February 14, 2010, 01:33:18 AM »

+small amount of health
+damage resistance
-movement speed

Doesn't it have movement speed reduction already?
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