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Author Topic: Official TF2 Blog/Update Thread [Hat Describing + Worms]  (Read 141590 times)
Zorgulon
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« Reply #3585 on: February 09, 2010, 09:40:32 AM »

Perhaps they didn't even notice. Besides, they patch the game when they need to, and it'd be odd to hold something back for an arbitrary milestone that 90% of the playerbase wouldn't notice.
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« Reply #3586 on: February 09, 2010, 09:58:42 AM »

Anyone Polish around here? I would actually like to see what the big change was.
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« Reply #3587 on: February 09, 2010, 10:13:18 AM »

Apparently there is an unlisted change: 3 Gunboats can now be crafted together to make a Scrap Metal.
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« Reply #3588 on: February 09, 2010, 12:22:06 PM »

Apparently there is an unlisted change: 3 Gunboats can now be crafted together to make a Scrap Metal.
You could do that before. =P

You can't craft them with other Soldiah stuff, though.
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« Reply #3589 on: February 09, 2010, 12:35:27 PM »

Damn, I was all excited for half a second.
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« Reply #3590 on: February 09, 2010, 01:14:56 PM »

Anti-climactic at it's best. We all get Three Wolf Moon tattoos.
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« Reply #3591 on: February 09, 2010, 06:05:14 PM »

Anyone Polish around here? I would actually like to see what the big change was.
I'm Polish, but I don't play on Polish version, as the translation sucks a big one. But I guess the change didn't make much of a difference, because the fonts used normal(non-Polish)letters before, for example "a" instead of "?".
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« Reply #3592 on: February 09, 2010, 08:53:17 PM »

Apparently there is an unlisted change: 3 Gunboats can now be crafted together to make a Scrap Metal.
You could do that before. =P

You can't craft them with other Soldiah stuff, though.

Yeah apparently they ballsed it up in another patch and sorted it out again. They sorted out the jarate and other sniper weapons so its only a matter of time unitil they sort it out.
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« Reply #3593 on: February 09, 2010, 10:36:40 PM »

There has got to be something hidden in that update. It was too long of a download to have just a font fix.
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« Reply #3594 on: February 10, 2010, 01:41:25 AM »

Youme is shitting bridges over the propaganda contest.
http://forums.tf2maps.net/showthread.php?t=11875

First he doesn't fix floating girders in cp_furnace, and now this?!
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« Reply #3595 on: February 10, 2010, 02:04:55 AM »

There has got to be something hidden in that update. It was too long of a download to have just a font fix.

By the way, wasn't this update the 100th? I seriously need to know.
If it is, ya better be cheking the codes, baby.
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« Reply #3596 on: February 10, 2010, 02:22:35 AM »

Youme is shitting bridges over the propaganda contest.
http://forums.tf2maps.net/showthread.php?t=11875

First he doesn't fix floating girders in cp_furnace, and now this?!
Must...resist...
nng...
...

dammit, sorry bro
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« Reply #3597 on: February 10, 2010, 02:36:29 AM »

Quote
"Attrib_Selfmade_Description"         "I made this!"
ZOMG!

Quote
"CI_T_S_1"            "Slot Token - Primary"
"CI_T_S_2"            "Slot Token - Secondary"
"CI_T_S_3"            "Slot Token - Melee"
"CI_T_S_4"            "Slot Token - Grenade"
"CI_T_S_5"            "Slot Token - Building"
"CI_T_S_6"            "Slot Token - PDA"
"CI_T_S_7"            "Slot Token - PDA2"
"CI_T_S_8"            "Slot Token - Head"
SUPER ZOMG!

Quote
// Hints
"Hint_spotted_a_friend"            "You have spotted a teammate!"
"Hint_spotted_an_enemy"            "You have spotted an enemy!"
"Hint_killing_enemies_is_good"      "You killed an enemy!"
LE GASP!

Note: This may be old, but I wanted to post them...

And for those who think they can spot anything new here:

Quote
//----------------------------------------------------------------------------------------
// Attribute descriptions
"Attrib_ClipSize_Positive"         "+%s1% clip size"
"Attrib_ClipSize_Negative"         "%s1% clip size"
"Attrib_UberchargeRate_Positive"   "+%s1% ÜberCharge rate"
"Attrib_UberchargeRate_Negative"   "%s1% ÜberCharge rate"
"Attrib_DamageDone_Positive"      "+%s1% damage done"
"Attrib_DamageDone_Negative"      "%s1% damage done"
"Attrib_HealRate_Positive"         "+%s1% heal rate"
"Attrib_HealRate_Negative"         "%s1% heal rate"
"Attrib_FireRate_Positive"         "+%s1% faster firing speed"
"Attrib_FireRate_Negative"         "%s1% slower firing speed"
"Attrib_OverhealAmount_Positive"   "+%s1% more max overheal"
"Attrib_OverhealDecay_Disabled"      "Overheal bonus doesn't decay"
"Attrib_OverhealDecay_Positive"      "+%s1% longer overheal time"
"Attrib_OverhealDecay_Negative"      "%s1% shorter overheal time"
"Attrib_HealOnHit_Positive"         "On Hit: +%s1 health"
"Attrib_HealOnHit_Negative"         "On Hit: %s1 health"
"Attrib_CritChance_Positive"      "+%s1 critical hit chance"
"Attrib_CritChance_Negative"      "%s1 critical hit chance"
"Attrib_CritChance_Disabled"      "No random critical hits"
"Attrib_AddUber_OnHit_Positive"      "On Hit: %s1% ÜberCharge added"
"Attrib_Medigun_CritBoost"         "ÜberCharge grants 100% critical chance"
"Attrib_DamageDoneBonus_Positive"   "On Hit: +%s1% damage bonus"
"Attrib_CritVsBurning"            "100% critical hit vs burning players"
"Attrib_DmgPenaltyVsNonBurning"      "%s1% damage vs non-burning players"
"Attrib_NoCritVsNonBurning"         "No critical hits vs non-burning players"
"Attrib_ModFlamethrowerPush"      "No compression blast"
"Attrib_ModFlamethrower_BackCrits"   "100% critical hits from behind"
"Attrib_MaxHealth_Positive"         "+%s1 max health on wearer"
"Attrib_MaxHealth_Negative"         "%s1 max health on wearer"
"Attrib_FistsHaveRadialBuff"      "On Kill: +50 health on nearby teammates\nOn Kill: +10% Crit Chance on nearby teammates"
"Attrib_CritBoost_OnKill"         "On Kill: %s1 seconds of 100% critical chance"
"Attrib_Slow_Enemy_OnHit"         "On Hit: %s1% chance to slow target"
"Attrib_CloakMeterConsumeRate"      "+%s1% cloak drain rate"
"Attrib_CloakMeterRegenRate"      "+%s1% cloak regen rate"
"Attrib_Spread_Negative"      "%s1% less accurate"
"Attrib_Spread_Positive"      "%s1% more accurate"
"Attrib_BatLaunchesBalls"      "This bat knocks out a mean stun ball"
"Attrib_DmgPenaltyVsNonStunned"      "%s1% damage vs non-stunned players"
"Attrib_ZoomSpeedMod_Disabled"      "No move speed penalty from zoom"
"Attrib_SniperCharge_Per_Sec"      "+%s1% charge rate"
"Attrib_SniperNoHeadshots"      "No headshots"
"Attrib_Scattergun_HasKnockback"   "Knockback on the target and shooter"
"Attrib_BulletsPerShot_Bonus"      "+%s1% bullets per shot"
"Attrib_SniperZoom_Penalty"      "%s1% zoom reduction"
"Attrib_SniperNoCharge"         "No zoom or damage charge"
"Attrib_CloakIsFeignDeath"      "Cloak Type: Feign Death"
"Attrib_CloakIsMovementBased"      "Cloak Type: Motion Sensitive"
"Attrib_NoDoubleJump"         "Disables double jump on wearer"
"Attrib_AbsorbDmgWhileCloaked"      "Absorbs %s1% damage while cloaked"
"Attrib_RevolverUseHitLocations"   "Crits on an accurate headshot"
"Attrib_BackstabShield"         "Blocks a single backstab attempt"
"Attrib_MoveSpeed_Penalty"      "%s1% slower move speed on wearer"
"Attrib_Jarate_Description"      "Coated enemies take mini-crits\nAlso handy for putting out a fire"
"Attrib_HealthRegen"         "+%s1 health regenerated per second on wearer"
"Attrib_HealthDrain"         "%s1 health drained per second on wearer"
"Attrib_SelfDmgPush_Increased"   "+%s1% self damage force"
"Attrib_SelfDmgPush_Decreased"   "%s1% self damage force"
"Attrib_DmgTaken_From_Fire_Reduced"         "+%s1% fire damage resistance on wearer"
"Attrib_DmgTaken_From_Fire_Increased"      "%s1% fire damage vulnerability on wearer"
"Attrib_DmgTaken_From_Crit_Reduced"         "+%s1% critical hit damage resistance on wearer"
"Attrib_DmgTaken_From_Crit_Increased"      "%s1% critical hit damage vulnerability on wearer"
"Attrib_DmgTaken_From_Blast_Reduced"      "+%s1% explosive damage resistance on wearer"
"Attrib_DmgTaken_From_Blast_Increased"      "%s1% explosive damage vulnerability on wearer"
"Attrib_DmgTaken_From_Bullets_Reduced"      "+%s1% bullet damage resistance on wearer"
"Attrib_DmgTaken_From_Bullets_Increased"   "%s1% bullet damage vulnerability on wearer"
"Attrib_CaptureValue_Increased"            "+%s1 capture rate on wearer"
"Attrib_HealthFromHealers_Reduced"      "%s1% health from healers on wearer"
"Attrib_HealthFromHealers_Increased"   "+%s1% health from healers on wearer"
"Attrib_WpnBurnDmg_Increased"         "+%s1% burn damage"
"Attrib_WpnBurnDmg_Reduced"            "%s1% burn damage"
"Attrib_WpnBurnTime_Increased"         "+%s1% burn duration"
"Attrib_WpnBurnTime_Reduced"         "%s1% burn duration"
"Attrib_AimingMoveSpeed_Increased"      "+%s1% faster deployed movespeed on wearer"
"Attrib_MaxammoPrimary_Increased"      "+%s1% max primary ammo on wearer"
"Attrib_MaxammoPrimary_Reduced"         "%s1% max primary ammo on wearer"
"Attrib_MaxammoSecondary_Increased"      "+%s1% max secondary ammo on wearer"
"Attrib_MaxammoSecondary_Reduced"      "%s1% max secondary ammo on wearer"
"Attrib_MaxammoMetal_Increased"         "+%s1% max metal on wearer"
"Attrib_MaxammoMetal_Reduced"         "%s1% max metal on wearer"
"Attrib_CloakConsumeRate_Increased"      "-%s1% cloak duration"
"Attrib_CloakConsumeRate_Decreased"      "+%s1% cloak duration"
"Attrib_CloakRegenRate_Increased"      "+%s1% cloak regeneration rate"
"Attrib_CloakRegenRate_Decreased"      "%s1% cloak regeneration rate"
"Attrib_MinigunSpinup_Increased"      "%s1% slower spin up time"
"Attrib_MinigunSpinup_Decreased"      "%s1% faster spin up time"
"Attrib_MaxPipebombs_Increased"         "+%s1 max pipebombs out"
"Attrib_MaxPipebombs_Decreased"         "%s1 max pipebombs out"
"Attrib_SRifleChargeRate_Increased"      "%s1% faster power charge"
"Attrib_SRifleChargeRate_Decreased"      "%s1% slower power charge"
"Attrib_ConstructionRate_Increased"      "%s1% faster construction rate"
"Attrib_ConstructionRate_Decreased"      "%s1% slower construction rate"
"Attrib_RepairRate_Increased"         "%s1% faster repair rate"
"Attrib_RepairRate_Decreased"         "%s1% slower repair rate"
"Attrib_ReloadTime_Increased"         "%s1% slower reload time"
"Attrib_ReloadTime_Decreased"         "%s1% faster reload time"
"Attrib_BlastRadius_Increased"         "+%s1% explosion radius"
"Attrib_BlastRadius_Decreased"         "%s1% explosion radius"
"Attrib_ProjectileRange_Increased"      "+%s1% projectile range"
"Attrib_ProjectileRange_Decreased"      "%s1% projectile range"
"Attrib_ProjectileSpeed_Increased"      "+%s1% projectile speed"
"Attrib_ProjectileSpeed_Decreased"      "%s1% projectile speed"
"Attrib_OverhealAmount_Negative"      "%s1% less max overheal"
"Attrib_MoveSpeed_Bonus"            "+%s1% faster move speed on wearer"
"Attrib_HealthFromPacks_Increased"      "+%s1% health from packs on wearer"
"Attrib_HealthFromPacks_Decreased"      "%s1% health from packs on wearer"
"Attrib_AmmoRegen"                  "+%s1% ammo regenerated every 5 seconds on wearer"
"Attrib_MetalRegen"                  "+%s1 metal regenerated every 5 seconds on wearer"
"Attrib_RocketLauncherSeeker"         "Fires laser guided rockets"
"Attrib_ShovelDamageBoost"         "Damage and move speed increase as the user becomes injured"
"Attrib_Dmg_Falloff_Decreased"         "%s1% splash damage fall off"
"Attrib_Dmg_Falloff_Increase"         "+%s1% splash damage fall off"
"Attrib_StickyDetonateMode"         "Detonates stickybombs near the crosshair"
"Attrib_StickyAirBurstMode"         "Launched bombs shatter on surfaces"
"Attrib_StickyArmTimePenalty"         "%s1 sec slower bomb arm time"
"Attrib_StickyArmTimeBonus"         "%s1 sec faster bomb arm time"
"Attrib_MiniCritAirborneEnemies"      "Mini-crits airborne targets"
"Attrib_StickiesDetonateStickies"      "Able to destroy enemy stickybombs"
"Attrib_SpeedBoostWhenActive"         "%s1% speed boost while active weapon"
"Attrib_WrenchNoUpgrades"         "Unable to upgrade objects"
"Attrib_ProvideOnActive"         "When weapon is active:"
"Attrib_MedicRegenBonus"         "+%s1% natural regen rate"
"Attrib_MedicRegenPenalty"         "-%s1% natural regen rate"
"Attrib_Community_Description"         "Given to valuable Community Contributors"
"Attrib_MedalIndex_Description"         "Medal no. %s1"
"Attrib_RocketJumpDmgReduction"         "%s1% blast damage from rocket jumps"
"Attrib_Selfmade_Description"         "I made this!"

// Unique item names
//==========================================================================================
// LOCALIZERS SHOULD IGNORE THIS BLOCK. TRANSLATE THE BLOCK BELOW.
"TF_Unique_Prepend_Proper"         "The" [$ENGLISH]
"TF_NonUnique_Prepend_Proper"      "A" [$ENGLISH]
"TF_Unique_Achievement_Medigun1"   "Kritzkrieg" [$ENGLISH]
"TF_Unique_Achievement_Syringegun1"   "Blutsauger" [$ENGLISH]
"TF_Unique_Achievement_Bonesaw1"   "Ubersaw" [$ENGLISH]
"TF_Unique_Achievement_FireAxe1"   "Axtinguisher" [$ENGLISH]
"TF_Unique_Achievement_FlareGun"   "Flare Gun" [$ENGLISH]
"TF_Unique_Achievement_Flamethrower"   "Backburner" [$ENGLISH]
"TF_Unique_Achievement_LunchBox"   "Sandvich" [$ENGLISH]
"TF_Unique_Achievement_Minigun"      "Natascha" [$ENGLISH]
"TF_Unique_Achievement_Fists"      "Killing Gloves of Boxing" [$ENGLISH]
"TF_Unique_Achievement_Bat"      "Sandman" [$ENGLISH]
"TF_Unique_Achievement_Scattergun_Double" "Force-A-Nature" [$ENGLISH]
"TF_Unique_Achievement_EnergyDrink"   "Bonk! Atomic Punch" [$ENGLISH]
"TF_Unique_Achievement_SniperRifle"   "Walkabout" [$ENGLISH]
"TF_Unique_Achievement_CloakWatch"   "Cloak and Dagger" [$ENGLISH]
"TF_Unique_Achievement_FeignWatch"   "Dead Ringer" [$ENGLISH]
"TF_Unique_Achievement_Revolver"   "Ambassador" [$ENGLISH]
"TF_Unique_Backstab_Shield"      "Razorback" [$ENGLISH]
"TF_Unique_Achievement_Jar"      "Jarate" [$ENGLISH]
"TF_Unique_Achievement_CompoundBow"   "Huntsman" [$ENGLISH]
"TF_Unique_Achievement_SoldierBuff"   "Buff Banner" [$ENGLISH]
"TF_Unique_Achievement_Pickaxe"      "Equalizer" [$ENGLISH]
"TF_Unique_Achievement_RocketLauncher"    "Direct Hit" [$ENGLISH]
"TF_Unique_Achievement_StickyLauncher"   "Scottish Resistance" [$ENGLISH]
"TF_Unique_Achievement_Shield"      "Chargin' Targe" [$ENGLISH]
"TF_Unique_Achievement_Sword"       "Eyelander" [$ENGLISH]
"TF_Unique_Blast_Boots"         "Gunboats" [$ENGLISH]
"TF_NonUnique_Append_Proper"      "(%s1)" [$!ENGLISH]         // Should be !ENGLISH

// LOCALIZERS SHOULD TRANSLATE THIS BLOCK.
"TF_Unique_Achievement_Medigun1"   "The Kritzkrieg" [$!ENGLISH]
"TF_Unique_Achievement_Syringegun1"   "The Blutsauger" [$!ENGLISH]
"TF_Unique_Achievement_Bonesaw1"   "The Ubersaw" [$!ENGLISH]
"TF_Unique_Achievement_FireAxe1"   "The Axtinguisher" [$!ENGLISH]
"TF_Unique_Achievement_FlareGun"   "The Flare Gun" [$!ENGLISH]
"TF_Unique_Achievement_Flamethrower"   "The Backburner" [$!ENGLISH]
"TF_Unique_Achievement_LunchBox"   "The Sandvich" [$!ENGLISH]
"TF_Unique_Achievement_Minigun"      "Natascha" [$!ENGLISH]
"TF_Unique_Achievement_Fists"      "The Killing Gloves of Boxing" [$!ENGLISH]
"TF_Unique_Achievement_Bat"      "The Sandman" [$!ENGLISH]
"TF_Unique_Achievement_Scattergun_Double" "The Force-A-Nature" [$!ENGLISH]
"TF_Unique_Achievement_EnergyDrink"   "Bonk! Atomic Punch" [$!ENGLISH]
"TF_Unique_Achievement_SniperRifle"   "The Walkabout" [$!ENGLISH]
"TF_Unique_Achievement_CloakWatch"   "The Cloak and Dagger" [$!ENGLISH]
"TF_Unique_Achievement_FeignWatch"   "The Dead Ringer" [$!ENGLISH]
"TF_Unique_Achievement_Revolver"   "The Ambassador" [$!ENGLISH]
"TF_Unique_Backstab_Shield"      "The Razorback" [$!ENGLISH]
"TF_Unique_Achievement_Jar"      "Jarate" [$!ENGLISH]
"TF_Unique_Achievement_CompoundBow"   "The Huntsman" [$!ENGLISH]
"TF_Unique_Achievement_SoldierBuff"   "The Buff Banner" [$!ENGLISH]
"TF_Unique_Achievement_Pickaxe"      "The Equalizer" [$!ENGLISH]
"TF_Unique_Achievement_RocketLauncher"    "The Direct Hit" [$!ENGLISH]
"TF_Unique_Achievement_StickyLauncher"   "The Scottish Resistance" [$!ENGLISH]
"TF_Unique_Achievement_Shield"      "The Chargin' Targe" [$!ENGLISH]
"TF_Unique_Achievement_Sword"       "The Eyelander" [$!ENGLISH]
"TF_Unique_Blast_Boots"         "The Gunboats" [$!ENGLISH]
« Last Edit: February 10, 2010, 02:46:48 AM by Paper Shadow, The Forgotten Mapper » Logged

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« Reply #3598 on: February 10, 2010, 03:02:55 AM »

Killing enemies is good?

Really?!

(I'm back!)
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« Reply #3599 on: February 10, 2010, 03:25:58 AM »

Uh... I posted most of that great big string a few weeks ago...
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Fooooo-rums

They laugh as they watch us crawl
the lucky don't share at all
No (hey) hope (hey) for fate (hey)
It's a random chance selection
I want the hats!
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