How to be a Force of Nature
Alright, let me start out by saying I think the Force ‘A Nature is the best unlockable VALVe has put into Team Fortress 2 thus far.
Hold on now, I don’t mean best in the way you think. I don’t think that the FaN is superior to the other unlockables. Rather, I think it comes close to what VALVe intends the unlockables to be. This has been said about the Scout Update in general, but I don’t believe that. I think the FaN is really the only good unlockable in the entire update, for the following reason:
It is stupid to play Scout normally with the FaN
I say “stupid,” because it’s not impossible to do it, just really dumb.
Now, let’s clarify what I mean by “normally.” I mean the style of Scout you see so often: charge in, Scattergun blaring, and relying on your speed and erratic jumping to keep you alive until you kill everything. Not that this is the best way to play the Scout, in fact, I’ve played against Scouts whose MO are to get behind enemy lines and use the Bat for quick kills, but it’s the easiest way to play Scout, because the Scattergun has a very quick reload time.
This playstyle is sometimes called the “Ninja Scout” by the criminally dorky.
The FaN doesn’t have that
In fact, the Force A’ Nature is the antithesis of the Scattergun. Low clip size, slow reloading – if you play the “normal” Scout with the FaN, you will get one shot off, double jump and fire in the air, and the FaN will knock you into a wall, where you’ll be hit by a Rocket, bullets, or two hundred dollar, custom-tooled cartridges while you reload at a snail’s pace.
However, people don’t seem to realize this, and play “normal” Scout with the FaN, with mediocre results. I can’t count how many Scouts I’ve killed who were reloading with the FaN, and remember, I’m a career Medic.
You can still play normally with the other class unlockables
For example, if you play Pyro with the backburner, you don’t have to be an ambusher, you can still charge in from cover and burn people without the airblast, while getting a lucky crit or two when they run. With Natasha, you can still be an offensive Heavy, the slowing ability will help prevent enemies from escaping. Finally, with the Blutsauger… No, that’s another article.
So what is the FaN suited for?
I don’t play a lot of Scout. My Steam stats will tell you it’s my third most played class, but that’s from the Scout update, trying to find an achievement server that wasn’t full of morons or griefers.
However, I can see what kind of pay style the FaN could work for. When you look at Scout tutorials, there’s always a little mention of the Scout being good for hit-and-run attacks. The Force A’ Nature can be maximize the effects of this playstyle.
This kind of playstyle works either on Offense or Defense. The object of this playstyle is to hop in front of a group of enemies, unload both Force A’ Nature shots, and retreat to reload and perhaps grab a health pack if you took a lot of damage, then try again. Try to focus both shots on a single target for maximum damage. It’s not wise to try this around sentry nests, but if you can find a place to get the shots off where a sentry can’t kill you, you’re good.
This playstyle has two main aims.
To Kill and Distract
If you keep jumping in, doing a little bit of damage, and jumping back out, one or more of your targets will eventually get fed up and come after you. This is good, you want this. If your enemies are trying to kill you, it means they’re not trying to do whatever they should be doing. If someone comes after you, you can either run away or kill them. I recommend doing whichever one takes up the most time.
Strangely, this is a team-oriented playstyle. You’re not going to get a lot of kills using this method, and you’re not trying to. As I said earlier, you’re trying to draw your enemy’s attention away from the objective of the map and onto you. You’re aiming to do just enough damage so that your target has to seek out a health pack or find a dispenser. If you’re on defense, you’re trying to waste the attacker’s time. If you’re on offense, you’re trying to keep the defenders occupied long enough for your team to build up an Ubercharge. You won’t get the highest score, but your team members will thank you.
Don’t get a big head though, you’re still last in line for the teleporter.
Sheepshifter on April 23rd 2009 in how to, scout, team fortress 2, train god






