Steam on Mac? I might just play TF2 a bit more
As most of you probably know, I’ve been a little bit inactive in the Team Fortress 2 space lately. There’s a bunch of reasons for that: not being awesome enough to have obtained any hats; playing too much WoW, holding down a full time job in Mass Effect 2…
The list goes on.
One of the main reasons though is that I’m just plain lazy. And that I’m an Apple fan boy who spends all his time booted into OS X. Those two points are more inter-related than you might think. You see, TF2 and Steam require an antiquated and inelegant operating system called Windows to run. Thanks to the awesome power of my Mac, I can dual boot into Windows to do this. However it requires me shutting down everything else I was doing, restarting, chugging through an ugly and foreign UI, then booting up Steam, and eventually connecting to TF2 some minutes later.
Where as to play WoW, I just stay planted on the couch safe in OS X land, and Command-Tab between that and the very important twitter session I had running.
All that looks like it’s about to change though
Steam on OS X?
The Apple and Valve fanboy communities have come together over the last week with rumors floating around that Steam and Valve’s Source engine games are coming to OS X. Awesome huh? We’re talking about a May launch here – which is really not too far off.
This is all part of the new client beta that launched recently. One of the subtle changes introduced that only the web-dev geeks picked up on, is that Steam is now using Webkit to drive the UI. What is Webkit? It’s the core HTML rendering engine that is used on the Safari and Chrome web browsers. The old Steam client was really just a thin layer around Internet Explorer – which meant Windows only. Webkit is cross platform and will happily run on OS X.
And being able to just hang out in Steam will be fun. Steam chat is great, but I can only use it when I’m on Steam – which is when I’m in Windows, which is only an hour or so a day if I’m lucky – and for that hour I’m cramming in as much gaming as possible, so I’m probably not wanting to chat to you. Now if we could get an open XMPP chat protocol, it would be even better… (HINT HINT Valve)
So expect to see me around a bit more – both in game, and just lurking on Steam. Anything that help me be a lazy gamer even more lazily is all good. It also means I can actually chat and catch up with you guys.
More eye candy
Here’s a few more teasers that Valve dropped in with their inimitable hype machine style.
And if you don’t know the reference to in the Alyx/Breen strip below, check out Apple’s famous 1984 superbowl ad directed by Ridley Scott.
Update – official now
Here’s the official word from Valve.
March 8, 2010 – Valve announced today it will bring Steam, Valve’s gaming service, and Source, Valve’s gaming engine, to the Mac.
Steam and Valve’s library of games including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series will be available in April.
“As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality Internet clients,” said Gabe Newell, President of Valve. “The Mac is a great platform for entertainment services.”
“Our Steam partners, who are delivering over a thousand games to 25 million Steam clients, are very excited about adding support for the Mac,” said Jason Holtman, Director of Business Development at Valve. “Steamworks for the Mac supports all of the Steamworks APIs, and we have added a new feature, called Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge. For example, Steam Play, in combination with the Steam Cloud, allows a gamer playing on their work PC to go home and pick up playing the same game at the same point on their home Mac. We expect most developers and publishers to take advantage of Steam Play.”
“We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation,” said John Cook, Director of Steam Development. “The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows.”
Portal 2 will be Valve’s first simultaneous release for Mac and Windows. “Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step,” said Josh Weier, Portal 2 Project Lead. “We’re always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac.”
Cheers to Drexer for the tip in the comments
madlep on March 8th 2010 in news, team fortress 2, valve






































