A Movement of Modernization
Today, our beloved Administrator was expecting some important guests, a business party led by Mr.Mann himself, so in case he wanted to tour the facilities, we were asked to trim our toe nails and refrain from using the bathrooms. Not working was fun, but we had to wait standing with our newly washed and ironed uniforms, without creasing them. Finally, there was a hush and the Administrator rushed in to our Barracks alone, walked over to me and mumbled something about making a lot of money from apples, and that I was to build new weapons to be unveiled as part of some kick off event.
Interesting, I just realized that we never had a single actual apple in our compound, and that I only saw them on TV.
Anyway, I headed back to my workshop. I had so many ideas, because I have been doing a lot of thinking lately. I have been doing a lot of thinking lately because I had a lot of time while mechanically wrenching sentries like a robot. Then it occurred to me, heck, I am an engineer, and I solve practical problems. And there, keeping sentries alive was a mundane task which I should be relieved off.
I recently was assigned an engineering intern, he was from Europe or something, but I don’t know what became of him, maybe the Administrator set him up to participate in target practice, you know, as a target. So I had to build my own assistant.
The Nurse
Oh she is a beauty. And a doll. Always swinging the wrench, relentlessly.
She also dispenses health, ammo and metal. You know what, I tried something new and made her completely mechanical – no electronics. That means she is not sappable – eat that you back stabbing lizards! On the downside she can not be fixed in the field, really. Oh and she is a bit slow, you know, she can fix a sentry when a random pyro decides to attack, or when a traitorous snake pulls a sap-by, but she can’t handle a coordinated attack.
This baby can not multitask as well, it either dispenses OR repairs. Some of the folks on my team may have no honor or ethics, but I am an exception. I managed to mechanically build in the prime directive, so the Nurse will switch to healing whenever a human comes nearby. She has healing hands. Robot hands. Cold, metal fingers that deliver healing.
Some of the guys said that this fingery healing leaves them feeling somewhat violated, but I say to them “go suck on a medkit if you don’t like my robot”.
Rejuvenation at the expense of being touched inappropriately. But such is life.*
Here is what I am going to put down on my slide presentation for the Administrator.
- replaces dispenser
- mainly used to babysit sentries
- repairs other buildings, and is also a level 1 or slower dispenser
- can heal/repair ONE person/building at a time
- her prime directive prioritizes healing humans over fixing machines, so it stops repairing when a player is nearby
- can NOT be sapped or repaired
- she looks like the maid robot from Jetsons, and she gropes players as she heals them
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Well, what else? Let’s revisit the sentry, shall we? Ah, she is one my masterpieces. A symbol of accuracy and versatility. For she pounces targets with fierce precision, whether she is deployed on offense, on defense, on your front lawn or in your glove compartment.
Maybe I should think outside the box for this one – how about something inaccurate, and not versatile?
The Cannon
Because bullets don’t pierce ubercharges. But explosions send them flying up. This baby shoots cannon balls in an arc that are more or less aimed at enemy’s feet.
I built this darling using a special armor I casted by melting scrap demoman targes. Take that, overconfident pyros, soldiers and demomen!
Of course there are some issues with this new material, it takes a lot of resources to build, re arm and repair this cannon. It moves slowly and fires slowly. I remember once testing this thing during one of our drills. An enemy scout came in front of the gun – didn’t notice me or the cannon – knelt down, tied his shoes and went off… BEFORE THE CANNON COULD FIRE. Well, really, I see this more as a defensive compliment to the sentry gun. The cannon sends them flying, the sentry pins them mid air.
Here is a picture of an early prototype I was testing with that intern I mentioned.
A recap of my major points for those of you mentally challenged:
- replaces sentry gun
- shoots cannon balls, in an arc, at enemy feet, with moderate damage. Imagine a sticky bomb launching sentry, with stickies exploding on contact with ground, or flesh.
- the explosive effect can propel enemies flying up, which may help defend against ubercharges
- very slow turn and firing speed, which means is less effective against faster classes and in close range
- has armor made of whatever demoman’s targe is made of; resists explosive and fire damage
- has huge metal cost to build, and is not upgradable
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Okay, okay. Now something for the teleporter. Teleporter is an innovation in quantum physics, and you blokeheads do not come near even under-appreciating it. ”Need a teleporter here.” As if it grew on trees. Sigh.
Have you ever fought on Granary? Badlands? Any place where spawn rooms move back and forth as capture points change hands? Building a teleporter becomes futile and I end up running back and forth with a toolbox in hand. I am sure you think that it looks funny. And I will make sure that if you find it funny, you will suffer for it.
But back to quantum physics. An entry and exit point fixed in space is required to move people safely at relatively sublight speeds. But if we were to drop our safety requirements, I could just build something to throw people at sublight speeds towards a location that is within a certain probabilistic distance from an exit “beacon” :
The Sublight Sling
This is a sling. There is an entry pad, just like a teleporter, and it throws you to my vicinity at a sub light speed. Sounds easy, right? No it’s not. I have to carry a highly radioactive beacon under my hat. But it works. Oh the things I have endure for you. My piss has turned indigo since I started working on this, I mean, I did not know bodily fluids could come out in such fancy colors. Except for demoman’s blood. It’s more like alcohol diluted with a bit of blood. Think of orange juice, but more putrid.
A case of raining men, I say, Hallelujah.
Here is what it comes down to, folks:
- replaces teleporter (you don’t say?)
- only an entrance is built, an exit is not required
- “throws” users to my location, wherever I am, useful or not
- works like a level 1 teleporter or slower
- sling is inactive while I am waiting for respawn
I will kindly ask you to knock before using the sling, however.
Can’t I get a moment’s piece, goddammit? And close the door!
*thanks to Kitalpha for the groping robot idea
Hain on March 11th 2010 in engineer, team fortress 2






































