Archive for the 'server' Category

A Place You Wish You’d Never Been

Life.

You either live it to the full, or work so you can live it to the full.

 
It’s the philosophy that a lot of us live by, and it works. The only problem with this is that when we do live life to the full, it’s often very hard to return to reality again. Inevitable comparisions are drawn between the best and the normal, and it often becomes clear that the best can logically turn into a place you wish you’d never been, simply because returning to everyday life can be such an incredibly uncomfortable jolt.

But is that jolt worth the experiences that life brings?

Oh yes.

If, for some daft reason, you want to download the video for absolute premium quality awesome, hit the 300MB monster here. Extreme thanks to Simon_Says for uploading this video where I couldn’t.

34 Comments »

General Balls on October 25th 2008 in server, team fortress 2, ubercharged, videos

Ubercharged News Network Report: The Server Zombie Crisis.

This is Theminipanda in the field. We are following up on an outbreak of server zombie fever that has started on Ubercharged.net. The symptoms of SZF are light-headedness melee fights and writing article after article about the ubercharged server. So far it seems it only infects writers on ubercharged but it might evolve to effect the general population. I had a recent bout with SZF, but they put me on a 2fort drip and I’m doing fine. This just in. Our team has located a journal kept by someone with a severe case of SZF. Let’s have a look.

9/13/08
I just finished reading madlep’s article about the ubercharged server. It seems like fun. I think I’ll try it out

9/15/08
This server is great! Finally a place where I can eat Sandviches in a circle with other heavies without getting stabbed!

9/17/08
Feeling sort of woozy but still able to have taunt fights on the Ubercharged Server.

9/19/08
I’m starting to feel really weird…I am having urges to eat turkey sandwiches in real life and I can’t actually say the word “sandwich”…I keep mispronouncing it. We had a pyro flare gun fireworks show on the server  and it was awesome.

9/21/08
Clubtheseals has posted a great video about the ubercharged server and it looks really fun. But he was diagnosed with a weird disease called SZF. I don’t know much about it but I hope he is OK.

9/23/08
Okay, I think I am in trouble. I just learned that SZF is a disease that comes directly from the ubercharged servers! I have tried to stop going to the UC server but my body wont let me. I might need to go to the hospital.

9/25/08
I have managed to call 911 while the server was changing maps and tried to explain that a video game was making me sick but they either didn’t understand or thought it was a prank call and hung up on me. I think if I cant get over this soon I will have no other option than suicide.

9/27/08
Success! I have finally managed to get someone to listen and I was put in the hospital. The doctors have no idea what to do though.  They had better hurry because they just barely could stop me from getting TF2 on the computer in the paediatric ward.

9/29/08
If someone finds this journal I am probably already hopeless. I went to sleep in the hospital and woke up in an abandoned warehouse with a computer that has TF2 on it. There is no phone and the doors are locked from the inside. I think I did this while I was asleep. There is a giant pile of Mountain Dew and Fritos in the corner. I also have boxing gloves on that are somehow glued to my hands.

10/1/08
Uber….Server……POW! HAHA!….axe fights….NOM! NOM! NOM!….need…to write…..annoying articles….someon….help…..MELEE!!!!

WARNING

If you start experiencing some symptoms of SZF then you are advised to immediately leave the heavy tower and be a Weighted companion sniper for a few days. This, is UNN.

7 Comments »

theminipanda on October 6th 2008 in server, team fortress 2, ubercharged

Ubercharged Server: Rush ‘em

Me and clubtheseals decided to start up our own franchise of Ubercharged server shenanigan videos. On the server we do lots of boxing. The people on the server pretty much go with the flow and do as the others are doing so it takes less than a minute to set up a rush. Here I’ll demonstrate some of the rushes we did.

The song was E-Pro by Beck. And thank you to G-Mod Junkie Butthurter for making the 3 class pictures you see inside the video.

If you wanna have the most fun you’ve ever had playing TF2. Just connect to 8.6.3.33:27015

15 Comments »

jimmy.pop on September 27th 2008 in funny, heavy weapons guy, pyro, scout, server, team fortress 2, videos

Zombie Fortress

You might have heard of talk of the coming zompocalypse doing the rounds in the form of Left 4 Dead - in the meantime though, there is Zombie Fortress to keep you ticking over with your zombie slaughtering needs.

Basically, it’s a zombies vs survivors mod for TF2, and they’ve just released version 1.0.0 a few days ago.

We SO have to get this on the ubercharged server. The heavy punching aspect would fit in perfectly. For the moment you can go play it on The O.C. (217.163.25.48:27015)

From the site:

Zombie Fortress is a SourceMod plugin that brings the zombie survival genre to Team Fortress 2. The survivors (RED) must fight back a horde of zombies (BLU) and survive an allotted amount of time before they are all killed and turned. Zombie Fortress is specifically designed to be compatible with a normal map rotation. Maps that are specifically designed for Zombie Fortress will automatically activate the plugin and deactivate it at the map’s end.

Features

  • Adds a brand new gametype to Team Fortress 2
  • Two unique sides to play as. The survivors are well armed but once killed are permanently turned into undead. The melee zombies with a quick spawn time use sheer numbers and focus fire to overwhelm the survivors.
  • A fair and reliable auto-balance system to ensure all players have equal opportunity to play zombies and survivors.
  • Extremely quick rounds compared to other zombie survival games. A round will at most last approximately 5 to 8 minutes.
  • Extensive help system to introduce new players.
  • Almost all classes have been modified in some way, adding variety to a server.

Basics

At the beginning of the round, the teams are shuffled in such a manner that 2 thirds of the players are survivors and the remaining third are zombies. Each team has classes assigned to them and they can only be that class.

The survivors (pyro, soldier, demoman, engineer, sniper, spy and medic) must prevent the zombies from capturing the control points while at the same time avoiding being killed in the process. If a survivor is killed, they join the zombie team immediately. The biggest issue the survivors face is running out of ammo, especially since the maps have very little ammo around the control points.

The zombies (scout and heavy) need to either kill all the survivors or capture all the control points to win. Unlike the survivors, the zombies are only armed with melee attacks with the exception of the heavy’s sandvich. Group efforts to take out important targets is crucial as a lone zombie will often lose to a group of survivors. All zombies have minor health regeneration.

Meet The Survivors

PYRO [Assault]: Cannot use the axetingusher. The pyro is the frontline defense against scouts and with assistance, deal with heavies. A pyro is often within melee reach and can be killed with a single heavy critical punch, so beware.

SOLDIER [Assault] Starts with double rocket ammo, this ammo returns to normal limits once the excess is depleted. Increases speed, same as demoman. The soldier with his high health is a great at stopping waves of zombies from overwhelming the survivors. However, he is not as great against single targets.

DEMOMAN [Assault] Starts with double grenade ammo, this ammo returns to normal limits once the excess is depleted. Fills the same role as the soldier but accomplishes the task differently.

ENGINEER [Support]: Cannot use the shotgun. Sentry only lasts 22 seconds and cannot be repaired/upgraded/refilled. Dispensers do not resupply and instead used as barricades. Sentries with their knockback are great for warding off zombies but require a large amount of metal to maintain.

SNIPER [Support]: Whenever the sniper kills a zombie, he regains 50 health, 5 rifle rounds and 25 SMG rounds. The sniper, alongside the spy are resource efficient ways to kill zombie heavies which normally drain a lot of the survivor’s ammunition.

SPY [Support]: Cannot use the sapper. Can cloak for 33 seconds and can attack immediately after decloaking. Fulfils the same the role as the sniper but more efficiently. However, the spy is a melee class and can easily be killed.

MEDIC [Support]: The medigun’s overheal is capped at 125% and last indefinitely. Fulfils the same the role as the sniper but more efficiently. One of the key players in the survivor’s defense and expect them to be targets of the zombies quite often.

Meet The Zombies

SCOUT: Melee only. Quick and deadly with the bat, the scout is most suited to killing the support classes. Whenever a scout is killed, he drops his bat which restores 100 ammo when picked up a survivor. If you intend on trying to drain the survivor’s resources or want to kill a pyro, go heavy.

HEAVY: Increased movement speed. Melee and sandvich only. The heavy is the siege weapon of the zombie team. He can take out most classes with one critical punch and can soak up a lot of damage due to his 300 health. A heavy zombie normally drops nothing upon death unless the sandvitch is equipped, which is dropped to be a health pickup to be used by either team. The heavy due to his slow speed is not suitable at taking out support classes alone.

BRRRAAAAAAAAIIINNNS!!!!

16 Comments »

madlep on September 23rd 2008 in community, server, team fortress 2

Ubercharged.net Server: IS GREAT FUN BABIES!

All of you should know about the new and not-really-improved-but-still-awesome ubercharged.net server. If you don’t, I have one question:”What’s it like living under a rock?” For those of you who have played on the server, I really can’t thank you enough. Many people don’t know exactly what it is that we do on the server. Well, we do play traditional TF2 games, but there’s another thing we do on the server. Most of us may be opposed to achievement farming and griefing, but if there;s one thing that we’re not opposed to, it’s Heavy Boxing. That’s right, we box. A lot. So, without further ado, the video. Hey, and remember, “SUPPORT THE SERVER: PUNCH A HEAVY.”

Special Thanks To: loafaries, Pyrit, jimmy_pop, clubtheseals, Sobchak, Dark Helmet, thomasheperd, dying sucks, RENK, and moSEBy for making this all possible.

And an extra special thanks to General Balls for providing the wonderful and shiny server.

Disapproving Of Unlockables

Oh crap, you just went to ÜberCharged.net and you found another contributor posting an obnoxiously long article you don’t want to read through.  In that case, just go down until you see the bold print and go from there.  Don’t you miss the old days when madlep only updated UC like once a week, if we were lucky?  Now if you don’t go on for that long you’ll have ages of content to look over if you don’t want to miss anything.  But I digress.

Some of you may know that I don’t approve of the unlockable content in TF2.  For the longest time before the Gold Rush update, players only used the default weapons that the game came with.  I’m not saying I haven’t had fun with the class packs, but I can never go back to playing TF2 the way it was before the class packs, before the significant changes.

In my opinion, they aren’t balanced and they don’t fulfill the role they should.  Once you had the Blutsauger, the Über Saw, the Back Burner (back while it still had +50 health, Valve fixed this issue and I think it’s an acceptable alternative to the default flame thrower and not a blatant replacement), the Axtinguisher (arguably), and the K.G.B., you would never have gone back to the default items they replaced because the drawbacks were too insignificant.  A 20% slower rate of fire as opposed to quickly building up an ÜberCharge in a few seconds?  A 20% slower rate of fire as opposed to 100% Crits for five seconds?  The unlockable content should have served as alternatives to win the battle for your team, not outright replacements.  I can see only a few, such as the Kritzkrieg and Natascha, being balanced.

I’m aware that this topic isn’t new, but I have thought up of a realistic compromise that I think could be achieved.

This is what I’d propose to Valve:  Allow servers to disable unlockable content.  I was talking to my friend about this, and we decided to affectionately label them as “Orthodox servers.”  When you spawn as a Heavy or a Pyro, you’re just left with the default weapons, and when you join a non-Orthodox server, you revert back to your previous weapon setup.  Vanilla TF2, the way I believe the game should have been played, and TF2 can’t be enjoyed the way it was before the class packs were released.  You may certainly disagree, but I think this is a reasonable compromise that wouldn’t affect the players who don’t mind the unlockable content and would appeal to those who do.

The only problem I could see is possible technical limitations; is it possible for Valve to allow servers to disable them?  I hope so.  I miss vanilla TF2.  Valve once updated the servers so that they could have the ability to disable Critical Hits, to cater to the players who didn’t like Crits.  Also, there may be plenty of people willing to play in no-Crit servers, but if there isn’t a signficant amount of players who would like playing on Orthodox servers, then Valve may not bother to do something about it.

Despite its significant shortcomings, I still go back to playing occasional matches of TF2 on the Xbox 360, merely because they don’t have the class packs.  I’m not going to deny that they’ve extended the longevity of TF2, and I certainly appreciate the tremendous effort Valve has put in for the community, all for free, but I didn’t think it was the right decision.  The only way I would have approved is if they released all the class packs when the game came out.  However, TF2 would have been delayed even further, with endless beta testing for balance issues and glitches.  That’s why I think they shouldn’t even have been released.  Even though they may put in a considerable amount of effort working with new unlockable content, they can’t foresee all of the possible balance issues or conflicts with future class packs.  If I may be so bold, you could almost call us Alpha-testers.

It doesn’t matter how long you’ve been playing TF2, your rockets do the same amount of damage as mine (unless you Crit, of course).  Valve has mainly focused on what they see in public games, not caring as much for the competitive aspect, trying mostly to cater to more casual players.  That’s understandable, but developing long term rewards, in my opinion, might create the game into a less newbie-friendly environment, and I think that contradicts what Valve has set out to do in the first place.  Imagine players like madlep who perhaps only play TF2 for a few hours a week and can’t be bothered with spending time to unlock Achievements and the weapons.  They’ll be at a considerable advantage and put off the game at best.  I understand that these rewards are meant to be for the dedicated long-term player, but at this time I believe the class packs do not accomodate the casual players the way Valve may have intended them.

To summarize: Valve should work to balance the unlockable content more, but at the same time provide a vanilla mode for servers that disables unlockable content.  I believe it will be a reasonable and feasible compromise.

Feel free to share your opinions and criticisms, I want to know what your stance on this issue is.  Thank you for reading, and to madlep for giving me an outlet.

33 Comments »

n00bie51 on September 20th 2008 in rants, server, team fortress 2, valve

More ubercharged.net goodness - tags and (another) TF2 server

A couple of minor uprisings have occurred in the forums that are worth noting. I have been compelled to go along with them in the face of averting a possible popular people’s uprising (don’t worry, we’re getting fresh tanks in to continue oppressing the masses in a month or so). I’m blaming the commies for stirring this stuff up. Always with the popular uprisings those guys…

Official Tag - (UC)

clubtheseals incited talk of there being an officially sanctioned ubercharged.net tag for all you fanboys loyal readers to use in game. After some discussion, we’ve settled on:
(UC) or (UC-A) if you’re a site author.

There aren’t any restrictions on who can use it (except only (UC-A) for site authors please), so hook your name up and display it proudly in game. It’s not an official organised clan or anything like that. But it’s something fun and social you can tag on your name if you want to show you’re part of the ubercharged.net community in game.

And if anyone asks you about it, be sure to point them this way :)

There’s also the ubercharged steam group you can join if you want as well.

ubercharged.net TF2 server

General Balls has made available for us another TF2 server to use as ubercharged.net’s in game base. We’ve got a couple of big events in the next month or two planned to get some decent games happening on there.

The server is living at 8.6.3.33:27015

Here’s the forum thread about it.

Yeah, we took down the last one due to lack of use - lets keep this one pumping
(cheers again for all that Luke :D )

17 Comments »

madlep on September 13th 2008 in server, team fortress 2, ubercharged

Players you dont want on your Team Fortress 2 Team - Endangered Spy Crab

I’m normally not the outdoorsy type, but this strange creature kept luring me back into the wild. If you haven’t guessed, the perplexing creature I speak of is the rare Endangered Crab Spy. This peculiar creature tends to inhabit the region known only as Dustbowl. It appears to be a newer species of spy, and is much rarer than the also rare “HOLY S**T MY SPINE SPY” and the ever entertaining “That dick just facestabbed me OMGZ0RZ!!!1! Spy”. This type of spy, apparently missing the coordination to walk fully upright or defend itself, usually lasts about 5 seconds before being killed.

EPIC FAIL. NO LONGER FUNNY.

NOT FUNNY ANYMORE.

Alright, enough of the poor nature-show-host impersonation and on to the hatred. I am sick of the annoying little pricks who all go spy and do this stupid “crab spy” thing. If you’re going to be worthless, create a server for you and your little friends to dick around in. It was funny at first, but an animation glitch can only be taken so far. The joke is completely dead now and most people only have themselves to blame. This was funny at the end of a match after a victory or a loss, not during the last cap on Dustbowl.

JUST QUIT ALREADY.

JUST QUIT ALREADY.

Today, while I was playing Dustbowl (GREAT MAP, YOU DON’T KNOW WHAT YOU’RE MISSING), 4 members of my team took it upon themselves to fill the servers dumbass quota. Then, when some other members of my team saw the original dumbasses, they decided that it would be fun to do the same. A team cannot function with 7 people afflicted by dumbass fever (incurable, I’m sad to say). I responded to the epidemic and cut it off at the source with a healthy dose of PERMABAN. I can understand why they decided to do it, everyone enjoys a good laugh (except perhaps rabid bears), but it’s the when of the situation that bothers me. I personally have no problem with dicking around during the setup phase or during humiliation (because you just couldn’t win’ could you?), but this really need to stop.

On a side note, ENOUGH WITH ACHIEVEMENT FARMING ALREADY. The worthlessness of achievement farmers rivals that of crab spies. Yet again on Dustbowl today, I found medics still farming achievements. Just play the game. You never know, with some hard work, you might just get yourself an achievement or two.


(Yeah, I was on the same server with clubtheseals last night, and I can attest to how the game was rocking until these 3 dumbasses showed up, screwed up our side, unbalanced the whole game, and turned it into a steam roll against us - madlep)

On a side side note, in response to a comment on my last post: Medics farming achievements on a real server are worse than medics farming on an achievement server. Because at least on an achievement server they’re not interfering with the actual game.

Spooner, you have a long way to go to be the most hated ranter on ubercharged.net -clubtheseals

28 Comments »

clubtheseals on July 23rd 2008 in community, rants, server, spy, team fortress 2

Ubercharged Server: Attack/Defend Extravaganza!

Server Details

  • Server: ubercharged.net - 69.9.43.108:27016
  • Password: none
  • Location: New York

The most intense battles, the most cunning of strategies, the most nail-biting of finishes - it’s time for the

Attack/Defend Extravaganza!

Go get the maps now, or sit twiddling your thumbs while you download them from the server on connection:

The usual set playtimes on Saturday, 10 pm in each timezone:

Australian Eastern Time GMT US Eastern Time US Western Time
10pm, Saturday 28th June 12pm, Saturday 28th June 8am, Saturday 28th June 5am, Saturday 28th June
8am, Sunday 29th June 10pm, Saturday 28th June 6pm, Saturday 28th June 3pm, Saturday 28th June
12pm, Sunday 29th June 2am, Sunday 29th June 10pm, Saturday 28th June 7pm, Saturday 28th June
3pm, Sunday 29th June 5am, Sunday 29th June 1am, Sunday 29th June 10pm, Saturday 28th June

The server is up 24/7 and set to download maps, so you can log on wherever and poke around, but you’ll find things a lot faster if you download the maps yourself from the links given above.

5 Comments »

luke on June 27th 2008 in server

Ubercharged Server: CP Central

I just did a ninja-bump of this post to the top so see everyone sees it again :D - madlep
Server Details

  • Server: ubercharged.net - 69.9.43.108:27016
  • Password: none
  • Location: New York

The Ubercharged TF2 server gets all controlling with this week’s theme:

CP Central!

Five capture points, two non-conciliatary teams and an awful lot of fun.  But there are no granary or well complaints on the Ubercharged servers, oh no.  We’ll be visiting the more scenic locales of:

We’ve been having good luck with randam happenings, so keep your eye on that cool widget to the left of the page so you don’t miss the fun.  There are also the usual set playtimes on Saturday, 10 pm in each timezone:

Australian Eastern Time GMT US Eastern Time US Western Time
10pm, Saturday 7th June 12pm, Saturday 14th June 8am, Saturday 14th June 5am, Saturday 14th June
8am, Sunday 8th June 10pm, Saturday 14th June 6pm, Saturday 14th June 3pm, Saturday 14th June
12pm, Sunday 8th June 2am, Sunday 15th June 10pm, Saturday 14th June 7pm, Saturday 14th June
3pm, Sunday 8th June 5am, Sunday 15th June 1am, Sunday 15th June 10pm, Saturday 14th June

The server is up 24/7 and set to download maps, so you can log on wherever and poke around, but you’ll find things a lot faster if you download the maps yourself from the links given above.

8 Comments »

luke on June 14th 2008 in server, ubercharged

Buying In

A few weeks ago, while I was playing TF2, about halfway through the match, a message at the top of the screen appeared; proclaiming that you could “buy admin” (Great grammar by the way). As nice of a concept as this might seem to be, it is clearly not without its obvious flaws.

For one, being able to “buy admin” means that any jackass with $5 to $40 a month can buy various levels of admin status on this clan’s (who will go unamed) servers. At around $20 a month the perks include the usual admin mainstays of bans, kicks, and reserved slots. But apparently, to be a good admin, they felt the need to include noclip, infinite health, and one hit kill with any weapon. Essentially, they’re giving jackasses and griefers free reign for a few dollars a month.

Later in the match, after having read the message, an “admin” joined the server. Instead of being mature and acting as a real admin would have, he proceeded to move everyone except himself to BLU, and fly about the map killing people. At the end of the match, he had racked up roughly 400-500 kills and won the match (2Fort is easy to win if you fly the intel outside of the map).

Needless to say, pretty much everyone on the server, except this “admin’s” clanmates left. I stuck around for one more round to see what would happen and had my eardrums ruptured by the shrieks of prepubescent boys raving about how cool it was to be an “admin”. I have some quotes:

“Wow, admins rule!”

“He kicked their asses withut cheating too.” (Yeah, right, because infinite health and noclip aren’t cheating).

Paying to cheat is not being an admin. Paying to admin on those servers is much akin to paying monthly for “aimhax”.

I’m not picky, I just prefer admins to be respectful, mature, and willing to make their servers better. Besides, Team ROOMBA “admins” a lot better than these guys.

And another big welcome to clubtheseals :) - the latest addition to the ubercharged writing team - madlep

25 Comments »

clubtheseals on June 11th 2008 in rants, server, team fortress 2

Ubercharged Server: Payload Partytime

Server Details

  • Server: ubercharged.net - 69.9.43.108:27016
  • Password: none
  • Location: New York

The Ubercharged TF2 server is kicking ass and taking names with this weeks theme:

Payload Partytime!

Goldrush isn’t the only place you can blow those filthy reds to kingdom come. Of course we’ll be playing there, but We’ll also be visiting Red Mesa,


an in development map Cliffhanger, and saving the best till last:


Yes, it’s Dustbowl Payload, just like you always wanted (though you may not have realised that until just now). We may use Heights instead in future, but for now we’ll see how the original Dustbowl fares.

Playtimes are the usual slots on Saturday, 10 pm in each timezone:

Australian Eastern Time GMT US Eastern Time US Western Time
10pm, Saturday 7th June 12pm, Saturday 7th June 8am, Saturday 7th June 5am, Saturday 7th June
8am, Sunday 8th June 10pm, Saturday 7th June 6pm, Saturday 7th June 3pm, Saturday 7th June
12pm, Sunday 8th June 2am, Sunday 8th June 10pm, Saturday 7th June 7pm, Saturday 7th June
3pm, Sunday 8th June 5am, Sunday 8th June 1am, Sunday 8th June 10pm, Saturday 7th June

Or even better, just join the and you’ll get announcements when we’re online and kicking ass.

The server is up 24/7 and set to download maps, so you can log on wherever and poke around, but you’ll find things a lot faster if you download the maps yourself:

Black Mesa
Cliffhanger
Dustbowl

See you there!

14 Comments »

luke on June 6th 2008 in community, server, ubercharged