Max wrote in discussing the problems around landing the scout’s doublejump when going from the bridge onto the enemy sniper deck in 2fort.
His plan is sound. However, if the team you are playing is employing more devious means to prevent you landing the jump, you’re still in trouble. There have been rumours of disreputable clans using banned Combine force field technology to defend the battlements. Note that this is considered an exploit by Valve, and will result in immediate re-education at Nova Prospekt if caught. Hopefully it’ll get ironed out in the next patch.

The enemy intelligence lies on the enemy sniper deck after a failed attack. The time indicator is nearly empty, it be returned in a couple of seconds.
You are a scout trying desperately to save the intelligence. You run on the sniper deck of your base, jump on the roof of the middle bridge. A sniper tries to kill you, but you dodge all his shots. A soldier stands directly in front of the briefcase you want to get. While dodging his rockets you are able to fire enough lead into his stomach to kill him.
With 50 HP remaining are on the end of the bridge - only 2 meters between you and the intelligence. You smile - the intelligence is yours. No enemies in sight. You make the first jump - only some inches between you and the enemy files. You tap spacebar another time and prepare to turn by 180° after picking the the intelligence. Nothing happens, you fall on the ground. The enemy intelligence has been returned into a room full of Sentry Guns and Stickies.
Why did that $#&? doublejump not work? Everyone else is able to jump on the sniper deck without problems, but your doublejump on 2fort fails most of the times. No, it’s not a bug and it’s not because of your keyboard. It’s because you start your first jump too late:
Make sure you jump for the first time, while your feet still on the bridge, or elsewise, you run past the bridge, fall, but jump instantly - you don’t feel any difference, but when jumping too late, your doublejump is already used up. You don’t have to jump directly on the
edge, with a double-(crouch)-jump, you can always easily reach the sniper deck.
Cheers Max. I’ll just add to also angle your first jump out at a 45 degree angle from the bridge, toward the centre of the deck entrance. Then re-orientate in the air, and do your doublejump when you’re directly facing the deck opening. Remember that scouts can change direction mid-air when they doublejump. The first jump gets you into position, then the second jump lines you up and takes you home.
I’m crap at scout, and I always forget this stuff. Scout is easily my least played class.
madlep on December 18th 2007 in garrys mod, how to, scout, team fortress 2