Valve has already sent the achievements your way
Murdoc has been totally kick ass, and has uncovered Valve’s dirty little secret - the medic achievements are already on your PC, hiding in plain sight. He emailed me earlier in the week, then I was slack, and didn’t post it, then he bugged me again, and it all works out
Just stumbled upon some amazing info!
I was poking around in the Valve Hammer Editor in the Source SDK (i was thinking of trying to make a level) and i found all the logos for the new medic achievements!
to find them, open the Hammer level editor (its under tools in steam), fo “File”, then “New”. on the right hand side is a box with a brick texture in it. click “Browse” the you will see a load of textures. type “achievement” in the “Filter” box at the bottom, you will see all the current logos, and some from one of the Half life games, along with all the new medic ones! click on the individual logos to see the file name at the bottom of the screen, this gives a clue to what will have to be done to get each achievement. Most are fairly self explanatory.
Please tell the world! I was so excited to find this!
Just did a quick print screen and crop on the medic achievement pictures.
they all have pretty much the same file name that valve gave them, so a little open to interpretation of the details.
i have not assumed anything.
If you want to access the image files directly, you can use GCFScape, and extract them manually if you want.
A lot of these seem pretty self explanatory from their name and icon. But there are some obscure ones in the mix as well (heal grind? wtf?).
The word is that the new achievements coming out initially for medic, and later for the other classes as well, will be used to unlock new game features. I’m still not sold on the idea. I like to be able to play the game out of the box as is, with only player skill determining who can do what, not how long they have been on the achievement treadmill for. 10 bonesaw hits? Save falling teammates? Syringe a scout? This stuff sounds a little silly. Sure, let the kids brag that they got the achievement by giving them a novelty hat or pet or something cosmetic like that which doesn’t affect gameplay. But having to do this stuff in order to unlock game features sounds like a pain.
It’s early days, though. So I guess we’ve got a long way to see how these things work when fully flexed out.
So here they are
The icons are already there. I wonder if the code is already written and deployed awaiting some flag in a patch to activate it?
Assist capturer
Assist demo man
Assist heavy
Assist heavy long
Assist medic
Assist pyro
Assist scout
Assist soildier
Assist vs nemesis
Bonesaw medic
Bonesaw no misses
Bonesaw spy callers
Charge blocker
Charge friends
Charge juggle
Counter charge
Extinguish team mate
Freezecam ragdoll
Heal achiever
Heal callers
Heal engineer
Heal grind
Heal huge
Heal large
Heal under fire
Invite join charge
Kill healed spy
Kill while charged
Rapid charge
Save falling team mate
Save team mate
Setup charge
Simul charge
Switch to medic
Syringe scouts
Top score board
madlep on January 29th 2008 in medic, news, patch, team fortress 2