Archive for the 'news' Category

I’m Totally Gonna Ubersaw So I Can Critzcrieg And Blutsaugher Your Ass - Medic Crap Announced (Finally)

Medic Gloves

Quick note, cause I’m sure that anyone who cares has already read this in the million other regular gaming sites that cover “the news”, but Shacknews has the details on the new Medic changes (and a bit about Goldrush and such).

All sounds lovely. The achievement stuff is still in there, which I’m a bit dubious about (I wanna play TF2 - not organize rigged servers with buddies just to grind achievements - except I don’t have any buddies, so I’m screwed either way), but it all sounds quite interesting. The old permanent health plan buff is out, and this stuff is in:

The Blutsaugher
For players that earn one third of the 36 new medic achievements, they will be given a new syringe gun. Called “The Blutsaugher,” this new weapon no longer has the ability to score critical hits against an opponent. Instead it will draw health from enemies each time a syringe hits. Especially useful as a weapon to retreat away from the fight while staying alive.

The Critzcrieg
Once a medic has earned two thirds of the achievements, they will be granted “The Critzcrieg.” This new medigun uses its ubercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance. Medics and the player they are charging need to be careful though, because as much fun as it is to fire critical rockets as fast as you can, the other team will see what you’re up to and try to put a quick stop to your plan.

The Ubersaw
For the determined medic that has earned all 36 of the new achievements, they will find themselves the proud owner of “The Ubersaw,” which will take damage done in melee attacks and convert it directly to ubercharge. Four hits with this new weapon will fully charge whatever medigun the medic has equpped.

Seriously, I don’t know where these names come from. They must have one guy at Valve working round the clock who’s job description is “Smoke Some Crack And Then Think Up Whacked Names For Game Concepts”.

More scope for medic shenanigans all round. I’m picking we’ll see double uber/critzcriegs as a standard tactic as predicted some time ago.
double ubered medics (small size)
Oh, and now I’ll have to go and rebrand this whole site to critzcrieged.net (yes, I’ve already registered the domain name :P )

14 Comments »

madlep on April 17th 2008 in maps, medic, news, team fortress 2, valve

HAHA April Fools

Another year of blatant rick rolling and half-assed joke posts out of the way.

I think everyone saw through the lame ass ubercharged attempt at an April Fools joke in about 2 seconds.

The really impressive one though, was the one pulled by Control Point, uh I mean “Oober Control”. Which has been several weeks in the making, and I am proud to say I had a helping hand in. Congrats to Doubtful. The only one who picked it was an Ubercharged.net/Control Point combined hoax.

And who was that dashing and handsome sounding New Zealander doing the voiceover in one of the ads in the podcast? ;)

BTW - If any big company DOES actually want to shower me with cash to put their name on this blog… BRING IT ON! I have no morals.

Here’s how it went down:

Never tell your password to anyone.
madlep: Yep, I’m good now
Nailhead [CP]: oh ok
madlep: oh man, now the tele entrance went down… anyway
madlep: and a spy got me :/
madlep: Anyway, I’m out of game and good to talk now
Nailhead [CP]: first off, I wanted to let you know that ooberservers.com is buying the podcast and will make lots of changes to it (unfortunately for the worse). It is a REALLY good offer though. :/
madlep: congrats. All that name spamming paid off :P
Nailhead [CP]: I guess so.
Nailhead [CP]: Secondly, I wanted to see how believable that claim was. The truth is, I lied.
madlep: Yeah, its plausable
Nailhead [CP]: We’re planning on a crazy April Fool’s Day episode and we’re going with the “sell out” idea.
madlep: Got me
madlep: haha, I like it
Nailhead [CP]: To make it a bit more believable, we’re going to mention it here and there on the show leading up to April 1st. That will be our “first” episode under a new management.
Nailhead [CP]: The reason I’m telling you about it is because you run a popular TF2 blog and could maybe help spread this rumor.
Nailhead [CP]: :)
madlep: This is a nicely thought out plan. I love a decent april fools bit. I’m in. What do you need?
Nailhead [CP]: and maybe you could get in on some of the fun too.
Nailhead [CP]: I was thinking that somehow you could get “leaked” information about the purchase. I’m not sure exactly how though.
madlep: “anonymous source” is always good
Nailhead [CP]: It would be cool if the community first hears about this from you and not from us. We could, in turn, be somewhat annoyed that the word got out too early, before we could properly tell the public.
madlep: I’m liking this. I’m lazy, and I usually only remember its april fools the day before, and replace the front page with a splash page saying “OMG HAXED BY 1337KIDS” on april first.
Nailhead [CP]: hehe
madlep: I could say that a game server rental company approached ubercharged about advertising on the site, and they mentioned buying control point
Nailhead [CP]: We’ve been plotting for a few weeks now :)
Nailhead [CP]: ah nice!
Nailhead [CP]: I lke that.
madlep: Of course, I was “morally repulsed” by the idea and had to let the community know
Nailhead [CP]: most excellent
madlep: So when do you want to kick this whole thing off?
Nailhead [CP]: I was thinking before the next podcast maybe?
Nailhead [CP]: before next Wednesday
Nailhead [CP]: perhaps over the weekend?
madlep: yup. no probs
Nailhead [CP]: haha nice, this is gonna too cool.
madlep: hah. Yeah, looking forward to a bit of mayhem :D
Nailhead [CP]: We’ve been trying to think of the kinds of restrictions that ooberservers.com would put on the show.
Nailhead [CP]: One would be to make it a 30 min show.
madlep: You’d have to roll the same annoying ad every 5 minutes
Nailhead [CP]: ooh yeah
madlep: Contractually bound to have at least 15% of the air time devoted to ooberservers.com
Nailhead [CP]: haha
Nailhead [CP]: I’m going to redo the whole intro and outro too.
madlep: Forbidden to mention any site that isn’t on the “ooberservers.com game network”
Nailhead [CP]: Control Point, brought to you by ooberservers.com
Nailhead [CP]: ah yeah
madlep: ooberservers.com is a professional organisation as well. No “game handles” are to be used at all - even when referring to community members. All people must be addressed by first and last names
Nailhead [CP]: maybe we announce that there will be a flood of new servers too.
Nailhead [CP]: lol
madlep: and you guys have to wear a tie while recording
Nailhead [CP]: too funny :D
madlep: 20 new servers
madlep: all with in game ads
Nailhead [CP]: yeah, people are gonna hate the saturation of servers.
Nailhead [CP]: we could announce that our forums will be closing and new forums on ooberservers.com will be up and ready.
madlep: haha yeah, and all sigs must have a reference to ooberservers.com
Nailhead [CP]: also, video episodes are forbidden as well as streaming.
Nailhead [CP]: hehe
madlep: all episodes must be purchased over iTunes - and are ladden with DRM
Nailhead [CP]: ooh yeah, moving over to a pay per episode model.
Nailhead [CP]: Good stuff!
madlep: Yeah, this is gonna rock. Anyway, late here. I’m gonna crash
madlep: Good luck with it :D
Nailhead [CP]: cool thanks!

Control Point Episode 24 - Mach 4

The lovable rednecks from Deadworkers Party have popped out another gem of a podcast.

They’re even nice enough to address the reports that they’re selling out (spoiler : CONFIRMED).

Episode 23 - Mach4

March 26th, 2008
And you Thought we were out of content to talk about! In this episode we discuss one of the more popular CTF custom maps, Mach 4.

Here just a few more tidbits you can expect:

Download - Episode 23 (96:04)

Update 2nd April 2008
Yup. This was all part of the setup for the CP guys elaborate April Fools gag. Nice work by the Dead Workers guys :D.

No Comments »

madlep on March 28th 2008 in community, control point, news, team fortress 2

Control Point Sells Out, Ubercharged Doesn’t

Its been an interesting few days. I’ve been contacted by a company related to the game industry about a commercial arrangement with ubercharged.net. I was tempted by it for a bit, but after thinking it through I decided that the changes they were wanting just weren’t worth it. So from the point of view of this site, there really isn’t much to talk about.

The interesting bit though, is who is selling out:
Control Point logo

The guys over at Control Point do a great podcast, and I’m sure they’ve thought it through and all. But if they’ve signed up to the same conditions this company was talking about for ubercharged.net, they should probably rename it to “Control Point TF2 Informercial Podcast”

How do I know this? Here’s a little snippet of a steam chat I had between me, and a representative of the company. Lets call her “Susan” (not her real Steam ID)

Never tell your password to anyone.
Susan: Hi there. Are you able to talk now?
madlep: sure. Whats up?
Susan: Did you get a chance to read over the draft contract I emailed?
madlep: Yup.
Susan: What did you think?
madlep: It seems like I’d have to make a lot of changes if I signed up to this deal. I don’t know if I’m all that comfortable with them.
Susan: Well, its a starting point, and we are open to negotiation.
madlep: I really don’t think I’m all that interested after reading it. Its tempting and all, but I was doing the maths, and I’d need to give up my day job and work on ubercharged full time to reach all the traffic and content targets etc in there. And if I did that, I’d be earning less than I am now with a “real world” job.
Susan: Maybe, but there is room to grow, and you’d be doing what you enjoy.
madlep: I don’t think I’d enjoy it with all the ads and sponsored articles I’d have to do. The whole site would basically be an infomerical for you guys.
Susan: Think of it as being part of a network providing real value to the gaming community. You’d be working to build up the network and help people that way.
Susan: A lot of other sites are on board already. This is going to be quite a big deal.
madlep: Other TF2 sites?
Susan: There are fansites for a whole range of games: Counter Strike, Battlefield series, UT3.
Susan: In the TF2 area, the “Control Point” podcast team has signed up. I think you’ve heard of them.
madlep: CP? Wow.
Susan: Yeah, we’re quite excited about it. Especially with the strong community they bring.
madlep: Good for them I guess. If that works for them, then thats great.
madlep: But I still don’t think I’m interested. It just really doesn’t fit with me.
Susan: OK. We’re still open though. If you are still thinking about it, you know how to get in touch with me.
Susan: I’ll talk to you again in a few days to see if you’ve changed your mind.
madlep: Sure. Whatever. I don’t think I will.
Susan: You never know :) Thanks for your time
madlep: No probs. Good luck with it all

Update 28th March 2008
The guys have addressed the issue in their latest podcast.

Update 2nd April 2008
Yup. This was all part of the setup for the CP guys elaborate April Fools gag. Nice work by the Dead Workers guys :D.

Meet The Scout Video Sneak Peek From GDC 08

Alex Petraglia from Primotech has reported on the talk given by Jason Mitchell, one of Valve’s leading graphics engineers, on Team Fortress 2’s art style and visual technology. There is a lot of interesting stuff in there, especially if you’re interested in the game development side of things.

The real payload though, are the details on the “Meet The Scout” video that should be out in the next couple of weeks from Valve. There is even an MP3 recording of the whole session. Although you can’t see the Scout video, you CAN hear the audio of it - albeit a little muffled. Skip forward to about 43:00. They play it again a little later in as well.

There is a separate write up just on the Meet The Scout video as well.

Meet The Scout Preview GDC 08

“Grass grows, birds fly, sun shines, and brother…I hurt people.”

There seems to be a lot of Heavy abuse by the sounds of all the screaming.

No Comments »

madlep on February 27th 2008 in machinima, news, scout, team fortress 2, valve

Control Point Episode 16 - Gravel Pit

The latest installment from those lovable kids over at the Control Point podcast has hit the intertubes. Haven’t had a chance to listen to it yet, but you know that the quality is always good. So just go get it.

ABC… easy as 1,2,3… Um. You know, Gravel Pit has 3 capture points. A, B, and C. Yeah. Ok, so not funny. Anyways. In this episode, we’ll give you tips on how to defeat and defend, and we promise to give more strategies than the PC gamer’s ultimate strategy guide!

Here just a few more tidbits you can expect:

Download - Episode 16 (98:24)

1 Comment »

madlep on February 7th 2008 in community, control point, news, team fortress 2

Valve Leaks Secret Design Info To Ubercharged

I checked the email this morning, and an anonymous source at Valve has mailed a few ideas that they’ve been working on at various points (that unfortunately have been dropped now).

Wow, seems not everyone at Valve hates me yet, despite me calling Gabe Newell “Chief hate monger, and corrupter of innocence”, and calling for everyone associated with Valve to be imprisoned a few posts back. I cross posted that one on the official Valve TF2 forums, but it got deleted after about 5 minutes. Seems the heavy word has come down from the top. :?

It was a joke guys.

Anyway, I’m sure everyone has heard by now about the new map “Goldrush” coming out for TF2. I thought about posting it as a news item, but then I figured that it was announced as a popup news item on Steam and the only people in the world didn’t know about it already don’t play TF2 and certainly don’t read this site (not that this fact stopped the blogosphere echo chamber).

This email doesn’t specifically contain any new info on the Goldrush game mode, but it does talk about a few ideas that were explored at Valve that never saw the light of day during its development. Its always interesting to get an insight into their game development process.

From: <removed to protect the innocent>@valvesoftware.com
To: madlep@ubercharged.net
Subject: Unreleased TF2 Design Concepts

Hey madlep

Here’s a bit of insider gossip for you from Valve. During our design process, we come up with a lot of cool ideas (and a lot of not so cool ones…). Some of which get included, some of which don’t.

Here’s a few of the more “out there” ideas we’ve had for TF2 while designing the new Gold Rush game mode. Thought you might be interested in them :)

TF2 Video Hero

With Guitar Hero and Rock Band being the latest gaming crazes, we were interested in introducing a similar play mechanic into TF2. We brainstormed some ideas for a bit, and came up with the idea of doing something with music videos.

The basic idea was to recreate some famous videos in TF2. Players would get points for how closely they replicated the timing and patterns of the events in the videos (kind of like the music games, except with actions and positioning in the map).

We didn’t get too far on this. Although the Orange Box has been a great seller, we didn’t have an unlimited budget for the new game mode. And this kind of game means licensing music and videos (which don’t come cheap!). This meant we were pretty much limited to a company that packaged a “golden hits of the 70s and 80s” license. I think it usually only gets sold on discount karaoke machines.

It was mostly all pretty week, but there was some decent Queen and David Bowie stuff in there that the older guys liked. Here’s some of the in game shots we did with it:

TF2 Does David Bowie’s Ashes to Ashes

David Bowie, Ashes to Ashes (TF2 style) 600px

TF2 Does Queen’s Bohemian Rhapsody

Queen, Bohemian Rhapsody (TF2 style) 600px

The Portal guys were helping out with the design on this one. They are all a bunch of young kids who are into that emo crap, and they weren’t so keen on the old fogy music. They’ve got a lot of design sway after Portal has done so well, so that stopped progress on that one.

Drunken Demoman Escort

This is the game mode that is the closest in spirit to the way Gold Rush is shaping up. The basic concept is the same (escort a slow moving object etc), but the premise is somewhat different:

The BLU TF2 crew has had a big night out on the town. It’s 3am, and they haven’t been able to find a taxi. So they decide to walk it home. The demoman has been on the sauce a little more than the other guys (as usual), and he’s not in good shape. The blue team must prop him up and help him to walk home.

Basic game play breaks down as follows:

  • The more BLU players that are around him, the quicker he is able to move.
  • If you get enough, you can even carry him for a speed bonus
  • However, if there are no BLU players escorting him, he lays down in a gutter and goes to sleep.
  • If there are any RED players around, the demoman will stop moving, and will begin to yell obscenities at them.
  • If he is alone for too long, he may choke on his own vomit. If this happens, the BLU medic has a limited amount of time (a couple of minutes) to revive him and the team carries on.

We came up with this one Friday night over (more than a few) beers, and were all quite excited about it. However, when the play testers sat down to try it, they didn’t like it so much (although they did like the gameplay). We also played it sober, and realized it was only funny when we were all trashed. So we sat down and polished it up into Gold Rush (which we’re pretty happy with by now!)

Airport Security

We’ve got a few guys on the team who are (or were) big into Counter Strike. We all remember playing that map with the airport and the 747, and wanted to try something similar with TF2.

We played around with a few ideas, and came up with the idea of an airport security rush mode:

  • BLU team plays as the passengers, and have a minimum 3 hours to board their flight.
  • RED team plays as airport security staff. Their job is to stop the BLU team from boarding their plane and/or make the process as unpleasant as possible.
  • RED team’s secondary task is to stop the blue team smuggling weapons or other dangerous devices onto the plane. However this is optional, and the RED team won’t be penalized at all if they fail at this.
  • The RED team can arbitrarily change the game rules during play to slow and frustrate the BLU team. Some examples:
    • Decide to ban liquids
    • Require an extra form of identification that doesn’t exist
    • Strip search random players
    • Randomly evacuate the terminal area
    • Maintain a watch list of banned players, and refuse entry to the server. Players may be added to the list with little or no reason, and players cannot find out if they are on the list, or remove themselves from it once on.
    • Randomly close check in counters, and security lines - causing players to have to start queuing all over in another line
    • Force players to unpack everything to search
  • To make things a little easier for the BLU team, any team member can dress up as a RED player (not just spies), and pose as airport security staff. These players won’t undergo any security checks at all and can pretty much walk around and do what they want.
  • Additional achievements would be added for this game type. Players that have played a certain number of games would be eligible to join the business club program. This would allow you to skip to the front on some lines, and then access separate, exclusive waiting areas with better pickup items once you get past security.

The programmers loved this one. They had all this cool dynamically structured game logic that could be coded by the users in real time in the game using a scripting language based on legalese.

We were thinking of setting up in-game duty free stores where players could buy virtual in-game merchandise. The businesses we were looking at partnering with were quite excited about the prospect of players stuck in one place behind security for 3 hours with nothing to do but spend money on their stuff.

However, once again, our playtesters realized that it was crap to play. No, actually, they all enjoyed playing as the security staff. Its just that it was universally unpleasant to play as the passenger team. So ultimately that one got dropped as well. I heard some playtesters got so pissed off with the whole process they just when and played Chris Sawyer’s Transport Tycoon instead - which gave us our next idea…

Crowded Commuter Train Trip

This idea was somewhat similar to the airport security game mode.

The basic idea is that the BLU team has to board a train, and travel to a specified destination.

Sounds easy? Not when you add some interesting obstacles provided by the RED team into the mix:

  • Trains randomly canceled
  • Trains turn up late
  • Excessive crowding. BLU passengers will struggle to board any given train that arrives. The RED train controller team can chain together combos of late and canceled trains for crowding bonuses (this is inspired by the critical rockets already in TF2).
  • Some services will mysteriously end up at a totally different destination. Passengers don’t get notified until it is too late to get off and change to a correct train
  • RED players can fine players with feet on seats. Griefer players who use offensive language over voice comms can also be fined
  • Some maps will require players to connect a bus trip with a train trip to reach their destination due to poor coverage of the rail network. The RED team can mess with how these connect, causing the BLU passengers to be further delayed
  • Climate control on the trains will be the opposite of what is required - air conditioner will be off on hot days, and set to full on cold days

Another one where the RED team had a ball during play testing. We implemented this whole controller interface where you could switch tracks etc around with real levers. Heaps of fun. However the BLU team still wasn’t so keen on it. So we shelved that idea as well.

Anyway,

hope this stuff is kinda interesting. Feel free to post this on ubercharged.net, but don’t mention my name. (Doug Lombardi would murder me :P )

Cheers from <removed to protect the innocent>

Yup. Definitely some interesting stuff in there. I kinda wish they had the drunken demoman now :(

15 Comments »

madlep on February 5th 2008 in garrys mod, news, team fortress 2, valve

Drunken Clan Match Action (with crayon pics, alcholic doctoring, and bad death metal)

The sober and upstanding fobski of NZGames fame sent over this link to a video from the NZFortress comp.

Sup!

Dunno if you have seen this but thought its worth sharing with you some in game NZ clan action.

Made the vid few months back but since you seem to be an avid viewer of TF2 media here ya go.

It is a match between {IPT} and [TSW] in the recent www.nzfortress.co.nz TF2 Immolation comp. hope you get some lols out of it.

The crayon illustrated bit is only at the start, and there is TF2 once you get past it. The Jack Daniels powered medic action goes on for the whole way through.

Disclaimer 1 : NZGames is the best forum in the world. I’ve been spamming 7500 posts there since 1999 :D
Disclaimer 2 : New Zealand is the best country in the world.

11 Comments »

madlep on February 1st 2008 in community, news, team fortress 2, videos

Control Point Episode 15 - Well

Those talkative rednecks over at Control Point have unleashed their weekly TF2 podcast. They’re pondering the finer points of Well this week. We got a few mentions as well :D

I appreciate these guys making my morning train commute a little more bearable for a couple of trips a week. TF2 talk on my iPod makes ignoring the sweaty guy that didn’t have a shower next to me that much easier (Australian summer is harsh like that).

Well… Well… Well… What do we have here.
Here’s just a tidbit of what you can expect:

Download - Episode 15 (114:11)

No Comments »

madlep on January 31st 2008 in community, control point, news, team fortress 2

New Medic Achievements Already Hidden on Your PC!

Valve has already sent the achievements your way

Murdoc has been totally kick ass, and has uncovered Valve’s dirty little secret - the medic achievements are already on your PC, hiding in plain sight. He emailed me earlier in the week, then I was slack, and didn’t post it, then he bugged me again, and it all works out ;)

Just stumbled upon some amazing info!
I was poking around in the Valve Hammer Editor in the Source SDK (i was thinking of trying to make a level) and i found all the logos for the new medic achievements!

to find them, open the Hammer level editor (its under tools in steam), fo “File”, then “New”. on the right hand side is a box with a brick texture in it. click “Browse” the you will see a load of textures. type “achievement” in the “Filter” box at the bottom, you will see all the current logos, and some from one of the Half life games, along with all the new medic ones! click on the individual logos to see the file name at the bottom of the screen, this gives a clue to what will have to be done to get each achievement. Most are fairly self explanatory.

Please tell the world! I was so excited to find this!

Just did a quick print screen and crop on the medic achievement pictures.
they all have pretty much the same file name that valve gave them, so a little open to interpretation of the details.
i have not assumed anything.

If you want to access the image files directly, you can use GCFScape, and extract them manually if you want.

A lot of these seem pretty self explanatory from their name and icon. But there are some obscure ones in the mix as well (heal grind? wtf?).

The word is that the new achievements coming out initially for medic, and later for the other classes as well, will be used to unlock new game features. I’m still not sold on the idea. I like to be able to play the game out of the box as is, with only player skill determining who can do what, not how long they have been on the achievement treadmill for. 10 bonesaw hits? Save falling teammates? Syringe a scout? This stuff sounds a little silly. Sure, let the kids brag that they got the achievement by giving them a novelty hat or pet or something cosmetic like that which doesn’t affect gameplay. But having to do this stuff in order to unlock game features sounds like a pain.

It’s early days, though. So I guess we’ve got a long way to see how these things work when fully flexed out.

So here they are

The icons are already there. I wonder if the code is already written and deployed awaiting some flag in a patch to activate it?

Assist capturer

Assist capturer

Assist demo man

Assist demo man

Assist heavy

Assist heavy

Assist heavy long

Assist heavy long

Assist medic

Assist medic

Assist pyro

Assist pyro

Assist scout

Assist scout

Assist soildier

Assist soildier

Assist vs nemesis

Assist vs nemesis

Bonesaw medic

Bonesaw medic

Bonesaw no misses

Bonesaw no misses

Bonesaw spy callers

Bonesaw spy callers

Charge blocker

Charge blocker

Charge friends

Charge friends

Charge juggle

Charge juggle

Counter charge

Counter charge

Extinguish team mate

Extinguish team mate

Freezecam ragdoll

Freezecam ragdoll

Heal achiever

Heal achiever

Heal callers

Heal callers

Heal engineer

Heal engineer

Heal grind

Heal grind

Heal huge

Heal huge

Heal large

Heal large

Heal under fire

Heal under fire

Invite join charge

Invite join charge

Kill healed spy

Kill healed spy

Kill while charged

Kill while charged

Rapid charge

Rapid charge

Save falling team mate

Save falling team mate

Save team mate

Save team mate

Setup charge

Setup charge

Simul charge

Simul charge

Switch to medic

Switch to medic

Syringe scouts

Syringe scouts

Top score board

Top score board

 

20 Comments »

madlep on January 29th 2008 in medic, news, patch, team fortress 2