Chobbomuffin, ShanDogs, and I were having one of our usual bitch sessions yesterday about the quantity and (lack of) quality of new players on our servers. Personally, I don’t have a problem with newbies, and I encourage them to join in and give it a go - as long as they’re on the other team. The problem is, usually they aren’t. There is some freak rule of statistical probability that says the first time someone installs Team Fortress 2 and boots it up - they will be on my team. Kinda like how there is some law of nature that the probability of dropped toast landing buttered side up is proportional to whether you are over carpet or kitchen tiles, or that the rambling drunk guy on the train at night will sit down next to you and try to start up a conversation.
ShanDogs suggested that the best use of the immense media power I wield through this site would be to drop a few tips to bright eyed newbies to try and help them lift their game a little. We’ll start with the simple aim of increasing their life expectancy to one minute.
Just spawn as Soldier
Seriously, if there is a no brainer class to play - its the soldier. If you don’t know what you’re doing, and you’ve played any shooter released since 1996 (notably anything to do with Quake or Unreal Tournament or the 100 clones of them), then the soldier should be nicely familiar. The solider is a good one to get comfortable with, because if you don’t know what you’re doing, just go soldier and charge up the front. Who knows, maybe you’ll get a lucky critical rocket or two and do some good.
Now don’t go getting your hopes up that the soldier is the glory class killing machine that all the pros play - its not (hint: demoman or spy). The soldier is cannon fodder. They are the anonymous meat shields up the front, soaking up damage and pushing back the enemy so the guys who really know what they’re doing (hint: demoman or spy) can move in and really do some damage.
OK, so you probably won’t last a minute with that bit of advice. But at least you’re helping your team. Think Normandy Beach. The doors on the boats opened, dozens of guys charge out, most of them drop dead after a few seconds. Not great if you’re those guys, but France hasn’t been run by the Nazis for a good 60 years, so the whole thing worked out pretty well in the end. You get to go down in a blaze of glory, and even do a few dramatic battle-charge-screams if you can mash the voice menu keys quick enough. All you need is a stylised beige slow-mo death sequence backed by a dramatic orchestral score and you’d fit right in as an extra in a Hollywood war epic (if you ignore your lack of buffed physique).
Don’t go demoman or spy
After dropping some unsubtle hints in the last piece of advice, you may be thinking that to own it up big time, you need to play the class the pros play. No.
Let me tell you about skiing. Skiing, not unlike Team Fortress 2, has a learning curve that may be off putting to the beginner. The needs of a newbie skiier are far different to an advanced skiier. Newbie skiiers need skis that are forgiving, easy to handle, and somewhat imprecise - which is fine. That is what they need. Advanced skiiers on the other hand, have equipment that is far more finely tuned, and will spank you in the ass if you screw up - but if you know what you’re doing, you can handle it to get the best performance from it.
In Team Fortress 2 terms - the soldier is the newbie snow-plough-4-life skis, and the spy and demoman are the hardcore pro racing skis.
Demoman/Spy

Soldier
Now in skiing, if a pro picks up the newbie skis, they can still ski. They just might not be as elegant or efficient than if they had something more suitable to their level. However, if the newbie puts on the pro gear, the results are not pleasant. They won’t be able to control them, and will generally fall over their face before they can form their first snow-plough turn - usually to the amusement of the more advanced skiiers on the chairlift above them.
This is exactly the same as Team Fortress 2. A good player playing the soldier relies on spam and lucky critical shots the same as a newbie. They might be a bit more polished, but overall, they’re doing the same things. BUT. If a newbie tries to play one of the trickier classes, they’re probably going to cake it before they’ve made it across the map.
So, the first time you boot up after downloading the Orange Box, leave the trickier classes for a few games first. Your team mates will appreciate it.
Before all you soldier lovers send me (more) hate mail, just take a moment to think about it and realise I’m right.
Wait for the rest of your team
The number one killer of new TF2 players is solo charging (obesity and sugar dependency come 2nd and 3rd - get out and do some exercise if you’ve been playing all day. Please). This game is designed to be played as a team (hint: the word Team is in the title - a lot of people seem to miss that one). If you charge the enemy position alone, you will get slaughtered. Simple. Some classes last a little longer than others, but the outcome is inevitable.
Alone, you are a sitting duck. To really make any progress on any of the game modes, you need to group up and move and attack (or defend) together. Part of the game design is that it is very difficult for a solo player to “own it up” and make a difference alone. If you don’t like that, go back to Counter Strike. A co-ordinated team however, can tear a new one over a less organised team.
To add salt into the wound while you are watching the respawn timer, you should realise YOU DIDN’T ACCOMPLISH ANYTHING EVEN IF YOU DID KILL HALF THEIR TEAM. OK, maybe you got a few personal points on the board, and you enlarged your e-manhood a little. But they’ll respawn just as fast as you do. That turret you managed to one-man kill? It’ll be rebuilt by the time anyone notices it was gone if no-one was behind you to capitalise on its absence.
This isn’t your daddy’s deathmatch
One of the funniest things in Team Fortress 2, aside from watching a pyro trying to take on a soldier and getting their backside handed to them, is watching a pyro log onto any of the major game forums and starting a thread bitching about how Valve needs to alter the game balance so pyros can duel soldiers on an even footing
What is this? Quake or something?

I wonder if these plebs use a fork to try and drink soup? USE THE RIGHT TOOL FOR THE JOB PEOPLE!
Seriously, spend a few minutes working out what the pros and cons of each class are. This is not a deathmatch game. Its rock/paper/scissors on steroids. There are some niche classes in the game that only make sense in certain situations, and there are some that are more rounded. A sniper isn’t much good in a close range spam fest fire fight, and a heavy isn’t much good in the open.
If you happen to be a hyperactive 8 year old, and just want to deathmatch it up, see the first tip on soldiers.
Take it slow
Finally, take a bit of time to watch what’s going on. As mentioned in the team members tip, mindless charging is a bad thing in Team Fortress 2. If you ignore that piece of advice and charge in with the intentions of “owning it up” anyway, just slow it down a tad. There’s the simple logic that your life expectancy goes up by approximately 1 second for every second longer you take getting across the map, but you can also deduce a lot of what is going on by just watching and listening to your environment.
Poke your head out into a new area to quickly scope out where the enemies are, and form a mini plan of attack in your head. Even if that plan is only “IM GONNA PWN THOSE GUYS OVER THERE”, at least you’ll know where “over there” exactly is. You may even spot sentry turrets, snipers, or sticky bombs - all knowledge that may help you last longer than a minute in game.
As well as watching, you should also be listening. Mainly for turrets. After dumb charging; obesity; and sugar dependency, sentry turrets are a major risk factor for new Team Fortress 2 players. This doesn’t have to be. You can hear them from around the corner. Once you know the usual hiding places engineers put down sentry turrets, you can listen for their distinctive beeping sound before you break cover and walk out into the open. If you hear them, think about if you can take them out (you probably can’t, because if you followed my previous advice, you are playing a soldier and not a demoman or spy, and you probably aren’t a good enough soldier to take them out), and either plan an attack, or a way around.
Conclusion
I hope this has been somewhat helpful to someone. Give it a shot, and let me know how it works out. If you don’t find this useful, and still continue to have an excessively short life span in game, drop me a line and let me know what servers you play on. I’ll make a point to avoid them.