Archive for the 'n00bs' Category

Players you dont want on your Team - Middle aged work/life balance whiner

It’s getting to prime time. Around about 9pm. You’ve been playing for a few hours now, and having a good time with the regular crew. But you know they aren’t far off. They’re getting ready. Waiting. One by one, they arrive. They blend in at first, but before long they’ve overwhelmed the server population. The quality of gameplay goes down - yet they scream and demand more of you. As if you are there to personally entertain them. Who the hell do they think they are?

They’re the middle aged player with precious few minutes on their hands. They’re on an urgent mission to sneak in a few minutes idle gaming in between getting kids off to bed, or watching TV, or after getting home from a long day before crashing and doing it all again.

I’ve been half way through writing this post for a while. I get a certain way through, then lose momentum and hit the delete button. I think people have come to expect exaggerated tales of outlandish stereotypes on this site. The middle age whiner just seemed too… familiar. I’d be trying to come up with funny anecdotes, but they all seemed fairly ho-hum. Is it because middle aged players just aren’t that interesting?

It’s… me?

A couple of weeks back I hit the bit three-O. And it hit me. The reason it is so hard to find anything extreme because - it’s me I’m talking about. I have slowly become one of the middle aged work/life balance whiners I was so trying to mock.

I just get cranky. I get an hour max to play most days. Crammed somewhere in between getting home from work, making dinner, doing dishes, chilling out, and going to bed. This explains a few of my outbursts of recent note. MY TF2 SESSION IS PRECIOUS DAMN IT. You kids are screwing with my tightly planned out leisure time. IT’S ON THE SCHEDULE STUCK TO THE FRIDGE. IT’S SACRED!

Yes. I have finally admitted that I don’t like teenagers’ music. I like watching the same lame TV shows my parents liked. My hair is getting grayer by the week. And my fitness levels get harder to maintain. Yup. I’m a cranky old man with cranky old man views on how things should be. And I will tell you about it - as is my need and want as a white, middle aged male.

So what’s your problem anyway? Just play more if you really want.

So why exactly am I like this? Lets look at a photo essay of my life commitments which contribute to my lack of quality TF2 time:

  • Acting in an ecologically sustainable and socially responsible manner
    Getting face-crammed next to some fat guy with body odor on the train.
    madlep on the train
  • A challenging and rewarding career
    Updating this blog from work, and trying to look busy (Just kidding if you’re reading this Adam and Mark - You know I’m good :P )
    madlep at work thumbnail
  • A rich and rewarding social life
    This mainly just involves drinking really
    madlep socializing thumbnail
  • Spending quality time with my significant other
    No seriously, this bit is actually pretty good. We enjoy ourselves and are happy :) .
    madlep at home thumbnail

So what can you do about it?

Well, not much really. But I’m pretty harmless. I’m not into it enough to really cause any harm. I’ll mostly just whine at people who I think are more incompetent than me on my team. I have a tight little window to play every night. It’s gotta be casual games, cause I don’t have time for clans. I am expecting quality. If you don’t give it to me I WILL bitch about it on voice comms.

So… just mute me if you want.

14 Comments »

madlep on March 18th 2008 in funny, garrys mod, n00bs, rants, team fortress 2

Badlands is a magnet for exploiters, griefers, and dumb asses

So far I think I like the new Badlands Team Fortress 2 map. The routes are laid out to provide some interesting approaches and flanking opportunities, and the diverse terrain and vertical aspect is a lot of fun. From what I’ve seen, one of the biggest strengths is that no one class is able to dominate and you can play as almost anything and still useful in most areas. You just need to find the right tactics and think about how you are playing - it is a good thinking map, and good tactics and strats seem to make all the difference.

Which is why it’s so frustrating that I haven’t been able to have a decent game on it yet with all the idiots that have come out of the woodward with it’s release. It’s like all the kids played TF2 at the start, got bored, went back to Counter Strike, and now they’ve come back to TF2 again. GAH.

The worst thing seems to be the glaring underground-turret exploit. I think it took about 0.0246 seconds for the griefers to find that one after the map was released. I had really hoped Valve had learned their lesson with the problems in Gravelpit a while back and guarded against that kind of exploit a bit more.

This f**k here was s**ting me off royally last night:
badlands sentry exploit underground
Just in case anyone is running a server, and wants to lay down the ban stick (I’m looking at YOU Gamearena). His steam unique ID is STEAM_0:1:17433520, and his steam profile page is here

Another minor annoyance were the Team Roomba wannabes from WAPS stacking up one team, then all rolling engineer and being useless. Then being a dick about it on voice comms. Amazing how tough these kids act when they are safely anonymous on the interweb AND they have their buddies to back up their anti-social BS. At least Roomba had some style and made it funny.
WAPS engineer crap 1

WAPS engineer crap 2

I think I might just lay low till things go back to normal again. (Or maybe I’ll just be forced to anyway)

32 Comments »

madlep on February 19th 2008 in engineer, hax, n00bs, patch, rants, team fortress 2

How to stay alive longer than one minute

Chobbomuffin, ShanDogs, and I were having one of our usual bitch sessions yesterday about the quantity and (lack of) quality of new players on our servers. Personally, I don’t have a problem with newbies, and I encourage them to join in and give it a go - as long as they’re on the other team. The problem is, usually they aren’t. There is some freak rule of statistical probability that says the first time someone installs Team Fortress 2 and boots it up - they will be on my team. Kinda like how there is some law of nature that the probability of dropped toast landing buttered side up is proportional to whether you are over carpet or kitchen tiles, or that the rambling drunk guy on the train at night will sit down next to you and try to start up a conversation.

ShanDogs suggested that the best use of the immense media power I wield through this site would be to drop a few tips to bright eyed newbies to try and help them lift their game a little. We’ll start with the simple aim of increasing their life expectancy to one minute.

Just spawn as Soldier

tf2_soldier.jpgSeriously, if there is a no brainer class to play - its the soldier. If you don’t know what you’re doing, and you’ve played any shooter released since 1996 (notably anything to do with Quake or Unreal Tournament or the 100 clones of them), then the soldier should be nicely familiar. The solider is a good one to get comfortable with, because if you don’t know what you’re doing, just go soldier and charge up the front. Who knows, maybe you’ll get a lucky critical rocket or two and do some good.

Now don’t go getting your hopes up that the soldier is the glory class killing machine that all the pros play - its not (hint: demoman or spy). The soldier is cannon fodder. They are the anonymous meat shields up the front, soaking up damage and pushing back the enemy so the guys who really know what they’re doing (hint: demoman or spy) can move in and really do some damage.

OK, so you probably won’t last a minute with that bit of advice. But at least you’re helping your team. Think Normandy Beach. The doors on the boats opened, dozens of guys charge out, most of them drop dead after a few seconds. Not great if you’re those guys, but France hasn’t been run by the Nazis for a good 60 years, so the whole thing worked out pretty well in the end. You get to go down in a blaze of glory, and even do a few dramatic battle-charge-screams if you can mash the voice menu keys quick enough. All you need is a stylised beige slow-mo death sequence backed by a dramatic orchestral score and you’d fit right in as an extra in a Hollywood war epic (if you ignore your lack of buffed physique).

Don’t go demoman or spy

After dropping some unsubtle hints in the last piece of advice, you may be thinking that to own it up big time, you need to play the class the pros play. No.

Let me tell you about skiing. Skiing, not unlike Team Fortress 2, has a learning curve that may be off putting to the beginner. The needs of a newbie skiier are far different to an advanced skiier. Newbie skiiers need skis that are forgiving, easy to handle, and somewhat imprecise - which is fine. That is what they need. Advanced skiiers on the other hand, have equipment that is far more finely tuned, and will spank you in the ass if you screw up - but if you know what you’re doing, you can handle it to get the best performance from it.

In Team Fortress 2 terms - the soldier is the newbie snow-plough-4-life skis, and the spy and demoman are the hardcore pro racing skis.

Demoman/Spy
proskiier.jpg
Soldier
kidskiier.jpg



Now in skiing, if a pro picks up the newbie skis, they can still ski. They just might not be as elegant or efficient than if they had something more suitable to their level. However, if the newbie puts on the pro gear, the results are not pleasant. They won’t be able to control them, and will generally fall over their face before they can form their first snow-plough turn - usually to the amusement of the more advanced skiiers on the chairlift above them.

This is exactly the same as Team Fortress 2. A good player playing the soldier relies on spam and lucky critical shots the same as a newbie. They might be a bit more polished, but overall, they’re doing the same things. BUT. If a newbie tries to play one of the trickier classes, they’re probably going to cake it before they’ve made it across the map.

So, the first time you boot up after downloading the Orange Box, leave the trickier classes for a few games first. Your team mates will appreciate it.

Before all you soldier lovers send me (more) hate mail, just take a moment to think about it and realise I’m right.

Wait for the rest of your team

The number one killer of new TF2 players is solo charging (obesity and sugar dependency come 2nd and 3rd - get out and do some exercise if you’ve been playing all day. Please). This game is designed to be played as a team (hint: the word Team is in the title - a lot of people seem to miss that one). If you charge the enemy position alone, you will get slaughtered. Simple. Some classes last a little longer than others, but the outcome is inevitable.

Alone, you are a sitting duck. To really make any progress on any of the game modes, you need to group up and move and attack (or defend) together. Part of the game design is that it is very difficult for a solo player to “own it up” and make a difference alone. If you don’t like that, go back to Counter Strike. A co-ordinated team however, can tear a new one over a less organised team.

To add salt into the wound while you are watching the respawn timer, you should realise YOU DIDN’T ACCOMPLISH ANYTHING EVEN IF YOU DID KILL HALF THEIR TEAM. OK, maybe you got a few personal points on the board, and you enlarged your e-manhood a little. But they’ll respawn just as fast as you do. That turret you managed to one-man kill? It’ll be rebuilt by the time anyone notices it was gone if no-one was behind you to capitalise on its absence.

This isn’t your daddy’s deathmatch

One of the funniest things in Team Fortress 2, aside from watching a pyro trying to take on a soldier and getting their backside handed to them, is watching a pyro log onto any of the major game forums and starting a thread bitching about how Valve needs to alter the game balance so pyros can duel soldiers on an even footing

What is this? Quake or something?

quake_marine.jpg

I wonder if these plebs use a fork to try and drink soup? USE THE RIGHT TOOL FOR THE JOB PEOPLE!

Seriously, spend a few minutes working out what the pros and cons of each class are. This is not a deathmatch game. Its rock/paper/scissors on steroids. There are some niche classes in the game that only make sense in certain situations, and there are some that are more rounded. A sniper isn’t much good in a close range spam fest fire fight, and a heavy isn’t much good in the open.

If you happen to be a hyperactive 8 year old, and just want to deathmatch it up, see the first tip on soldiers.

Take it slow

Finally, take a bit of time to watch what’s going on. As mentioned in the team members tip, mindless charging is a bad thing in Team Fortress 2. If you ignore that piece of advice and charge in with the intentions of “owning it up” anyway, just slow it down a tad. There’s the simple logic that your life expectancy goes up by approximately 1 second for every second longer you take getting across the map, but you can also deduce a lot of what is going on by just watching and listening to your environment.

Poke your head out into a new area to quickly scope out where the enemies are, and form a mini plan of attack in your head. Even if that plan is only “IM GONNA PWN THOSE GUYS OVER THERE”, at least you’ll know where “over there” exactly is. You may even spot sentry turrets, snipers, or sticky bombs - all knowledge that may help you last longer than a minute in game.

As well as watching, you should also be listening. Mainly for turrets. After dumb charging; obesity; and sugar dependency, sentry turrets are a major risk factor for new Team Fortress 2 players. This doesn’t have to be. You can hear them from around the corner. Once you know the usual hiding places engineers put down sentry turrets, you can listen for their distinctive beeping sound before you break cover and walk out into the open. If you hear them, think about if you can take them out (you probably can’t, because if you followed my previous advice, you are playing a soldier and not a demoman or spy, and you probably aren’t a good enough soldier to take them out), and either plan an attack, or a way around.

Conclusion

I hope this has been somewhat helpful to someone. Give it a shot, and let me know how it works out. If you don’t find this useful, and still continue to have an excessively short life span in game, drop me a line and let me know what servers you play on. I’ll make a point to avoid them.

25 Comments »

madlep on November 6th 2007 in how to, n00bs, team fortress 2

Let the Heavies use the damn teleporters first

The logic on this is simple - if you don’t know what you are doing, and you walk to the front, you will live longer. I am putting this in terms of your personal benefit and gain, because it seems that all sense of team-play goes out the door as soon as a teleport entrance goes down.

An additional benefit is that if you let the heavy go first, your team may actually be able to make some progress. This is especially true if you are relatively fast moving class like a pyro, or demoman, or spy, or definitely a scout - you will probably get there the same time as the heavy by the time the teleport charges from the previous user.

DO NOT under any circumstances use the “barging” effect to push others out of the way who are already standing on it. I’m looking at you _Ballistic - tf2.com.au. Despite your heroic spy point whoring and queue jumping, our team still lost on dustbowl last night.

If you’re having to groin thrust more than Freddie Mercury in a unitard at a Queen concert in order to barge heavies off the teleport so you can use it, something is wrong. Even though you were so desperate to get to the front line to play dress up and have cups of tea with the defenders, I still noticed that the sentries didn’t go down for the entire game. Maybe those doctors at the front could have used the heavies waiting at the teleport to push through and take them down if you weren’t going to? Yeah, nice work on the high score BUT WE STILL LOST.

_Ballistic - tf2.com.au

Yes, that was me whining like a little girl about it over voice comms, but hey - I’m in the right and I’ve got my own web site. So whatever.

On another minor annoyance - I live 2 km from Flemington Racecourse in Melbourne (where the famous Melbourne Cup horse racing event is held), and the stupid god damn helicopters have been buzzing overhead ALL DAY trying to film enough TV footage for a 10 second piece on the evening news. I HATE IT. SHUT UP WITH THE DAMN ROTORS. INVENT GRAV-LIFTS OR SOMETHING. JUST STOP WITH THE NOISE.

Today isn’t even the main Melbourne cup day. Just one of the warm up race days. I hate to think how annoying this is gonna be on Tuesday for the big race. At least its a public holiday.

3 Comments »

madlep on November 3rd 2007 in n00bs, team fortress 2

How to scare off the Orange Box n00bs

So you’ve been playing TF2 beta since it came out a whole 3 weeks ago. You’ve cut your teeth sniping on 2fort, spent hours baby sitting sentries, and yelled for more medics than you’ve had hot dinners. You’re a hardcore, old school TF2 player. You’re a pro. An artist. A finely tuned dealer of death.

tf2_soldier.jpg

But now the Orange Box is unleashed on the public at large, and you’re staring down a loss of balance with the natural order of things.

What can you do about it?

  1. Act all indignant. Valve created this game for you alone. Now all these new kids are coming along and ruining your fun. Bitch, whine, complain about every little thing. Some guy just got a lucky shot on you? Must be a n00b. Make sure the entire server knows about it, and preferably every forum you can think of.
  2. Point out your superiority. Tell everyone that you’ve had the game installed since the start of beta. Thats a pretty big head start. If you do the maths, it obviously equates to about 5000% more skill than someone who has only had the game on their system for an hour. You have the power of life and death over them, which you will exercise if they don’t bow to you as a god.
  3. More generic point wh*ring. Keep on sniping and laying down turrets. If some n00b manages a lucky shot and takes you out, see #1. Objectives always were, and still are irrelevant.
  4. Defense stack! Everyone knows that CTF maps aren’t designed to be won, but as a test of will. Its kinda like soccer. The perfect form has both teams camped up in their own base awaiting the other team to never attack. The loser is the team that has to pee, or falls asleep. Whichever comes first.
  5. Call for nerfs/buffs. If a certain class is owning you, its an obvious sign of a defective, unbalanced game design. You’ve played 3 weeks, and you’re a veteran player that knows best. Jump on the forums and demand affirmative action from the devs right away!
  6. Decry nerfs/buffs. If they devs do listen to player feedback, and actually do implement changes, they are obviously wrong. Complain and make them change the game back.
  7. Misunderstand the classes. Obviously the pyro should be able to take on a sniper in the open, and the scout should be able to outgun a heavy. The flawed game design is stopping you play at your best. See #5 and Demand action!
  8. Claim that feature X will hurt competitive gameplay. Everyone knows its all about the pro clan games. If something in the game makes that more difficult then its time to start a forum flame war.
  9. Claim that feature Y will hurt public server casual gameplay. Everyone knows its all about the casual public games. If something in the game makes that more difficult then its time to start a forum flame war.
  10. Remind everyone how much better it was “back in the day”. Three weeks ago during beta, things were different. It rained unicorn giggles, cats and dogs lived happily together, and players danced merrily into the long summer evenings. Everything was good. Now, everything is bad. The only thing different is the n00bs joining. Make sure everyone knows this. If possible try to maintain a clique of like minded players, and mock any who dare approach.

I can completely understand your frustration. I know its tough, but as we’ve discussed here, there are positive steps you can take to help the situation. With a little effort we can all work together to eventually scare off all the n00bs and reduce the size of the TF2 community back to what it was during the beta - or with a little luck even to what it was like pre-beta!

Good luck.

7 Comments »

madlep on October 11th 2007 in how to, n00bs