Archive for the 'maps' Category

I’m Totally Gonna Ubersaw So I Can Critzcrieg And Blutsaugher Your Ass - Medic Crap Announced (Finally)

Medic Gloves

Quick note, cause I’m sure that anyone who cares has already read this in the million other regular gaming sites that cover “the news”, but Shacknews has the details on the new Medic changes (and a bit about Goldrush and such).

All sounds lovely. The achievement stuff is still in there, which I’m a bit dubious about (I wanna play TF2 - not organize rigged servers with buddies just to grind achievements - except I don’t have any buddies, so I’m screwed either way), but it all sounds quite interesting. The old permanent health plan buff is out, and this stuff is in:

The Blutsaugher
For players that earn one third of the 36 new medic achievements, they will be given a new syringe gun. Called “The Blutsaugher,” this new weapon no longer has the ability to score critical hits against an opponent. Instead it will draw health from enemies each time a syringe hits. Especially useful as a weapon to retreat away from the fight while staying alive.

The Critzcrieg
Once a medic has earned two thirds of the achievements, they will be granted “The Critzcrieg.” This new medigun uses its ubercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance. Medics and the player they are charging need to be careful though, because as much fun as it is to fire critical rockets as fast as you can, the other team will see what you’re up to and try to put a quick stop to your plan.

The Ubersaw
For the determined medic that has earned all 36 of the new achievements, they will find themselves the proud owner of “The Ubersaw,” which will take damage done in melee attacks and convert it directly to ubercharge. Four hits with this new weapon will fully charge whatever medigun the medic has equpped.

Seriously, I don’t know where these names come from. They must have one guy at Valve working round the clock who’s job description is “Smoke Some Crack And Then Think Up Whacked Names For Game Concepts”.

More scope for medic shenanigans all round. I’m picking we’ll see double uber/critzcriegs as a standard tactic as predicted some time ago.
double ubered medics (small size)
Oh, and now I’ll have to go and rebrand this whole site to critzcrieged.net (yes, I’ve already registered the domain name :P )

14 Comments »

madlep on April 17th 2008 in maps, medic, news, team fortress 2, valve

Circle Jerk - new map/game mode

No, I’m not talking about the Badlands inbreds, but to an exciting new gamemode and map recently released by citrusmirakel - a “circular control point” map called… Circlejerk.

The idea is that it’s control style play like Granary or Well, but instead of capturing points in a linear motion, they are arranged in a closed circle:

The map works with different mechanics then standard CP maps, with four CPs laid out in a circle, and each team is trying to attack the point to their right while defending the point to their left. The map’s been fairly popular on a couple servers, though I do wish a couple more would give it a shot (hence the e-mail).

I haven’t had a chance to play it yet, but I think I’ll have to go and check it out.

You can go download the map from PoE Can’t Aim! Here’s a few screenshots to whet your appetite.
Circle Jerk 1

Circle Jerk 2

5 Comments »

madlep on February 19th 2008 in community, maps, team fortress 2