Archive for the 'how to' Category

How To Play Sniper Tutorial Video

Kojaimea has posted a great video on how to play sniper. I’m a crap sniper (I’m not patient enough to play it properly, and I’m too lazy to find new sniper spots once I get a few kills), so I got a lot out of it.

A guide to some of the small tips and tricks i use whenever i play sniper. Obviously the intricacies of timings to charge up certain damages couldnt be put on the video, it would take forever, but theres a lot here =]

3 Comments »

madlep on December 23rd 2007 in how to, sniper, team fortress 2, videos

The Evil Force That Makes Your Doublejump Fail On 2fort

Max wrote in discussing the problems around landing the scout’s doublejump when going from the bridge onto the enemy sniper deck in 2fort.

His plan is sound. However, if the team you are playing is employing more devious means to prevent you landing the jump, you’re still in trouble. There have been rumours of disreputable clans using banned Combine force field technology to defend the battlements. Note that this is considered an exploit by Valve, and will result in immediate re-education at Nova Prospekt if caught. Hopefully it’ll get ironed out in the next patch.

2fort force field (small)

The enemy intelligence lies on the enemy sniper deck after a failed attack. The time indicator is nearly empty, it be returned in a couple of seconds.

You are a scout trying desperately to save the intelligence. You run on the sniper deck of your base, jump on the roof of the middle bridge. A sniper tries to kill you, but you dodge all his shots. A soldier stands directly in front of the briefcase you want to get. While dodging his rockets you are able to fire enough lead into his stomach to kill him.

With 50 HP remaining are on the end of the bridge - only 2 meters between you and the intelligence. You smile - the intelligence is yours. No enemies in sight. You make the first jump - only some inches between you and the enemy files. You tap spacebar another time and prepare to turn by 180° after picking the the intelligence. Nothing happens, you fall on the ground. The enemy intelligence has been returned into a room full of Sentry Guns and Stickies.

Why did that $#&? doublejump not work? Everyone else is able to jump on the sniper deck without problems, but your doublejump on 2fort fails most of the times. No, it’s not a bug and it’s not because of your keyboard. It’s because you start your first jump too late:

Make sure you jump for the first time, while your feet still on the bridge, or elsewise, you run past the bridge, fall, but jump instantly - you don’t feel any difference, but when jumping too late, your doublejump is already used up. You don’t have to jump directly on the
edge, with a double-(crouch)-jump, you can always easily reach the sniper deck.

Cheers Max. I’ll just add to also angle your first jump out at a 45 degree angle from the bridge, toward the centre of the deck entrance. Then re-orientate in the air, and do your doublejump when you’re directly facing the deck opening. Remember that scouts can change direction mid-air when they doublejump. The first jump gets you into position, then the second jump lines you up and takes you home.

I’m crap at scout, and I always forget this stuff. Scout is easily my least played class.

15 Comments »

madlep on December 18th 2007 in garrys mod, how to, scout, team fortress 2

Spy Tutorial Video - I, Spy

tehPete has posted a great spy tutorial video.

..just a little something I’ve been working on for the last couple of weeks in my time off (after being inspired by EvilDaedalus’s vid); I’ve spent far too much time playing as a Spy, so I thought I’d throw together another video covering a few of the tactics I use :)

Most of the tactics are pretty well known by now, but there is still some excellent spy action in this one, and they’re all strung together and combined really well.

tehPete has some crazy spy skills. There are some amazing backstab chains taking out like 6 players at a time.

16 Comments »

madlep on December 13th 2007 in how to, spy, team fortress 2, videos

Kaede’s Medic Guide

Kaede has a great medic how to guide. Excellent overview of weapons, healing, ubercharges, and general tactics. Great stuff!

medic call etiquette

It is acceptable to call for a medic when:

  • You are wounded, preferably MORE so than the person I’m currently healing.
  • You want to be buffed for protection.
  • You want to make a push and require healing support as you go.
  • You are damaging yourself in order to help your team’s medics build up uber.

Please do not:

  • Call for a medic unless at least ONE of the above points is true.
  • Yell at me for not answering your medic call - find out why.
  • Spam “MEDIC!” for no reason, for fun, or to annoy me.
  • Spam “MEDIC!” when I’m surrounded by wounded teammates - I’ll get to you.
  • Spam “MEDIC!” when you’re already being healed. Honestly, why would you?
  • Spam “MEDIC!” when you know your team doesn’t have a medic.

6 Comments »

madlep on December 6th 2007 in how to, medic, team fortress 2

How To Play Heavy Tutorial Video

Elvis! recommended another great tutorial video. It’s produced by RandomEngy, and is in a similar style to the great How To Play Spy and How To Play Pyro videos made by Daedalus.

A lot of people think the heavy weapons guy is a basic class with no tricks to know. While he is often simpler to play than other classes, there is more to the heavy than just dumb charging while firing your big gun. There are still a lot of tactics that people on public servers miss which this tutorial goes over.

Yes, there is more to it than charge + fire your big gun + pray for an ubercharge.

Theres also some nice footage of a heavy owning an entire enemy team while maniacally laughing and yelling at them. Seriously, the heavy has the funniest lines Team Fortress 2.

8 Comments »

madlep on November 28th 2007 in heavy weapons guy, how to, team fortress 2, videos

How To Play Pyro Tutorial Video

After producing the excellent How To Play Spy tutorial video, Daedalus has pumped out a new video on how to play pyro.

Like the spy video, this one is excellently produced and edited, and even had a few useful tips for experienced players - I didn’t realise you could take out sentries that way!

Anyway, I’m sure I’ll get more hate mail from all the pros saying that this stuff is all obvious, and isn’t worth mentioning. Well, if you’re in that boat, you can give it a skip and leave me alone. Everyone else should enjoy it.

8 Comments »

madlep on November 25th 2007 in how to, pyro, videos

How Critical Shots Work

redcomet has posted some excellent experimentation and analysis into how critical hits work in Team Fortress 2 over at the steam forums. Finally we’re getting some light on this touchy subject. I’m still not a big crit fan, and I think I side with the camp that says they are too random and unbalance the game (except when I’m playing soldier. Then they rock).

This work definitely adds evidence to show that critical shots do in fact become more common the better you are doing.

Heres an excerpt:

Phase 4

Me shooting the bot mob 80 times consecutively. Picking up extra ammo as I go.

First Set
39 / 40 crits

Second Set
40 / 40 crits

Yes thats right, 100% crit rate after the first couple deaths. I could have kept going forever and consistently gotten crits. It seems that after you kill 2 or 3 players in a row, and very close to each other time-wise, you get a crit ‘booster’ which increases you crit chance by a certain amount for a few seconds. I did some more testing, killing two bots right away and firing at a wall and I was able to get 8 crits off, including reload time.

3 Comments »

madlep on November 18th 2007 in how to, team fortress 2

How to stay alive longer than one minute

Chobbomuffin, ShanDogs, and I were having one of our usual bitch sessions yesterday about the quantity and (lack of) quality of new players on our servers. Personally, I don’t have a problem with newbies, and I encourage them to join in and give it a go - as long as they’re on the other team. The problem is, usually they aren’t. There is some freak rule of statistical probability that says the first time someone installs Team Fortress 2 and boots it up - they will be on my team. Kinda like how there is some law of nature that the probability of dropped toast landing buttered side up is proportional to whether you are over carpet or kitchen tiles, or that the rambling drunk guy on the train at night will sit down next to you and try to start up a conversation.

ShanDogs suggested that the best use of the immense media power I wield through this site would be to drop a few tips to bright eyed newbies to try and help them lift their game a little. We’ll start with the simple aim of increasing their life expectancy to one minute.

Just spawn as Soldier

tf2_soldier.jpgSeriously, if there is a no brainer class to play - its the soldier. If you don’t know what you’re doing, and you’ve played any shooter released since 1996 (notably anything to do with Quake or Unreal Tournament or the 100 clones of them), then the soldier should be nicely familiar. The solider is a good one to get comfortable with, because if you don’t know what you’re doing, just go soldier and charge up the front. Who knows, maybe you’ll get a lucky critical rocket or two and do some good.

Now don’t go getting your hopes up that the soldier is the glory class killing machine that all the pros play - its not (hint: demoman or spy). The soldier is cannon fodder. They are the anonymous meat shields up the front, soaking up damage and pushing back the enemy so the guys who really know what they’re doing (hint: demoman or spy) can move in and really do some damage.

OK, so you probably won’t last a minute with that bit of advice. But at least you’re helping your team. Think Normandy Beach. The doors on the boats opened, dozens of guys charge out, most of them drop dead after a few seconds. Not great if you’re those guys, but France hasn’t been run by the Nazis for a good 60 years, so the whole thing worked out pretty well in the end. You get to go down in a blaze of glory, and even do a few dramatic battle-charge-screams if you can mash the voice menu keys quick enough. All you need is a stylised beige slow-mo death sequence backed by a dramatic orchestral score and you’d fit right in as an extra in a Hollywood war epic (if you ignore your lack of buffed physique).

Don’t go demoman or spy

After dropping some unsubtle hints in the last piece of advice, you may be thinking that to own it up big time, you need to play the class the pros play. No.

Let me tell you about skiing. Skiing, not unlike Team Fortress 2, has a learning curve that may be off putting to the beginner. The needs of a newbie skiier are far different to an advanced skiier. Newbie skiiers need skis that are forgiving, easy to handle, and somewhat imprecise - which is fine. That is what they need. Advanced skiiers on the other hand, have equipment that is far more finely tuned, and will spank you in the ass if you screw up - but if you know what you’re doing, you can handle it to get the best performance from it.

In Team Fortress 2 terms - the soldier is the newbie snow-plough-4-life skis, and the spy and demoman are the hardcore pro racing skis.

Demoman/Spy
proskiier.jpg
Soldier
kidskiier.jpg



Now in skiing, if a pro picks up the newbie skis, they can still ski. They just might not be as elegant or efficient than if they had something more suitable to their level. However, if the newbie puts on the pro gear, the results are not pleasant. They won’t be able to control them, and will generally fall over their face before they can form their first snow-plough turn - usually to the amusement of the more advanced skiiers on the chairlift above them.

This is exactly the same as Team Fortress 2. A good player playing the soldier relies on spam and lucky critical shots the same as a newbie. They might be a bit more polished, but overall, they’re doing the same things. BUT. If a newbie tries to play one of the trickier classes, they’re probably going to cake it before they’ve made it across the map.

So, the first time you boot up after downloading the Orange Box, leave the trickier classes for a few games first. Your team mates will appreciate it.

Before all you soldier lovers send me (more) hate mail, just take a moment to think about it and realise I’m right.

Wait for the rest of your team

The number one killer of new TF2 players is solo charging (obesity and sugar dependency come 2nd and 3rd - get out and do some exercise if you’ve been playing all day. Please). This game is designed to be played as a team (hint: the word Team is in the title - a lot of people seem to miss that one). If you charge the enemy position alone, you will get slaughtered. Simple. Some classes last a little longer than others, but the outcome is inevitable.

Alone, you are a sitting duck. To really make any progress on any of the game modes, you need to group up and move and attack (or defend) together. Part of the game design is that it is very difficult for a solo player to “own it up” and make a difference alone. If you don’t like that, go back to Counter Strike. A co-ordinated team however, can tear a new one over a less organised team.

To add salt into the wound while you are watching the respawn timer, you should realise YOU DIDN’T ACCOMPLISH ANYTHING EVEN IF YOU DID KILL HALF THEIR TEAM. OK, maybe you got a few personal points on the board, and you enlarged your e-manhood a little. But they’ll respawn just as fast as you do. That turret you managed to one-man kill? It’ll be rebuilt by the time anyone notices it was gone if no-one was behind you to capitalise on its absence.

This isn’t your daddy’s deathmatch

One of the funniest things in Team Fortress 2, aside from watching a pyro trying to take on a soldier and getting their backside handed to them, is watching a pyro log onto any of the major game forums and starting a thread bitching about how Valve needs to alter the game balance so pyros can duel soldiers on an even footing

What is this? Quake or something?

quake_marine.jpg

I wonder if these plebs use a fork to try and drink soup? USE THE RIGHT TOOL FOR THE JOB PEOPLE!

Seriously, spend a few minutes working out what the pros and cons of each class are. This is not a deathmatch game. Its rock/paper/scissors on steroids. There are some niche classes in the game that only make sense in certain situations, and there are some that are more rounded. A sniper isn’t much good in a close range spam fest fire fight, and a heavy isn’t much good in the open.

If you happen to be a hyperactive 8 year old, and just want to deathmatch it up, see the first tip on soldiers.

Take it slow

Finally, take a bit of time to watch what’s going on. As mentioned in the team members tip, mindless charging is a bad thing in Team Fortress 2. If you ignore that piece of advice and charge in with the intentions of “owning it up” anyway, just slow it down a tad. There’s the simple logic that your life expectancy goes up by approximately 1 second for every second longer you take getting across the map, but you can also deduce a lot of what is going on by just watching and listening to your environment.

Poke your head out into a new area to quickly scope out where the enemies are, and form a mini plan of attack in your head. Even if that plan is only “IM GONNA PWN THOSE GUYS OVER THERE”, at least you’ll know where “over there” exactly is. You may even spot sentry turrets, snipers, or sticky bombs - all knowledge that may help you last longer than a minute in game.

As well as watching, you should also be listening. Mainly for turrets. After dumb charging; obesity; and sugar dependency, sentry turrets are a major risk factor for new Team Fortress 2 players. This doesn’t have to be. You can hear them from around the corner. Once you know the usual hiding places engineers put down sentry turrets, you can listen for their distinctive beeping sound before you break cover and walk out into the open. If you hear them, think about if you can take them out (you probably can’t, because if you followed my previous advice, you are playing a soldier and not a demoman or spy, and you probably aren’t a good enough soldier to take them out), and either plan an attack, or a way around.

Conclusion

I hope this has been somewhat helpful to someone. Give it a shot, and let me know how it works out. If you don’t find this useful, and still continue to have an excessively short life span in game, drop me a line and let me know what servers you play on. I’ll make a point to avoid them.

25 Comments »

madlep on November 6th 2007 in how to, n00bs, team fortress 2

How To Play Spy Tutorial Video

Spotted this one linked from the Steam TF2 forums.

Its an excellently produced video, and is a great overview of spy tactics and techniques by Daedalus. Must see viewing for anyone wanting to pick up the sneaky arts.

12 Comments »

madlep on October 23rd 2007 in how to, spy

How to scare off the Orange Box n00bs

So you’ve been playing TF2 beta since it came out a whole 3 weeks ago. You’ve cut your teeth sniping on 2fort, spent hours baby sitting sentries, and yelled for more medics than you’ve had hot dinners. You’re a hardcore, old school TF2 player. You’re a pro. An artist. A finely tuned dealer of death.

tf2_soldier.jpg

But now the Orange Box is unleashed on the public at large, and you’re staring down a loss of balance with the natural order of things.

What can you do about it?

  1. Act all indignant. Valve created this game for you alone. Now all these new kids are coming along and ruining your fun. Bitch, whine, complain about every little thing. Some guy just got a lucky shot on you? Must be a n00b. Make sure the entire server knows about it, and preferably every forum you can think of.
  2. Point out your superiority. Tell everyone that you’ve had the game installed since the start of beta. Thats a pretty big head start. If you do the maths, it obviously equates to about 5000% more skill than someone who has only had the game on their system for an hour. You have the power of life and death over them, which you will exercise if they don’t bow to you as a god.
  3. More generic point wh*ring. Keep on sniping and laying down turrets. If some n00b manages a lucky shot and takes you out, see #1. Objectives always were, and still are irrelevant.
  4. Defense stack! Everyone knows that CTF maps aren’t designed to be won, but as a test of will. Its kinda like soccer. The perfect form has both teams camped up in their own base awaiting the other team to never attack. The loser is the team that has to pee, or falls asleep. Whichever comes first.
  5. Call for nerfs/buffs. If a certain class is owning you, its an obvious sign of a defective, unbalanced game design. You’ve played 3 weeks, and you’re a veteran player that knows best. Jump on the forums and demand affirmative action from the devs right away!
  6. Decry nerfs/buffs. If they devs do listen to player feedback, and actually do implement changes, they are obviously wrong. Complain and make them change the game back.
  7. Misunderstand the classes. Obviously the pyro should be able to take on a sniper in the open, and the scout should be able to outgun a heavy. The flawed game design is stopping you play at your best. See #5 and Demand action!
  8. Claim that feature X will hurt competitive gameplay. Everyone knows its all about the pro clan games. If something in the game makes that more difficult then its time to start a forum flame war.
  9. Claim that feature Y will hurt public server casual gameplay. Everyone knows its all about the casual public games. If something in the game makes that more difficult then its time to start a forum flame war.
  10. Remind everyone how much better it was “back in the day”. Three weeks ago during beta, things were different. It rained unicorn giggles, cats and dogs lived happily together, and players danced merrily into the long summer evenings. Everything was good. Now, everything is bad. The only thing different is the n00bs joining. Make sure everyone knows this. If possible try to maintain a clique of like minded players, and mock any who dare approach.

I can completely understand your frustration. I know its tough, but as we’ve discussed here, there are positive steps you can take to help the situation. With a little effort we can all work together to eventually scare off all the n00bs and reduce the size of the TF2 community back to what it was during the beta - or with a little luck even to what it was like pre-beta!

Good luck.

7 Comments »

madlep on October 11th 2007 in how to, n00bs