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	<title>Comments on: Competitive TF2: Concentrated Training</title>
	<atom:link href="http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/</link>
	<description>Tales of Team Fortress 2 pwnage and other hilarity</description>
	<lastBuildDate>Thu, 11 Mar 2010 23:14:57 -0600</lastBuildDate>
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		<title>By: ElJaye</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-47211</link>
		<dc:creator>ElJaye</dc:creator>
		<pubDate>Mon, 04 Jan 2010 00:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-47211</guid>
		<description>It says in the video for walkway there&#039;s a command for the black and yellow striped panels.  Does anyone happen to know what this command is?</description>
		<content:encoded><![CDATA[<p>It says in the video for walkway there&#8217;s a command for the black and yellow striped panels.  Does anyone happen to know what this command is?</p>
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		<title>By: TR_WALKWAY: Entrevista al creador del mapa argentino reconocido mundialmente. &#171; Team Fortress 2 Argentina</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-46115</link>
		<dc:creator>TR_WALKWAY: Entrevista al creador del mapa argentino reconocido mundialmente. &#171; Team Fortress 2 Argentina</dc:creator>
		<pubDate>Sun, 20 Dec 2009 22:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-46115</guid>
		<description>[...] excelente y variado sitio ubercharged.net hace mención al mapa en un artículo sobre mapas de entrenamiento, donde una vez más es [...]</description>
		<content:encoded><![CDATA[<p>[...] excelente y variado sitio ubercharged.net hace mención al mapa en un artículo sobre mapas de entrenamiento, donde una vez más es [...]</p>
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		<title>By: Secret Agent Clank!</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-41697</link>
		<dc:creator>Secret Agent Clank!</dc:creator>
		<pubDate>Tue, 17 Nov 2009 07:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-41697</guid>
		<description>Thanks, and thanks. 
There were a couple more but they were a bit obscure and not that much more use either. 

Guru: Was gonna say something but washipato pretty much summed it up. For example, learning to trick people as Spy won&#039;t help your aim much. Shooting people with hitscan weapons won&#039;t help in projectile motion.
Washi: No prob. Good luck with the next rc. Can&#039;t wait.</description>
		<content:encoded><![CDATA[<p>Thanks, and thanks.<br />
There were a couple more but they were a bit obscure and not that much more use either. </p>
<p>Guru: Was gonna say something but washipato pretty much summed it up. For example, learning to trick people as Spy won&#8217;t help your aim much. Shooting people with hitscan weapons won&#8217;t help in projectile motion.<br />
Washi: No prob. Good luck with the next rc. Can&#8217;t wait.</p>
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		<title>By: Washipato</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-41429</link>
		<dc:creator>Washipato</dc:creator>
		<pubDate>Mon, 16 Nov 2009 14:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-41429</guid>
		<description>Hey secret agent clank, thanks for talking about the map wiseguy149 and me are working on. We are glad that you liked the last (RC) version. Hopefully, the next release will solve some problems and add new things to make the map more enjoyable and easy to understand.

I have tried spireking and bball in some servers and they are really fun, but never ammomod.

@Guru: Yes, the map is overrated if we compare it to playing the game with other people. Nothing replaces the real experience. But sometimes, it&#039;s not possible to test or practice some things that would require hours and hours of playtime, like airblast or airshots. In walkway, it&#039;s possible to train those skills and get a general idea of the technique in a few minutes.</description>
		<content:encoded><![CDATA[<p>Hey secret agent clank, thanks for talking about the map wiseguy149 and me are working on. We are glad that you liked the last (RC) version. Hopefully, the next release will solve some problems and add new things to make the map more enjoyable and easy to understand.</p>
<p>I have tried spireking and bball in some servers and they are really fun, but never ammomod.</p>
<p>@Guru: Yes, the map is overrated if we compare it to playing the game with other people. Nothing replaces the real experience. But sometimes, it&#8217;s not possible to test or practice some things that would require hours and hours of playtime, like airblast or airshots. In walkway, it&#8217;s possible to train those skills and get a general idea of the technique in a few minutes.</p>
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		<title>By: regardless</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-41377</link>
		<dc:creator>regardless</dc:creator>
		<pubDate>Mon, 16 Nov 2009 10:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-41377</guid>
		<description>for single training, i highly recommend the map tr_flinger, with a soldier and demoman bot</description>
		<content:encoded><![CDATA[<p>for single training, i highly recommend the map tr_flinger, with a soldier and demoman bot</p>
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		<title>By: Guru</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-41305</link>
		<dc:creator>Guru</dc:creator>
		<pubDate>Mon, 16 Nov 2009 05:22:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-41305</guid>
		<description>tr_walkway is the most overrated training map in existence.

If you want to get better just play the game, yes even on pubs.

Play with some selfmade restrictions like playing Engineer without building anything just to focus on the shotgun and pistol. Play Scout versus Scout just using the pistol and the bat. You will soon become better than walkway could ever get you.

On a sidenote: airshots are actually more frequent and needed than you might think EchelonThree and the easiest way to kill people as Soldier. Pop them up and knock them down.</description>
		<content:encoded><![CDATA[<p>tr_walkway is the most overrated training map in existence.</p>
<p>If you want to get better just play the game, yes even on pubs.</p>
<p>Play with some selfmade restrictions like playing Engineer without building anything just to focus on the shotgun and pistol. Play Scout versus Scout just using the pistol and the bat. You will soon become better than walkway could ever get you.</p>
<p>On a sidenote: airshots are actually more frequent and needed than you might think EchelonThree and the easiest way to kill people as Soldier. Pop them up and knock them down.</p>
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		<title>By: himmelstoss</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-41169</link>
		<dc:creator>himmelstoss</dc:creator>
		<pubDate>Sun, 15 Nov 2009 19:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-41169</guid>
		<description>@Zanpa: 

Ammomod manages to control spawn points, but I don&#039;t know of any way to manage multiple intelligence briefcases.</description>
		<content:encoded><![CDATA[<p>@Zanpa: </p>
<p>Ammomod manages to control spawn points, but I don&#8217;t know of any way to manage multiple intelligence briefcases.</p>
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		<title>By: EchelonThree</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-41103</link>
		<dc:creator>EchelonThree</dc:creator>
		<pubDate>Sun, 15 Nov 2009 15:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-41103</guid>
		<description>The LAST thing you should learn while practicing soldier is airshots, you need to airshot so rarely it&#039;s better to practice your shotgun use anyway....</description>
		<content:encoded><![CDATA[<p>The LAST thing you should learn while practicing soldier is airshots, you need to airshot so rarely it&#8217;s better to practice your shotgun use anyway&#8230;.</p>
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		<title>By: Zanpa</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-41048</link>
		<dc:creator>Zanpa</dc:creator>
		<pubDate>Sun, 15 Nov 2009 09:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-41048</guid>
		<description>Dekichan, sadly it&#039;s impossible.
You couldn&#039;t manage that many intels, count points separately for each court, and more importantly spawn points can&#039;t be kept to one player only...</description>
		<content:encoded><![CDATA[<p>Dekichan, sadly it&#8217;s impossible.<br />
You couldn&#8217;t manage that many intels, count points separately for each court, and more importantly spawn points can&#8217;t be kept to one player only&#8230;</p>
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		<title>By: Corodan</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-40950</link>
		<dc:creator>Corodan</dc:creator>
		<pubDate>Sun, 15 Nov 2009 00:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-40950</guid>
		<description>@n00bie

Bwahaha, noob.

Anywho, it&#039;s good that something like this got out. Ammomod and walkway are great, but I prefer walkway since you can move at your own pace. 

I had a little trouble trying to get it from FPSBanana, so I just joined a random server to download it. :/</description>
		<content:encoded><![CDATA[<p>@n00bie</p>
<p>Bwahaha, noob.</p>
<p>Anywho, it&#8217;s good that something like this got out. Ammomod and walkway are great, but I prefer walkway since you can move at your own pace. </p>
<p>I had a little trouble trying to get it from FPSBanana, so I just joined a random server to download it. :/</p>
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		<title>By: himmelstoss</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-40710</link>
		<dc:creator>himmelstoss</dc:creator>
		<pubDate>Sat, 14 Nov 2009 04:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-40710</guid>
		<description>@ddM: Go to the server browser and search for any server running a map with the am_ prefix.</description>
		<content:encoded><![CDATA[<p>@ddM: Go to the server browser and search for any server running a map with the am_ prefix.</p>
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		<title>By: ddM</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-40675</link>
		<dc:creator>ddM</dc:creator>
		<pubDate>Sat, 14 Nov 2009 02:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-40675</guid>
		<description>Any good EU spireking or ammomod servers?</description>
		<content:encoded><![CDATA[<p>Any good EU spireking or ammomod servers?</p>
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		<title>By: n00bie51</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-40594</link>
		<dc:creator>n00bie51</dc:creator>
		<pubDate>Fri, 13 Nov 2009 19:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-40594</guid>
		<description>Never heard of tr_walkway before.  Cool.</description>
		<content:encoded><![CDATA[<p>Never heard of tr_walkway before.  Cool.</p>
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		<title>By: dekichan</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-40563</link>
		<dc:creator>dekichan</dc:creator>
		<pubDate>Fri, 13 Nov 2009 17:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-40563</guid>
		<description>how easy/hard would it be to mod ctf_bball to have 4 or so adjacent courts? Make a public server out of it. Could you keep the same spawn point per person? Perhaps a better question to post in fpsbanana. Guess you&#039;d need solid fences so the different matches won&#039;t interfere. Make a winner&#039;s/loser&#039;s bracket? etc.</description>
		<content:encoded><![CDATA[<p>how easy/hard would it be to mod ctf_bball to have 4 or so adjacent courts? Make a public server out of it. Could you keep the same spawn point per person? Perhaps a better question to post in fpsbanana. Guess you&#8217;d need solid fences so the different matches won&#8217;t interfere. Make a winner&#8217;s/loser&#8217;s bracket? etc.</p>
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		<title>By: Sandman</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-40554</link>
		<dc:creator>Sandman</dc:creator>
		<pubDate>Fri, 13 Nov 2009 17:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-40554</guid>
		<description>walkway is one of the best training maps I&#039;ve ever seen - in any game.  Kudos to the creators.

When you&#039;re just messing around, try my favorite.  Taunt kill the bots with the scout, but without standing in their path (i.e. blocking them).  The timing is tough, making it rewarding when you get it.  Or just do heavy taunts FTW :)</description>
		<content:encoded><![CDATA[<p>walkway is one of the best training maps I&#8217;ve ever seen &#8211; in any game.  Kudos to the creators.</p>
<p>When you&#8217;re just messing around, try my favorite.  Taunt kill the bots with the scout, but without standing in their path (i.e. blocking them).  The timing is tough, making it rewarding when you get it.  Or just do heavy taunts FTW <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Limisios</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-40540</link>
		<dc:creator>Limisios</dc:creator>
		<pubDate>Fri, 13 Nov 2009 15:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-40540</guid>
		<description>@Alien Rope Burn

Actually, I was wondering the same thing, so I looked on it&#039;s download page on FPSBanana and it read that sv_cheats are always on so your stats won&#039;t be saved. (That is, if sv_cheats stops your stats from changing, but I think it does)</description>
		<content:encoded><![CDATA[<p>@Alien Rope Burn</p>
<p>Actually, I was wondering the same thing, so I looked on it&#8217;s download page on FPSBanana and it read that sv_cheats are always on so your stats won&#8217;t be saved. (That is, if sv_cheats stops your stats from changing, but I think it does)</p>
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		<title>By: Alien Rope Burn</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-40532</link>
		<dc:creator>Alien Rope Burn</dc:creator>
		<pubDate>Fri, 13 Nov 2009 15:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-40532</guid>
		<description>Is there something I can do to ensure maps like these aren&#039;t recorded in my stats? I want to make sure my existing scores aren&#039;t thrown off.</description>
		<content:encoded><![CDATA[<p>Is there something I can do to ensure maps like these aren&#8217;t recorded in my stats? I want to make sure my existing scores aren&#8217;t thrown off.</p>
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		<title>By: OrangeGamer</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-40523</link>
		<dc:creator>OrangeGamer</dc:creator>
		<pubDate>Fri, 13 Nov 2009 14:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-40523</guid>
		<description>Seriously, gotta get walkway, could help me a lot on practicing aiming, I suck at rockets xD</description>
		<content:encoded><![CDATA[<p>Seriously, gotta get walkway, could help me a lot on practicing aiming, I suck at rockets xD</p>
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		<title>By: admiral</title>
		<link>http://www.ubercharged.net/2009/11/13/competitive-tf2-concentrated-training/comment-page-1/#comment-40509</link>
		<dc:creator>admiral</dc:creator>
		<pubDate>Fri, 13 Nov 2009 13:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9806#comment-40509</guid>
		<description>Nice article. I always wondered what ammomod was, but was too lazy to look it up :P</description>
		<content:encoded><![CDATA[<p>Nice article. I always wondered what ammomod was, but was too lazy to look it up <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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