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	<title>Comments on: Competitive TF2, Part Ten: Visually Speaking</title>
	<atom:link href="http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/</link>
	<description>Tales of Team Fortress 2 pwnage and other hilarity</description>
	<lastBuildDate>Mon, 15 Mar 2010 04:23:27 -0500</lastBuildDate>
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		<title>By: Brainmaster</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-48716</link>
		<dc:creator>Brainmaster</dc:creator>
		<pubDate>Sat, 23 Jan 2010 17:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-48716</guid>
		<description>how can you get your tf2 in cinema aspect :o</description>
		<content:encoded><![CDATA[<p>how can you get your tf2 in cinema aspect <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> </p>
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		<title>By: The Soldier</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-45112</link>
		<dc:creator>The Soldier</dc:creator>
		<pubDate>Thu, 10 Dec 2009 01:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-45112</guid>
		<description>Can someone please tell what the last pictures FoV, viewmodel, Aspect Ratio and resolution is and the console commands to get them above 90 FoV... :)</description>
		<content:encoded><![CDATA[<p>Can someone please tell what the last pictures FoV, viewmodel, Aspect Ratio and resolution is and the console commands to get them above 90 FoV&#8230; <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Disengage</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-43506</link>
		<dc:creator>Disengage</dc:creator>
		<pubDate>Mon, 30 Nov 2009 19:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-43506</guid>
		<description>@chipbuster

you are not mistaken</description>
		<content:encoded><![CDATA[<p>@chipbuster</p>
<p>you are not mistaken</p>
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		<title>By: chipbuster</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-39308</link>
		<dc:creator>chipbuster</dc:creator>
		<pubDate>Fri, 06 Nov 2009 04:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-39308</guid>
		<description>I think there&#039;s a slider under Options&gt;Video&gt;Advanced (this is in TF2) to set the FOV

I could be mistaken, of course</description>
		<content:encoded><![CDATA[<p>I think there&#8217;s a slider under Options&gt;Video&gt;Advanced (this is in TF2) to set the FOV</p>
<p>I could be mistaken, of course</p>
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		<title>By: RhusRadicans</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-38634</link>
		<dc:creator>RhusRadicans</dc:creator>
		<pubDate>Sun, 01 Nov 2009 15:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-38634</guid>
		<description>When I was scrolling past this article on the front page really fast the rocket launcher pictures actually blended together to create a brief animation of the soldier swinging his launcher to the side.</description>
		<content:encoded><![CDATA[<p>When I was scrolling past this article on the front page really fast the rocket launcher pictures actually blended together to create a brief animation of the soldier swinging his launcher to the side.</p>
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		<title>By: possom</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-37460</link>
		<dc:creator>possom</dc:creator>
		<pubDate>Tue, 20 Oct 2009 20:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-37460</guid>
		<description>Turn off view models and have your weapon switching change target reticule color.  Now you can increase your FOV, not even see your models, and fire at will.

Havent used view models in a long time.</description>
		<content:encoded><![CDATA[<p>Turn off view models and have your weapon switching change target reticule color.  Now you can increase your FOV, not even see your models, and fire at will.</p>
<p>Havent used view models in a long time.</p>
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		<title>By: anonymous</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-37375</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Tue, 20 Oct 2009 00:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-37375</guid>
		<description>I personally use 120 viewmodel fov.
I know many people will think that it&#039;s kinda weird, but I personally like seeing the whole weapon.
However, I also bound a key to switch to 70 viewmodel fov, in case I need to; playing heavy with 120 viewmodel fov is actually surprisingly difficult because the muzzle flash obstructs your view.</description>
		<content:encoded><![CDATA[<p>I personally use 120 viewmodel fov.<br />
I know many people will think that it&#8217;s kinda weird, but I personally like seeing the whole weapon.<br />
However, I also bound a key to switch to 70 viewmodel fov, in case I need to; playing heavy with 120 viewmodel fov is actually surprisingly difficult because the muzzle flash obstructs your view.</p>
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		<title>By: gelugon2105</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-37316</link>
		<dc:creator>gelugon2105</dc:creator>
		<pubDate>Mon, 19 Oct 2009 07:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-37316</guid>
		<description>You may want to mention that this may not be viable for certain monitors. Also increasing the FOV also ends up with your weapon hogging more of the screen. (At least not proportionately, of course)</description>
		<content:encoded><![CDATA[<p>You may want to mention that this may not be viable for certain monitors. Also increasing the FOV also ends up with your weapon hogging more of the screen. (At least not proportionately, of course)</p>
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		<title>By: Dr. Strangelove</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-37292</link>
		<dc:creator>Dr. Strangelove</dc:creator>
		<pubDate>Sun, 18 Oct 2009 22:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-37292</guid>
		<description>O Great Clubber of Seals, I wish to throw out an idea for another Competitive column:

Configs/FPS packs.

While I know there are some preset packs out there (and some of them do indeed help), some of us would like to know how to change the configurations ourselves in case we find part of those packs unnecessary.

Perhaps finish it off with a list of several highly recommended packs?</description>
		<content:encoded><![CDATA[<p>O Great Clubber of Seals, I wish to throw out an idea for another Competitive column:</p>
<p>Configs/FPS packs.</p>
<p>While I know there are some preset packs out there (and some of them do indeed help), some of us would like to know how to change the configurations ourselves in case we find part of those packs unnecessary.</p>
<p>Perhaps finish it off with a list of several highly recommended packs?</p>
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		<title>By: Helelos</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-37233</link>
		<dc:creator>Helelos</dc:creator>
		<pubDate>Sun, 18 Oct 2009 05:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-37233</guid>
		<description>With an auto-config or console commands</description>
		<content:encoded><![CDATA[<p>With an auto-config or console commands</p>
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		<title>By: Aftershock</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-37222</link>
		<dc:creator>Aftershock</dc:creator>
		<pubDate>Sun, 18 Oct 2009 04:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-37222</guid>
		<description>How do you get 90+ fov?</description>
		<content:encoded><![CDATA[<p>How do you get 90+ fov?</p>
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		<title>By: TEH UBERMENSCH</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-37220</link>
		<dc:creator>TEH UBERMENSCH</dc:creator>
		<pubDate>Sun, 18 Oct 2009 03:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-37220</guid>
		<description>So how do I edit this setting? With the ingame options or command console or what?</description>
		<content:encoded><![CDATA[<p>So how do I edit this setting? With the ingame options or command console or what?</p>
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		<title>By: n00bie51</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-37205</link>
		<dc:creator>n00bie51</dc:creator>
		<pubDate>Sat, 17 Oct 2009 23:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-37205</guid>
		<description>Holy crap, qeex.</description>
		<content:encoded><![CDATA[<p>Holy crap, qeex.</p>
]]></content:encoded>
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		<title>By: Pablo</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-37202</link>
		<dc:creator>Pablo</dc:creator>
		<pubDate>Sat, 17 Oct 2009 22:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-37202</guid>
		<description>Wish I could have it 90, seems like a real advantage, but for some odd reason it gives me serious motion sickness.</description>
		<content:encoded><![CDATA[<p>Wish I could have it 90, seems like a real advantage, but for some odd reason it gives me serious motion sickness.</p>
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		<title>By: Badger</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-37198</link>
		<dc:creator>Badger</dc:creator>
		<pubDate>Sat, 17 Oct 2009 20:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-37198</guid>
		<description>@Zanpa
I&#039;ve been using the standard 75 PoV since always.  Mostly because I didn&#039;t know any better.

I&#039;m now trying out the 90, and hopefully this will help me be less terribadger.</description>
		<content:encoded><![CDATA[<p>@Zanpa<br />
I&#8217;ve been using the standard 75 PoV since always.  Mostly because I didn&#8217;t know any better.</p>
<p>I&#8217;m now trying out the 90, and hopefully this will help me be less terribadger.</p>
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		<title>By: randombaddie</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-37196</link>
		<dc:creator>randombaddie</dc:creator>
		<pubDate>Sat, 17 Oct 2009 19:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-37196</guid>
		<description>My launch options include

-w 1280 -h 720 -window

It&#039;s like playing in a widescreen monitor, even though mine is 4:3 :D

I&#039;ve heard that playing with an excessively wide FOV can seriously screw up your aim, and very few (in games like Quake Live, where I believe FOV is capped in the vicinity of 130) are willing to go above 115-ish. And many players use a lower FOV while doing high-precision tasks like sniping. What do you think the scope does? It zooms a little, and it lowers your FOV a lot.</description>
		<content:encoded><![CDATA[<p>My launch options include</p>
<p>-w 1280 -h 720 -window</p>
<p>It&#8217;s like playing in a widescreen monitor, even though mine is 4:3 <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I&#8217;ve heard that playing with an excessively wide FOV can seriously screw up your aim, and very few (in games like Quake Live, where I believe FOV is capped in the vicinity of 130) are willing to go above 115-ish. And many players use a lower FOV while doing high-precision tasks like sniping. What do you think the scope does? It zooms a little, and it lowers your FOV a lot.</p>
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		<title>By: Oranjoose</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-37190</link>
		<dc:creator>Oranjoose</dc:creator>
		<pubDate>Sat, 17 Oct 2009 18:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-37190</guid>
		<description>How do you set that aspect ratio ?</description>
		<content:encoded><![CDATA[<p>How do you set that aspect ratio ?</p>
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		<title>By: clubtheseals</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-37187</link>
		<dc:creator>clubtheseals</dc:creator>
		<pubDate>Sat, 17 Oct 2009 17:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-37187</guid>
		<description>@Matt while it may be distracting to some people, I never notice it. I was merely showing what I play at.</description>
		<content:encoded><![CDATA[<p>@Matt while it may be distracting to some people, I never notice it. I was merely showing what I play at.</p>
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		<title>By: qeex</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-37186</link>
		<dc:creator>qeex</dc:creator>
		<pubDate>Sat, 17 Oct 2009 17:17:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-37186</guid>
		<description>Noobie-51, I see your 3 monitors and raise you 24.
http://www.youtube.com/watch?v=cqB01Cp_wPM&amp;feature=related</description>
		<content:encoded><![CDATA[<p>Noobie-51, I see your 3 monitors and raise you 24.<br />
<a href="http://www.youtube.com/watch?v=cqB01Cp_wPM&amp;feature=related" rel="nofollow">http://www.youtube.com/watch?v=cqB01Cp_wPM&amp;feature=related</a></p>
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		<title>By: Matt</title>
		<link>http://www.ubercharged.net/2009/10/18/competitive-tf2-part-ten-visually-speaking/comment-page-1/#comment-37183</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 17 Oct 2009 16:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=9726#comment-37183</guid>
		<description>It&#039;s all well and good to say max your fov to see more, but those last few screenshots just look freaky, and the fish-eye effect is really distracting and disconcerting.</description>
		<content:encoded><![CDATA[<p>It&#8217;s all well and good to say max your fov to see more, but those last few screenshots just look freaky, and the fish-eye effect is really distracting and disconcerting.</p>
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