Competitive TF2, Part Eight: Configs/Settings

In competitive gaming, your fragging proficiency and ability to work with a team represent the two most important skills you can have. At the same time, configuring your game for competition can give you an edge in tight situations. Welcome to part eight of the competitive TF2 guide.

Game Settings

There’s a number of simple game settings that will improve your gaming experience.ctf_2fort0000

Use a custom crosshair. Under Options->Multiplayer, you can find a dialog for changing your crosshair. The exact crosshair you use is really up to you (I personally use the + shaped one), but it’s worth changing it from the default for consistency’s sake. You can change the color of the crosshair there, too. I’d recommend using a green crosshair, because green contrasts strongly against the red- and blue-dominated color schemes so prevalent in the game. As you can see in the above screenshot, blue does not work well as a crosshair. Go green.

Turn on autoreload, under Options->Multiplayer->Advanced. Even the best of us forget to reload our weapons sometimes. Auto-reload, as the name implies, automatically reloads your weapons. For one, it’s a definite upgrade; there are absolutely no disadvantages to using it since you can interrupt the reload animation of any weapon to immediately fire it. It’s great stuff, and since it renders the reload key redundant, it frees the key you previously had bound to “+reload” for other useful binds (I’ll get to that in a moment).

Turn off the auto-rescope function. This one’s optional and is also located under Options->Multiplayer->Advanced. Scoping in takes time, and when you’re  a competitive sniper, you need to choose your shots very precisely. Turning off the auto-rescope simply means that if you miss a shot, you have a split-second more to react. It may save your skin.

Optimize your game. This one is a biggie. When you’re being hunted by two scouts, you need fast, accurate, lag-free aiming. If you experience an FPS drop in the middle of a battle and die as a result, you will rage. I would know – this happens to me a lot. Avoid my predicament and dial down the video settings (if possible :) ) until you get playable FPS in all situations. Amazing graphics really don’t matter in competition, especially if it’s slowing your framerate down a lot.

Open up the Task Manager. Before you launch the game, open up the Task Manager (Ctrl-Alt-Delete), go to Processes, and start ending processes that you know aren’t necessary. In particular, SearchIndexer.exe (on Vista) can cause huge framerate drops (I often drop to about 3 fps periodically if SearchIndexer is running). Other processes, such as updaters, can start downloading files in the middle of your match, sending your ping sky-high.If you’re really paranoid about framerate, kill your security software as well (I have yet to hear about a virus that delivers itself using TF2).

Adjust your sensitivity. This is an extremely important setting to adjust, and this takes the most time to perfect. It is key that you find a sensitivity that allows you to look around quickly (especially if you play heavy or soldier) but still be precise. Your eyes will need time to adjust to your new sensitivity, so you’ll just have to slowly try things until you find a setting that works for you.

Turn on fast weapon switch. This one’s highly recommended – find the option under Options->Keyboard->Advanced. This removes the useless pictorial weapon select menu from the side of your screen and allows you to equip the weapon immediately.

Binds

Binds allow you to attach any command to any key. To bind a key, tap ~ to open up the developer’s console (if you haven’t enabled it yet, do so at Options->Keyboard->Advanced->Enable console), and type in something like this:
bind <key> "<command>"

For me, one of the most useful commands is “say_team”; say_team is the equivalent of typing something out in team chat. say_team binds allow my team to receive important information even if they didn’t register it over voice com. For instance, here’s a possible bind:

bind v "say_team *** UBERCHARGE READY ***"

Thus, if you press V, they will know that you have your Ubercharge ready.

Other useful messages you could bind include “I need someone to heal!”, “I’m lit!”, “Using Ubercharge”, or “Enemy medic down!”

There’s nothing limiting you to say_team, either. You can bind any console command, so use and abuse as you see fit.

Configs/Scripts

Open up your /steamapps//team fortress 2/tf/cfg directory. You’ll find a number of files, such as “demoman.cfg.” What this means is, whenever you swap class to Demoman, any console commands you list in that file will be executed. What can you do with this? Lots. You could try putting class-specific say_team binds in there (for instance, an “UBERCHARGE DEPLOYED” bind for Medic) and other cool stuff like that.

Here’s a really neat piece of work for you. Rythyrix came up with a great script that allows you execute any custom command when you take out any weapon (check it out on the forums). Copy/paste the following into any of the .cfg files I was mentioning.

alias wep1 "slot1; wep1com; alias mouseup wep-3; alias mousedown wep2; alias quickswap wep-3; alias lastwep wep1; keybind1"
alias wep2 "slot2; wep2com; alias mouseup wep-1; alias mousedown wep3; alias quickswap wep-1; alias lastwep wep2; keybind2"
alias wep3 "slot3; wep3com; alias mouseup wep-2; alias mousedown wep1; alias quickswap wep-2; alias lastwep wep3; keybind3"
alias wep-1 "slot1; wep1com; alias mouseup wep-3; alias mousedown wep2; alias quickswap wep2; alias lastwep wep-1; keybind-1"
alias wep-2 "slot2; wep2com; alias mouseup wep-1; alias mousedown wep3; alias quickswap wep3; alias lastwep wep-2; keybind-2"
alias wep-3 "slot3; wep3com; alias mouseup wep-2; alias mousedown wep1; alias quickswap wep1; alias lastwep wep-3; keybind-3"
alias keybind1 "alias key1 wep1; alias key2 mousedown; alias key3 mouseup"
alias keybind2 "alias key1 mouseup; alias key2 wep2; alias key3 mousedown"
alias keybind3 "alias key1 mousedown; alias key2 mouseup; alias key3 wep3"
alias keybind-1 "alias key1 wep-1; alias key2 mousedown; alias key3 mouseup"
alias keybind-2 "alias key1 mouseup; alias key2 wep-2; alias key3 mousedown"
alias keybind-3 "alias key1 mousedown; alias key2 mouseup; alias key3 wep-3"
alias mouseup "wep-3"
alias mousedown "wep2"
alias quickswap "lastwep"
alias lastwep "wep2"
alias key1 "wep1"
alias key2 "mousedown"
alias key3 "mouseup"
alias key4 "slot4; extrakey"
alias key5 "slot5; extrakey"
alias extrakey "alias mouseup wep-3; alias mousedown wep1; alias quickswap lastwep; alias lastwep wep3"
// DO NOT MESS WITH THE ABOVE STUFF
// EDIT THE FOLLOWING ALIASES, SEE DESCRIPTION BELOW
alias wep1com ""
alias wep2com ""
alias wep3com ""
//BACKUP
bind MWHEELUP mouseup
bind MWHEELDOWN mousedown
bind Q quickswap
bind 1 key1
bind 2 key2
bind 3 key3
bind 4 key4
bind 5 key5

Now, put all the commands you want executed in after the wep1com, wep2com, or wep3com aliases. Check out TF2Wiki for a full list of commands you can have the script execute on weapon switch (but note that some of the commands are cheat commands and will thus not work in multiplayer games; others, such as “wait”, are disabled by some servers). Rythyrix uses the script to change his crosshair size and shape upon switching weapons, but there’s plenty of stuff you can do (change your field of view, for instance, or hide the weapon model). Note that dying without your primary weapon out or running out of ammo on any weapon will break the script temporarily – you will need to press the weapon select button twice in order for it to work again.

Scripts can be useful, as they allow you to execute a number of commands in order. However, I’d strongly discourage the use of rocket jumping scripts, sticky spam scripts, and the like. They’ll make you worse at the game – I guarantee it. Plus, heavy script users are almost always looked down upon by the community. Personally, I don’t use any scripts at all, but they do help some people – it’s a matter of preference.

If you’re interested in scripting, look at the Scripting article on TF2wiki.

Custom HUDs

Many users don’t realize that they have a choice when it comes to Heads-Up Displays, or HUDs. Most users play with the default HUD; others use the minimal HUD also included in the game. I use neither.

Himmelstoss Custom HUD

That’s mine. It’s a mildly modified version of essobie’s competitive HUD, and it is absolutely glorious. Oh, and ignore the vanilla crosshair – I don’t use it any more.

As you might figure, modifying your HUD allows you to put whatever you like wherever you like. It’s daunting at first, but it’s really not too bad; a number of fine tutorials for doing so exist out there. Essobie’s HUD is a great start if you’re looking to make your own HUD. Be aware, though, that you may need to update your HUD when large updates roll around.

In the end, though, configurations aren’t going to help you very much if you aren’t willing to work with your team. Still, they’re worth looking into.

64 Responses to “Competitive TF2, Part Eight: Configs/Settings”

  1. Neal Kenneth responded on 08 Sep 2009 at 12:19 pm #

    This makes me wish I had the PC version. Good article!

  2. n00bie51 responded on 08 Sep 2009 at 12:20 pm #

    Good stuff.

    Another tip regarding performance: Getting smooth frame rate when you play is very important. It’ll make TF2 look like it’s running on the N64, but get a FPS config to significantly increase your frame rate.

    Here’s a good one:
    http://www.northernresistance.com/forum/showthread.php?t=3927

    I was about to give some criticism regarding the auto-reload, but then I realized there was the recent patch that allows players to interrupt their reload animation and continue firing what’s left of their magazine. Not much of a problem for me, I would imagine most competent players would remind themselves to reload the moment they’re not in danger, but freeing up the reload key for a bind sounds like a good idear.

  3. Kraftwerk responded on 08 Sep 2009 at 12:32 pm #

    VERY helpful article. Thanks so much.

  4. Bazinga responded on 08 Sep 2009 at 1:05 pm #

    So how many fps is accepted as “Good”
    For example during a battle mine can range from 10-35, but at a wall, they’re 60ish (this is with an autoexec, mind you)
    and I have a feeling that’s not adequate

  5. Kraftwerk responded on 08 Sep 2009 at 1:08 pm #

    My Eff Pee Ess is 80 during combat and 140 at a wall. I feel blessed. :P (I don’t have a great graphics card, just a nice proscecor)

  6. himmelstoss responded on 08 Sep 2009 at 1:26 pm #

    I get around 30-40fps in battles. You’ll want around 30 fps at the very least.

  7. Mr. November responded on 08 Sep 2009 at 1:36 pm #

    I get 20-30 fps in battle and it feels pretty adequate. Does 20-30 fps negatively impact performance?

  8. Anony1200 responded on 08 Sep 2009 at 1:41 pm #

    Dunno about the Quick weapon swap.It makes it longer to get to farther away weapons since you have to go through the pullout animation for each one.

    Unless you use the number keys,which you shouldn’t be since the wheel is faster.

  9. Kentucky_gomez responded on 08 Sep 2009 at 2:21 pm #

    I was actually having a bit of trouble with the auto reload at first (It may have been after the fix) where I would have to click separately every time to shoot Spy’s revolver/ambassador (possibly with the shotgun/ grenade launcher as well, I forget.) I’m sure it’s nothing to more competitive players, and it forced me to think about my shots a bit more, but when a guy is right in front of me I don’t want to have to click that many times. A minor personal problem at best I know.

  10. Austin responded on 08 Sep 2009 at 2:23 pm #

    If you actuallt still use the scroll wheel for all 3 weapons you fail. I use up for primary, down for secondary and midle click for melee. For spy I switch melee and secondary binds and use “4″ for my disguise kit. Using scroll for next weapon and last weapon is way to inacurate and cause problems. Switching to the flare gun instead of the axtinguisher for example.

  11. Jackal responded on 08 Sep 2009 at 2:24 pm #

    Hey himmel could you post/ message me your custom hud? it looks rather nice and I’m getting sick of the giant tf2 one and the tiny minimal one
    steam is jackal137. Thanks :D

  12. himmelstoss responded on 08 Sep 2009 at 2:54 pm #

    @Jackal:

    Ergh, I just nuked it. D:

    Well, the most important thing is moving the health to the left and fixing the disguise panel. As for health, I believe you open up scripts/[whatever file is in there], then change the xpos attribute of one of the things to c-475.

    You could try this – install essobie’s HUD, mess around with the files, then alt-tab to the game and type hud_reloadscheme in console. That reloads the HUD along with all your changes without having to restart TF2 or the server. I made my HUD by trial and error.

  13. AlphaTM responded on 08 Sep 2009 at 3:36 pm #

    I edit my HUD! :3

    It’s pretty simple, though. Just moved the things at the bottom higher and closer to the center (Just at the edge of Pipeline’s thingy), pack the ammo and meters(Metal, sticky charge, sticky number ect) into smaller groups, and remove the block things from behind the Health, Ammo, scoreboard ect. I don’t remove the player thing next to the HUD because I have custom mods installed for that and I rather like it. Can you tell me what the spy-disguise info thing is called?

  14. Sheepshifter responded on 08 Sep 2009 at 4:40 pm #

    Oh great, you jinxed us. Expect rampant TF2 viruses by the end of the week.

  15. Jackal responded on 08 Sep 2009 at 6:53 pm #

    @Himmel
    All right I’ll try that :D any idea what it would be to keep the ammo on the right?

  16. supremesonic responded on 08 Sep 2009 at 7:04 pm #

    There’s a fast weapon switch system built into the game? Which removes the picture selection that I don’t really like?

    Wow, now I feel like an idiot.

  17. Comissar Cain responded on 08 Sep 2009 at 7:21 pm #

    About FPS in regards to Mr. November:

    Strictly speaking, the human ‘eye’ only sees at a rate at about 30 FPS–okay, that isn’t *exactly* true, but as a general rule, 30 FPS is about the level where any additional FPS becomes superflous and largely gets ’smoother’–at anything more than 30 FPS, it’s more about consistency than anything. Sub 30 FPS can result in a crucial split second or two of delay in your reaction times, vitally important, especially for classes that rely heavily on ‘predicting’ the movements of players (Soldier/Demo). You’ll get a split-second of thrashing or a quick warp at exactly the wrong time.

    30 FPS is the minimum you should go for: I would argue 45 average is practically a requirement if you’re serious about ‘competitive’ play.

  18. Dr.B responded on 08 Sep 2009 at 7:48 pm #

    Noob question incoming: How do I see my fps ingame?

  19. buddahbrot responded on 08 Sep 2009 at 8:35 pm #

    Here in good ol’ Europe, there’s basically one HUD and FPS Config dominating the scene. It’s made by m0re and can be found here: http://www.m0re.nocrits.com/

    Also I highly recommend the comptf2configuration at http://code.google.com/p/tf2compconfiguration/

  20. buddahbrot responded on 08 Sep 2009 at 8:36 pm #

    oh and @ Dr. B
    type net_graph 1 in the console

  21. Rythyrix responded on 08 Sep 2009 at 9:01 pm #

    You are working with an outdated version of my script. The forum post has been updated with the new script.

  22. This is not my real name responded on 08 Sep 2009 at 11:11 pm #

    Hey, l liked this one, it could also be used to get better at the normal TF2…
    Personally, l consider heavy scripting cheating.Hiding the weapon model is ugly and gives you an unfair advantage…but l don’t really care about this…what l do care about is stuff like the panic button, or whatever sript gives you a big advantage over the enemy…l think that custom models AND sripts should be disabled for competitive matches so that everybody gets a fair chance.
    Also, that HUD thing was pretty intresting, can l change mine without using any external stuff…
    Oh , and one last question: how can l reduce mouse lag?
    It happens only on TF2, my internet connection is fast, my PC is miles above the recommended PC specs and my mouse is almost brand new.
    Thanks in advance.

  23. This is not my real name responded on 08 Sep 2009 at 11:15 pm #

    Also, you forgot to mention to use different skins to be able to recognise threats faster…for example a full RED or BLU suit, or brighter stickies..you get the point.

  24. Corodan responded on 08 Sep 2009 at 11:39 pm #

    This is probably my favorite one.

    I reeeeally need to get a custom HUD.

    When you say you can mess with it, is there a program where you can just stroll in and move things around?

  25. Thingy Person responded on 09 Sep 2009 at 1:44 am #

    @Mrrealname:
    Any league I know of has sv_pure 2 on. Stuff like that shouldn’t be allowed to give a player an advantage anyway. Scripts are also controllable now to some extent, by outlawing any script using the ‘wait’ command.

    Also, this article needs a mat_showlowresimage 1 pic =P

  26. saladful responded on 09 Sep 2009 at 2:08 am #

    Nice Article.

    I think you forgot to mention the possibility to mess with the FOV, which can be useful at times, but meh.

    Good idea to turn off the Virus software, I remember the times, where my Antivir updater tended to pop up at completely random times, thus throwing me on the desktop and leaving me ingame as a bright colored target…
    Apropos bright colored target… Are there any recommendable custom skins which make the classes more distinguishable and perceiveable colorwise, even from far away, but still don’t look like somebody simply dipped the models in a colorpot?

    Personally, I’d also recommend white as a color for the crosshair… It is very visible on all backgrounds due to it’s… whiteness. I once used green, too, but it seemed to me that it is sometimes hard to see in dark corners.

  27. i am a troll responded on 09 Sep 2009 at 2:46 am #

    a “comp” guide telling me to make more say-binds? what is this.. 1994?

  28. Fips responded on 09 Sep 2009 at 2:56 am #

    “For one, it’s a definite upgrade; there are absolutely no disadvantages to using it since you can interrupt the reload animation of any weapon to immediately fire it.”

    Can’t say I completely agree with that part, since I find the reload animation can easily cover up parts of the screen you might want to keep your eye on whilst firing at somebody else. Missing the point when that Pyro turns in your direction as a Spy because your continual pistol reloading in between careful shots on another player can easily leave you looking rather crispy!

  29. atomicthumbs responded on 09 Sep 2009 at 6:18 am #

    “Turning off the auto-rescope simply means that if you miss a shot, you have a split-second more to react.”

    Or you could right-click right after you shoot to cancel the auto-rescope.

  30. Alexander responded on 09 Sep 2009 at 7:02 am #

    I just discovered that autoreload, pretty nifty feature.

  31. n00bie51 responded on 09 Sep 2009 at 8:52 am #

    Here’s another thing:

    Some AV programs such as AVG will significantly hinder your PC’s performance even if you exit out the process; last time I checked, I had to uninstall AVG because it was such a resource hog and lowered my FPS considerably.

  32. Mr. November responded on 09 Sep 2009 at 9:59 am #

    How do I get a config to work?
    I went into Steamapps -> name -> Tf2 -> TF -> CFG
    and saved my config as a notepad document then saved it as “all files”, and named it autoexec.cfg, but it still doesn’t work.
    What am I doing wrong?

  33. Lawlingbawl responded on 09 Sep 2009 at 12:37 pm #

    Mr. November, it might be vista not allowing regular notepad files to work, because I had the same problem. You can download a .cfg file here : http://www.hlss.us/dl.php?file=autoexec.cfg and THEN open it in notepad and put in your config.

  34. n00bie51 responded on 09 Sep 2009 at 1:21 pm #

    What Lawlingbawl said. He is credit to team.

  35. NotJim responded on 09 Sep 2009 at 2:34 pm #

    @Fips – I personally turn off models for stuff like the revolver, some shotguns, etc, to avoid that problem.

    (obviously, turn some primaries on so you know what weapon you’re using!)

  36. Phosphorus responded on 09 Sep 2009 at 5:33 pm #

    You don’t need to change the file selection thingy to All Files. Just keep it at text document or whatever and put .cfg at the end of the filename.

  37. Soylent Robot responded on 09 Sep 2009 at 8:24 pm #

    Where did you find a Turbine game that lasts for 9996 minutes?

  38. This is not my real name responded on 09 Sep 2009 at 10:02 pm #

    The auto-reload is great if you’re a soldier, a scout (not with the FaN though-you lose 1 shell every time you don’t shoot), an engie, a demo or a medic but is a tad annoying when you’re a spy…interrutping the reload is not exactly as fast as just firing so yu lose 1/10 of a second and your screen is messed up for a bit.
    A really welcome change would be to be able to choose a custom cursor for every weapon in the game AND the autoreload feature for the classes you want.

  39. {VTX} Evolved responded on 10 Sep 2009 at 6:56 am #

    @This is not my real name

    You can do this right now!
    The CVAR for autoreload is cl_autoreload 1=enabled 0=disabled

    in your tf2\cfg folder you should see a .cfg for each class,
    they will be executed when you spawn as that class.

    In your spy.cfg add the line:
    cl_autoreload 0

    in your other class files add the line:
    cl_autoreload 1

    And that feature you desired is now implemented :)

  40. himmelstoss responded on 10 Sep 2009 at 12:59 pm #

    @soylent: Created my own server for it. I normally make games 10000 minutes long so it doesn’t change while I’m playing tr_airshot.

    @Evolved: While I haven’t had issues with auto-reload ever, that’s a pretty neat trick. Thanks for sharing. :)

  41. lawdy responded on 10 Sep 2009 at 3:01 pm #

    @Fips

    Agreed; not so much a problem if using rocket launchers or pipe bombs, but having, say, the Ambassador obscuring the screen after every shot had cost me a few kills.

  42. FlyingHat responded on 10 Sep 2009 at 4:50 pm #

    A lot of TF2 is doing the right action in the right moment. Fast weapon switch WILL save your superflous virtual life.

  43. God of Pie responded on 10 Sep 2009 at 9:07 pm #

    May I ask why anyone would ever have Fast Weapon Switch off? The game’s completely unplayable when it’s on!

  44. clubtheseals responded on 11 Sep 2009 at 12:24 am #

    I actually found fast switch to be rather annoying, so I have it disabled. Long live those of us with fast hands.

  45. FlyingHat responded on 11 Sep 2009 at 12:42 am #

    Heresy! Burn the heretic! Hang him by his cock!

  46. n00bie51 responded on 11 Sep 2009 at 5:38 am #

    clubtheseals, those who have fast hands and use fast switch live longer. :P

    The only way I could see it as annoying is if you use the scroll wheel to switch weapons, in which case, you are a noob. (:

  47. Angry_Squirrel responded on 11 Sep 2009 at 6:58 am #

    I agree with the anti-auto-reload sentiment. I find it quite distracting, ESPECIALLY as Soldier.

    It’s so easy just to know when to reload and when not to reload that it’s become second habit. When I end up firing all four rockets in battle and I see the auto-reloading starting from the 0 ammo count I know it’s time to start jumping around and dodging. Essentially, a state of “dodge to reload” mind activates when I see Soldier putting that rocket into his tube.

    Auto-reload destroys that balance of mind, causing more distractional harm through the auto-reloading than it does good.

  48. TF2Forum.com responded on 11 Sep 2009 at 6:58 am #

    Very nice of you to put all the useful binds and configs in one good and fun to read article. I <3 Ubercharged.net

  49. Skwart responded on 11 Sep 2009 at 7:29 am #

    I get around 5-20 fps (with HUGE lag spikes if mroe than 8 people are on the screen) :(
    How do you change how detailed tf2 is?

  50. wat responded on 11 Sep 2009 at 8:13 am #

    what about setting interp?
    its a pretty big thing especially with soldiers and demos

  51. The Competitive TF2 Guide : Team Fortress 2 (TF2) på Onlinegamer.se responded on 12 Sep 2009 at 8:31 pm #

    [...] Config/Settings [...]

  52. Pretz responded on 15 Sep 2009 at 1:07 pm #

    Hey awesome post! I’m wondering though, how did you change the health display from the right side of the screen to the left in your HUD?

  53. himmelstoss responded on 15 Sep 2009 at 7:00 pm #

    @Pretz: Several people have asked me about that. I’m going to post about it shortly.

  54. WeltEnSTurm responded on 16 Sep 2009 at 6:37 am #

    alias +sens “sensitivity 1″
    alias -sens “sensitivity 3″ –whatever you use normally
    bind shift +sens

  55. ubercharged.net – Competitive TF2, Part Eight: Configs/Settings » Games responded on 20 Sep 2009 at 1:23 am #

    [...] ubercharged.net – Competitive TF2, Part Eight: Configs/Settings [...]

  56. medwards responded on 24 Sep 2009 at 6:55 am #

    Advising people that its safe to turn off their AV while playing TF2 is pretty irresponsible. It should be more like “You can get away with turning off AV/firewall ***IF*** nobody else is on your network with Windows/Mac AND you’re not directly plugged into the internet”

  57. Grimm responded on 24 Sep 2009 at 1:57 pm #

    A small tip: Always have viewmodels on while playing Spy. If they are off, you won’t be able to see yourself cloaking, which is bad. (For most people, especially me (: )

  58. TEH UBERMENSCH responded on 28 Sep 2009 at 3:15 pm #

    @himmelstoss

    Could you give a link so i could use your HUD? I prefer it over the ones I’ve seen, but I’m too mentally challenged to make my own.

  59. ubercharged.net – It’s what inside that counts… responded on 14 Oct 2009 at 8:01 pm #

    [...] also worth nothing that out very own competitive TF2 guide noted that actually having lower settings can help, because it will prevent your computer flying out of the window in a rage-fest if your FPS suddenly [...]

  60. Regarding Fps responded on 21 Oct 2009 at 5:49 pm #

    generally speaking, for any FPS game or games that require decent fps to play, 30+ is acceptable. Higher fps allows for smoother movement of the mouse and the highest you should really play at is 90-100. any higher then those values and game glitches can occur regarding reloads, shooting etc. I run tf2 at 45 fps constant and im happy with that.

    Cheers

  61. Spike Himself responded on 21 Jan 2010 at 3:47 am #

    @medwards

    Anti-virus programs were created for people that have no idea what they are doing. It is perfectly safe to do whatever the heck you want on a computer without even having AV installed.

    The best anti-virus tool available is common sense. Fortunately for AV corporations, like mcaffee and norton, not many people posess this valuable asset.

  62. Shooter_ responded on 02 Mar 2010 at 12:20 am #

    how do i change the colour of my crosshair in my cfg????
    ty

  63. topgun98 responded on 28 Mar 2010 at 6:59 am #

    I get around 150-200 incombat with max settings. 300+ when faceing a wall.

  64. weiss responded on 22 May 2010 at 12:54 am #

    how do you move the stuff around in essobie’s HUD? and can you like disable some features like if I want to use the regular kill feed how do I do that?

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