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	<title>Comments on: Competitive TF2, Part Two: the Soldier</title>
	<atom:link href="http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/</link>
	<description>Tales of Team Fortress 2 pwnage and other hilarity</description>
	<lastBuildDate>Mon, 15 Mar 2010 13:48:34 -0500</lastBuildDate>
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		<title>By: ??? ?? ?????? Competitive TF2, ???? ?????: The Soldier &#171; Fortress Strategizer</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-47798</link>
		<dc:creator>??? ?? ?????? Competitive TF2, ???? ?????: The Soldier &#171; Fortress Strategizer</dc:creator>
		<pubDate>Sun, 10 Jan 2010 15:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-47798</guid>
		<description>[...] ?????????? ?????? [...]</description>
		<content:encoded><![CDATA[<p>[...] ?????????? ?????? [...]</p>
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		<title>By: DarkLord</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-47785</link>
		<dc:creator>DarkLord</dc:creator>
		<pubDate>Sun, 10 Jan 2010 10:20:44 +0000</pubDate>
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		<description>thanks. I found new things about solly. That will help me to be the best soldier in the world! :D</description>
		<content:encoded><![CDATA[<p>thanks. I found new things about solly. That will help me to be the best soldier in the world! <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: RhusRadicans</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-46847</link>
		<dc:creator>RhusRadicans</dc:creator>
		<pubDate>Wed, 30 Dec 2009 18:13:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-46847</guid>
		<description>How has the competetive community responed to the new soldier unlocks?  They seem to have done a better job of balancing the soldier unlocks that in the past.
I&#039;m especially iinterested in seeing what they think of the Direct Hit, as it seems to have been designed with an emphasis on accuracy and airshots in mind, something I imagine competetive teams focus a lot on.
The Buff Banner is more of a mixed bag.  Losing the shotgun would be a pretty serious burden by the looks of it but deploying mini-crits could seriously turn the tide of things.  Still, I guess it&#039;s too situational to really come into play.  Same goes for the gunboats, the loss of a shotgun outweighs the health-saving advantages (which pro soldiers have probably made up for by memorizing all of the health pack locations anyway)
The equalizer I guess is one of the &quot;straight upgrades&quot; like the axtinguisher; they&#039;re really isn&#039;t a reason not to use one.</description>
		<content:encoded><![CDATA[<p>How has the competetive community responed to the new soldier unlocks?  They seem to have done a better job of balancing the soldier unlocks that in the past.<br />
I&#8217;m especially iinterested in seeing what they think of the Direct Hit, as it seems to have been designed with an emphasis on accuracy and airshots in mind, something I imagine competetive teams focus a lot on.<br />
The Buff Banner is more of a mixed bag.  Losing the shotgun would be a pretty serious burden by the looks of it but deploying mini-crits could seriously turn the tide of things.  Still, I guess it&#8217;s too situational to really come into play.  Same goes for the gunboats, the loss of a shotgun outweighs the health-saving advantages (which pro soldiers have probably made up for by memorizing all of the health pack locations anyway)<br />
The equalizer I guess is one of the &#8220;straight upgrades&#8221; like the axtinguisher; they&#8217;re really isn&#8217;t a reason not to use one.</p>
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		<title>By: Un tf2 mas competitivo – parte 2 El Soldier &#187; Clan Telmex tf2 blog</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-35481</link>
		<dc:creator>Un tf2 mas competitivo – parte 2 El Soldier &#187; Clan Telmex tf2 blog</dc:creator>
		<pubDate>Mon, 28 Sep 2009 06:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-35481</guid>
		<description>[...] -clubtheseals Este articulo no fue escrito por mi, si no fue traducido por mi (gasparmx), en total lo hice para el mayor entendimiento de las masas. El articulo original puede ser encontrado aqui http://www.ubercharged.net/2009/08/09/comp&#8230;wo-the-soldier/ [...]</description>
		<content:encoded><![CDATA[<p>[...] -clubtheseals Este articulo no fue escrito por mi, si no fue traducido por mi (gasparmx), en total lo hice para el mayor entendimiento de las masas. El articulo original puede ser encontrado aqui <a href="http://www.ubercharged.net/2009/08/09/comp&#8230;wo-the-soldier/" rel="nofollow">http://www.ubercharged.net/2009/08/09/comp&#8230;wo-the-soldier/</a> [...]</p>
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		<title>By: gasparmx</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-35354</link>
		<dc:creator>gasparmx</dc:creator>
		<pubDate>Sun, 27 Sep 2009 01:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-35354</guid>
		<description>I will translate this article too to spanish http://foros.mexfrag.net/index.php?showtopic=2055</description>
		<content:encoded><![CDATA[<p>I will translate this article too to spanish <a href="http://foros.mexfrag.net/index.php?showtopic=2055" rel="nofollow">http://foros.mexfrag.net/index.php?showtopic=2055</a></p>
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		<title>By: himmelstoss</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-32485</link>
		<dc:creator>himmelstoss</dc:creator>
		<pubDate>Sun, 30 Aug 2009 21:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-32485</guid>
		<description>@Abjure: It&#039;s called Pricedown. The same one is used in GTA.</description>
		<content:encoded><![CDATA[<p>@Abjure: It&#8217;s called Pricedown. The same one is used in GTA.</p>
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		<title>By: Abjure</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-32481</link>
		<dc:creator>Abjure</dc:creator>
		<pubDate>Sun, 30 Aug 2009 21:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-32481</guid>
		<description>http://www.ubercharged.net/wp-content/uploads/2009/08/sollypic22-600x375.jpg

What font is that?</description>
		<content:encoded><![CDATA[<p><a href="http://www.ubercharged.net/wp-content/uploads/2009/08/sollypic22-600x375.jpg" rel="nofollow">http://www.ubercharged.net/wp-content/uploads/2009/08/sollypic22-600&#215;375.jpg</a></p>
<p>What font is that?</p>
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		<title>By: himmelstoss</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-32393</link>
		<dc:creator>himmelstoss</dc:creator>
		<pubDate>Sat, 29 Aug 2009 04:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-32393</guid>
		<description>@Jaeger:

You don&#039;t know what your mere presence has meant for my self-worth (and clubtheseals, too :3)

You bring up some great points. The competitive TF2 guide is running a bit longer than I&#039;d originally expected it, so there may be an eighth article in which I&#039;ll definitely give your comment a shoutout. Thanks! :)</description>
		<content:encoded><![CDATA[<p>@Jaeger:</p>
<p>You don&#8217;t know what your mere presence has meant for my self-worth (and clubtheseals, too :3)</p>
<p>You bring up some great points. The competitive TF2 guide is running a bit longer than I&#8217;d originally expected it, so there may be an eighth article in which I&#8217;ll definitely give your comment a shoutout. Thanks! <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Noobsolly</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-32383</link>
		<dc:creator>Noobsolly</dc:creator>
		<pubDate>Fri, 28 Aug 2009 21:15:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-32383</guid>
		<description>Huge thanks to you jaeger for thoses advices.</description>
		<content:encoded><![CDATA[<p>Huge thanks to you jaeger for thoses advices.</p>
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		<title>By: Jaeger</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-32147</link>
		<dc:creator>Jaeger</dc:creator>
		<pubDate>Sun, 23 Aug 2009 23:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-32147</guid>
		<description>When doing these &quot;long jumps&quot; it is important to control your height so as not to take fall damage. This is a common mistake I see inexperienced competitive soldiers making.

There is also another jump which I suppose you might call a short jump. These are fast, low 27 damage rocket dashes. These are useful for catching up with your team, blocking capture points, denying health packs to enemies, accessing health packs which require a rocket jump when low on life, and chasing down a fleeing opponent.

In competition a soldier is often limited by his ability to kill before having to reload. Almost invariably you will kill someone and be rushed by an enemy scout while you&#039;re weapons are empty. It is thus important to not overkill an enemy.

Make it a habit to use one rocket and one shotgun to kill unbuffed light classes and two rockets and a shotgun to kill unbuffed soldiers. After getting the kill with your shotgun switch back to your rocket launcher without reloading the shotgun until there is a lull in the action. A common mistake I see is for soldiers to only switch to their shotgun in desperate situations when they are caught without any rockets loaded. When switching from rocket launcher to shotgun make sure you press your key to switch to shotgun immediately after you fire your rocket, otherwise it will take too long to be able to shoot your shotgun and you might die or miss and easy kill shot while the enemy is recovering from the rocket hit.

Prefiring/spamming rockets at choke points or long range opponents is a common practice for soldiers and a good one. When doing this make sure to keep at least one rocket loaded to defend against unseen threats like scouts or spies.

Direct rockets do substantially more damage than splash rockets. When aiming at an enemy try to aim for the ground about a foot behind them. This will let you hit them directly and pop them up if you predict their movement correctly and if you miss slightly still give you good splash damage. A common mistake I see is people shooting rockets directly at the feet and allowing a mostly well-aimed rocket to fall just short of the enemy letting them get away with only splash damage taken instead of direct damage.

In general I try to fire one rocket and reload it before firing again if I&#039;m shooting at targets that I&#039;m not likely to immediately kill such as far away targets. You should note that a rocket finishes reloading before the animation of the reloading completes. Practice consistently firing one rocket as fast as possible after reloading it so you always have at least 3 ready for more immediate threats and opportunities.</description>
		<content:encoded><![CDATA[<p>When doing these &#8220;long jumps&#8221; it is important to control your height so as not to take fall damage. This is a common mistake I see inexperienced competitive soldiers making.</p>
<p>There is also another jump which I suppose you might call a short jump. These are fast, low 27 damage rocket dashes. These are useful for catching up with your team, blocking capture points, denying health packs to enemies, accessing health packs which require a rocket jump when low on life, and chasing down a fleeing opponent.</p>
<p>In competition a soldier is often limited by his ability to kill before having to reload. Almost invariably you will kill someone and be rushed by an enemy scout while you&#8217;re weapons are empty. It is thus important to not overkill an enemy.</p>
<p>Make it a habit to use one rocket and one shotgun to kill unbuffed light classes and two rockets and a shotgun to kill unbuffed soldiers. After getting the kill with your shotgun switch back to your rocket launcher without reloading the shotgun until there is a lull in the action. A common mistake I see is for soldiers to only switch to their shotgun in desperate situations when they are caught without any rockets loaded. When switching from rocket launcher to shotgun make sure you press your key to switch to shotgun immediately after you fire your rocket, otherwise it will take too long to be able to shoot your shotgun and you might die or miss and easy kill shot while the enemy is recovering from the rocket hit.</p>
<p>Prefiring/spamming rockets at choke points or long range opponents is a common practice for soldiers and a good one. When doing this make sure to keep at least one rocket loaded to defend against unseen threats like scouts or spies.</p>
<p>Direct rockets do substantially more damage than splash rockets. When aiming at an enemy try to aim for the ground about a foot behind them. This will let you hit them directly and pop them up if you predict their movement correctly and if you miss slightly still give you good splash damage. A common mistake I see is people shooting rockets directly at the feet and allowing a mostly well-aimed rocket to fall just short of the enemy letting them get away with only splash damage taken instead of direct damage.</p>
<p>In general I try to fire one rocket and reload it before firing again if I&#8217;m shooting at targets that I&#8217;m not likely to immediately kill such as far away targets. You should note that a rocket finishes reloading before the animation of the reloading completes. Practice consistently firing one rocket as fast as possible after reloading it so you always have at least 3 ready for more immediate threats and opportunities.</p>
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		<title>By: Team Fortress 2 - coldheat.de</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-31568</link>
		<dc:creator>Team Fortress 2 - coldheat.de</dc:creator>
		<pubDate>Thu, 13 Aug 2009 12:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-31568</guid>
		<description>[...] Jugg­ling is one of the more dif­fi­cult skills to learn as sol­dier. It requi­res pre­cise aim and good hand-eye coor­di­na­tion. Jugg­ling, at its sim­plest form, is firing a rocket at an enemy’s feet, so as to knock him into the air. Once in the air, the sol­dier should fire ano­ther rocket into the now air­borne enemy’s feet. It will likely kill him if the unfor­t­u­nate tar­get has low health. While this may not kill a sol­dier, demo­man, or pyro 100% of the time, there is a good chance he will die from fall damage. # [...]</description>
		<content:encoded><![CDATA[<p>[...] Jugg­ling is one of the more dif­fi­cult skills to learn as sol­dier. It requi­res pre­cise aim and good hand-eye coor­di­na­tion. Jugg­ling, at its sim­plest form, is firing a rocket at an enemy’s feet, so as to knock him into the air. Once in the air, the sol­dier should fire ano­ther rocket into the now air­borne enemy’s feet. It will likely kill him if the unfor­t­u­nate tar­get has low health. While this may not kill a sol­dier, demo­man, or pyro 100% of the time, there is a good chance he will die from fall damage. # [...]</p>
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		<title>By: Moose</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-31535</link>
		<dc:creator>Moose</dc:creator>
		<pubDate>Wed, 12 Aug 2009 21:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-31535</guid>
		<description>@ Gforce81

Soldier is actually considered to be underpowered when compared to Scout and Demoman. In competitive matches that is.</description>
		<content:encoded><![CDATA[<p>@ Gforce81</p>
<p>Soldier is actually considered to be underpowered when compared to Scout and Demoman. In competitive matches that is.</p>
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		<title>By: Hotpocket</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-31528</link>
		<dc:creator>Hotpocket</dc:creator>
		<pubDate>Wed, 12 Aug 2009 19:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-31528</guid>
		<description>I&#039;m really surprised that I know how to do a lot of this already. I suppose I should play competitively a bit more. Nice article.</description>
		<content:encoded><![CDATA[<p>I&#8217;m really surprised that I know how to do a lot of this already. I suppose I should play competitively a bit more. Nice article.</p>
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		<title>By: mm</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-31509</link>
		<dc:creator>mm</dc:creator>
		<pubDate>Wed, 12 Aug 2009 14:19:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-31509</guid>
		<description>Soldiers do have a counter-class and that is the sniper. I&#039;ve dropped hundreds of them with a well-placed headshot.</description>
		<content:encoded><![CDATA[<p>Soldiers do have a counter-class and that is the sniper. I&#8217;ve dropped hundreds of them with a well-placed headshot.</p>
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		<title>By: Raffle</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-31493</link>
		<dc:creator>Raffle</dc:creator>
		<pubDate>Wed, 12 Aug 2009 10:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-31493</guid>
		<description>BROOKLYN? Get that outta here. He&#039;s from Southie! (South Boston.)

Otherwise, very interesting article!</description>
		<content:encoded><![CDATA[<p>BROOKLYN? Get that outta here. He&#8217;s from Southie! (South Boston.)</p>
<p>Otherwise, very interesting article!</p>
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		<title>By: Taco Bueno</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-31475</link>
		<dc:creator>Taco Bueno</dc:creator>
		<pubDate>Wed, 12 Aug 2009 06:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-31475</guid>
		<description>btw the scout is from Boston</description>
		<content:encoded><![CDATA[<p>btw the scout is from Boston</p>
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		<title>By: Gforce81</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-31466</link>
		<dc:creator>Gforce81</dc:creator>
		<pubDate>Wed, 12 Aug 2009 04:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-31466</guid>
		<description>I have to say, nice job here Club. Very in depth and in focus. Great job with your article. On a side note not really related to the article; I think the Soldier is way overpowered. I dont play competetively, so I don&#039;t know if I have any right in saying this, especially here, but I greatly enjoy TF2, and Soldier continues to be my greatest frustration. I usually play Sniper or Pyro in a pinch, and I have extreme difficulty in subduing an enemy Soldier. I don&#039;t know. Just waying in my opinion.</description>
		<content:encoded><![CDATA[<p>I have to say, nice job here Club. Very in depth and in focus. Great job with your article. On a side note not really related to the article; I think the Soldier is way overpowered. I dont play competetively, so I don&#8217;t know if I have any right in saying this, especially here, but I greatly enjoy TF2, and Soldier continues to be my greatest frustration. I usually play Sniper or Pyro in a pinch, and I have extreme difficulty in subduing an enemy Soldier. I don&#8217;t know. Just waying in my opinion.</p>
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		<title>By: Tails</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-31463</link>
		<dc:creator>Tails</dc:creator>
		<pubDate>Wed, 12 Aug 2009 03:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-31463</guid>
		<description>Man competitive games sound so boring. Everyone with the same team is totally fun :D</description>
		<content:encoded><![CDATA[<p>Man competitive games sound so boring. Everyone with the same team is totally fun <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Lawlingbawl</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-31447</link>
		<dc:creator>Lawlingbawl</dc:creator>
		<pubDate>Tue, 11 Aug 2009 23:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-31447</guid>
		<description>Pricedown font? Really? That&#039;s gta/price is right font right there. I sperg out about such things</description>
		<content:encoded><![CDATA[<p>Pricedown font? Really? That&#8217;s gta/price is right font right there. I sperg out about such things</p>
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		<title>By: n00bie51</title>
		<link>http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/comment-page-1/#comment-31349</link>
		<dc:creator>n00bie51</dc:creator>
		<pubDate>Mon, 10 Aug 2009 06:04:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=8615#comment-31349</guid>
		<description>Basically, this was stuff I already knew; good job getting it down, club, I think you portrayed an accurate portrait of the competitive Soldier.</description>
		<content:encoded><![CDATA[<p>Basically, this was stuff I already knew; good job getting it down, club, I think you portrayed an accurate portrait of the competitive Soldier.</p>
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