Competitive TF2, Part Six: The Sniper
Well, part six of the competitive TF2 guide is here at last, and I can assure you that it is a heavy hitter. I’m going to be talking about my class of choice, the sniper.
Now, you may be saying to yourself, “But you never mentioned sniper in the list of commonly played competitive classes!” And you are certainly right, I didn’t. But the sniper is one of, if not the most commonly played utilities in competitive TF2.
The sniper is very straightforward at first glance, you shoot the heads of the other team, and they die. Simple, right? Not always. You have to keep in mind that in a competitive match, gameplay is incredibly dynamic. When half of the other team is flying around the map, as opposed to standing on the cart, the sniper’s job becomes exponentially tougher.
But this is what makes competitive snipers so interesting. They’ve adapted to hitting rapidly moving targets, even when they’re at close ranges. The greatest example of this that comes to mind is the TFC sniper guild Auto-Aim. They’ve since moved into TF2, and they are just as absurdly skilled.
When playing as a competitive sniper, one of your most important roles is to attempt to kill the enemy medic. With the medic down, you not only eliminate a source of health for the other team, but you also open up opportunities for your own team to push.
Remember, in order of importance, you should kill:
- Other snipers
- Medics
- Scouts
- Demomen
- Soldiers
- Other utilities
A good sniper can also effectively stop captures, as well as open up a point that is being guarded to capture. On the subject of opening points, the sniper’s SMG and sniper rifle are perfect for destroying stickies. Do not hesitate to destroy stickies if it will protect your team. It doesn’t matter if you waste a charged shot, a living medic is more valuable than a dead enemy.
On the subject of techniques, sniper is 90% aim, but there are some techniques which can make you more effective. The first technique, scanning, can greatly increase the speed with which you are able to land shots. Scanning consists of roughly aiming at head height while unscoped, so that when you do scope in, you have less fine aiming to do.
Though this is really personal preference, I tend to scope in for a full charge. Yes, this decreases the speed with which I shoot, but it also means that even if I barely hit the enemy medic or one of their scouts, that player is dead. Keep in mind that when it’s 6v6, every player counts. I’ve yet to meet a competitive player who has complained to me about a bodyshot, so blast away.
Again, personal preference, but it’s typically better if you turn off auto rescope. You should be planning shots wisely, and when you get pulled back into the scope, you put yourself at risk, by lowering your field of view. Now, while being able to rescope if you miss can be useful, it’s generally best if you just do it manually.
In regards to your field of vision, you should always set FOV to it’s maximum. This enables you to see more of the battle, and can even mean the difference between an enemy sniper seeing you, or you seeing him.
When on maps with long sightlines, such as Badlands or Gravelpit, use the openness of the area to your advantage. Use the space between you and your enemy as a trap. Because regardless of his skill, you’re more precise at long range. Lure him into an open space by retreating (it’s not important whether you fake this or not) and headshot him. You can also lure him into the rest of your team; either way he’s dead.
While having loads of empty space between your enemy and yourself may seem to make you a sitting duck, it also gives you an unobstructed view of him. In addition, also keep in mind that while the sniper is certainly very effective at long range, he is just as effective at medium range. When at a mid distance from your enemy, their heads are much easier to hit, give their relatively large size when scoped in.
Since sniper is all about aim, there isn’t much more that I haven’t covered in the way of techniques. But easy ways to improve your aim include downloading training maps like tr_walkway, or just playing the class. Playing competitive maps and sniping from near the front lines is far better for your sniping ability than being a WCS on 2fort. Practicing sniping on 5CP maps will give you a feel for the ebb and flow of action, and allow you to get used to the environment.
Aim is something that you have to work at gradually, and you shpuld adjust your mouse settings to whatever works for you. Some snipers play with a lower sensitivity. Personally, I play with my mouse set to 3600 DPI, with in-game sensitivity set to 5.
That should about cover it. You’re an assassin – precision elimination of key targets is your role. Taking down key enemy targets, specifically the medic will hugely help your team and justify your reason for existence.
Oh, and one last note – when you’re practicing sniper, keep a jar handy. Could save you from the terror of a bathroom break.
clubtheseals on August 31st 2009 in sniper, tactics, team fortress 2








































