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	<title>Comments on: Of Course I&#8217;m On Fire</title>
	<atom:link href="http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/</link>
	<description>Tales of Team Fortress 2 pwnage and other hilarity</description>
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		<title>By: Jeremy</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-31556</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Thu, 13 Aug 2009 05:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-31556</guid>
		<description>The spy is a tough class to play, mainly because it&#039;s so different from the others. It takes cunning, quick thought and the reflexes to go with it. You need the knowledge of your enemies positions, what they&#039;re doing, how much health they have, and what brand of cereal they had for breakfast.You need to have all this and more for a successful stab. Sure, it may be tough, and you may be killed often, but when you get that successful stab, and you hear your enemys&#039; shrill shrieks of pain, you will understand why the spy is my favorite class. Hard work for a nice fact; They never saw it coming.</description>
		<content:encoded><![CDATA[<p>The spy is a tough class to play, mainly because it&#8217;s so different from the others. It takes cunning, quick thought and the reflexes to go with it. You need the knowledge of your enemies positions, what they&#8217;re doing, how much health they have, and what brand of cereal they had for breakfast.You need to have all this and more for a successful stab. Sure, it may be tough, and you may be killed often, but when you get that successful stab, and you hear your enemys&#8217; shrill shrieks of pain, you will understand why the spy is my favorite class. Hard work for a nice fact; They never saw it coming.</p>
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		<title>By: Winter</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27891</link>
		<dc:creator>Winter</dc:creator>
		<pubDate>Fri, 12 Jun 2009 23:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27891</guid>
		<description>Dispenser, not sentry. Ahem.

I briefly confused myself.</description>
		<content:encoded><![CDATA[<p>Dispenser, not sentry. Ahem.</p>
<p>I briefly confused myself.</p>
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		<title>By: Winter</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27890</link>
		<dc:creator>Winter</dc:creator>
		<pubDate>Fri, 12 Jun 2009 23:00:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27890</guid>
		<description>Sorry! I&#039;ll try to restore the balance by giving out another spy tip. (Related to barrel-camping with the C&amp;D.)

Engies like to build their dispensers up against walls, because if they don&#039;t they&#039;re liable to get sentry-griefed (undisguise behind the dispenser). Often times they build their sentry &quot;parallel&quot; to the wall (so the wider side faces the wall, narrow sides do not) or in a corner. When they do this and it&#039;s too close to slide in behind it but not totally adjacent you can sit up on the sentry as a spy and be far enough back that you won&#039;t shimmer when people run up against it. If you have the normal watch you can stay there indefinitely, too--it&#039;s good for a stealthy recharge if the sentry is level 3!</description>
		<content:encoded><![CDATA[<p>Sorry! I&#8217;ll try to restore the balance by giving out another spy tip. (Related to barrel-camping with the C&amp;D.)</p>
<p>Engies like to build their dispensers up against walls, because if they don&#8217;t they&#8217;re liable to get sentry-griefed (undisguise behind the dispenser). Often times they build their sentry &#8220;parallel&#8221; to the wall (so the wider side faces the wall, narrow sides do not) or in a corner. When they do this and it&#8217;s too close to slide in behind it but not totally adjacent you can sit up on the sentry as a spy and be far enough back that you won&#8217;t shimmer when people run up against it. If you have the normal watch you can stay there indefinitely, too&#8211;it&#8217;s good for a stealthy recharge if the sentry is level 3!</p>
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		<title>By: Flaske</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27545</link>
		<dc:creator>Flaske</dc:creator>
		<pubDate>Mon, 08 Jun 2009 14:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27545</guid>
		<description>Winter, damn it! you had to say it! now some pyro is gonna read it and soon we&#039;re back to square one. Also, people dont bump into us on barrels ;)</description>
		<content:encoded><![CDATA[<p>Winter, damn it! you had to say it! now some pyro is gonna read it and soon we&#8217;re back to square one. Also, people dont bump into us on barrels <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Matt</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27537</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 08 Jun 2009 11:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27537</guid>
		<description>Oh, one more thing. Doing some informal tests on youtube, I&#039;ve determined some cloak distance ratios, for cloak and dagger versus invisibility watch:

running with the normal watch gets you twice as far as running with C&amp;D, BUT, if you&#039;re willing to sacrifice some speed, you can go twice as far as the normal watch by simply crouching and using cloak and dagger. Yes folks, it&#039;s true. Crouching triples the C&amp;D cloak time, so long as you&#039;re not in a hurry.</description>
		<content:encoded><![CDATA[<p>Oh, one more thing. Doing some informal tests on youtube, I&#8217;ve determined some cloak distance ratios, for cloak and dagger versus invisibility watch:</p>
<p>running with the normal watch gets you twice as far as running with C&amp;D, BUT, if you&#8217;re willing to sacrifice some speed, you can go twice as far as the normal watch by simply crouching and using cloak and dagger. Yes folks, it&#8217;s true. Crouching triples the C&amp;D cloak time, so long as you&#8217;re not in a hurry.</p>
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		<title>By: Matt</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27536</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 08 Jun 2009 11:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27536</guid>
		<description>QFT a million times...
I was worried that it wasn&#039;t just bad luck, that this only happened to me, because I was a bad spy. But now I know shit happens universally, and I can spy, free of guilt that I&#039;m not helping the team!</description>
		<content:encoded><![CDATA[<p>QFT a million times&#8230;<br />
I was worried that it wasn&#8217;t just bad luck, that this only happened to me, because I was a bad spy. But now I know shit happens universally, and I can spy, free of guilt that I&#8217;m not helping the team!</p>
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		<title>By: gelugon2105</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27527</link>
		<dc:creator>gelugon2105</dc:creator>
		<pubDate>Mon, 08 Jun 2009 06:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27527</guid>
		<description>You give up too easily.</description>
		<content:encoded><![CDATA[<p>You give up too easily.</p>
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		<title>By: BJ Blazkowicz</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27510</link>
		<dc:creator>BJ Blazkowicz</dc:creator>
		<pubDate>Mon, 08 Jun 2009 01:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27510</guid>
		<description>I&#039;ve gotten used to it. With 150 hours as spy, it&#039;s kind of second nature now.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve gotten used to it. With 150 hours as spy, it&#8217;s kind of second nature now.</p>
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		<title>By: Lord Grey</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27492</link>
		<dc:creator>Lord Grey</dc:creator>
		<pubDate>Sun, 07 Jun 2009 18:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27492</guid>
		<description>amen goofball... amen</description>
		<content:encoded><![CDATA[<p>amen goofball&#8230; amen</p>
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		<title>By: Secret Agent Clank!</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27482</link>
		<dc:creator>Secret Agent Clank!</dc:creator>
		<pubDate>Sun, 07 Jun 2009 15:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27482</guid>
		<description>@Anonymous (1 comment above):

Ahh, but what about Turbine? =D</description>
		<content:encoded><![CDATA[<p>@Anonymous (1 comment above):</p>
<p>Ahh, but what about Turbine? =D</p>
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		<title>By: Winter</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27463</link>
		<dc:creator>Winter</dc:creator>
		<pubDate>Sun, 07 Jun 2009 10:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27463</guid>
		<description>The thing about the C&amp;D is that you should think VERTICALLY. Since you can sit cloaked forever you need to find a safe place to hide. Most people think this is corners, but when you&#039;re invisible a corner gives much less protection than you would think (especially since everyone hides in corners, particularly with the original watch, so they get checked). Instead, find something to stand on. Dispensers, boxes, crates, barrels, rocks, anything really. I&#039;ve had pyros run around flaming everything... and totally miss me because they&#039;re only flaming ground level. (PYROS: this is not a hint. Please continue thinking two dimensionally.)

Anyway, that&#039;s not a guarantee. Spy is the only class where you can play PERFECTLY--do your job, get everything right, etc--and still end up dead last on the scoreboard.

Of course, some people are cheating scum too. I just got done playing a game (or rather, i quit because there&#039;s no point) where an enemy pyro could obviously see me while cloaked. Every time i got anywhere NEAR their base he&#039;d run over, flame me, then run back to guarding his post. Sigh.</description>
		<content:encoded><![CDATA[<p>The thing about the C&amp;D is that you should think VERTICALLY. Since you can sit cloaked forever you need to find a safe place to hide. Most people think this is corners, but when you&#8217;re invisible a corner gives much less protection than you would think (especially since everyone hides in corners, particularly with the original watch, so they get checked). Instead, find something to stand on. Dispensers, boxes, crates, barrels, rocks, anything really. I&#8217;ve had pyros run around flaming everything&#8230; and totally miss me because they&#8217;re only flaming ground level. (PYROS: this is not a hint. Please continue thinking two dimensionally.)</p>
<p>Anyway, that&#8217;s not a guarantee. Spy is the only class where you can play PERFECTLY&#8211;do your job, get everything right, etc&#8211;and still end up dead last on the scoreboard.</p>
<p>Of course, some people are cheating scum too. I just got done playing a game (or rather, i quit because there&#8217;s no point) where an enemy pyro could obviously see me while cloaked. Every time i got anywhere NEAR their base he&#8217;d run over, flame me, then run back to guarding his post. Sigh.</p>
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		<title>By: Anonymous</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27427</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 06 Jun 2009 21:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27427</guid>
		<description>This is why the Cloak &amp; Dagger isn&#039;t as good as every Pyro reroller thinks. A spy stupid enough to stand still in any location is inviting an easy kill from some random bump. Plus maps have plentiful ammo packs, an original watch user already has infinite cloak(excluding poorly designed Custom maps). So far, the only use where C&amp;D outdoes Baseline is in 2Fort, for camping the sniper deck. 

Along with the most recent nerf to the Deadringer, the only good changes to the spy this update is the Ambassador, Disguise changes and enemy teleporter use. 

In true Valve fashion, they were also kind enough to throw in 2 anti spy unlocks to Sniper, and bring in another backstab system that is buggy as hell.</description>
		<content:encoded><![CDATA[<p>This is why the Cloak &amp; Dagger isn&#8217;t as good as every Pyro reroller thinks. A spy stupid enough to stand still in any location is inviting an easy kill from some random bump. Plus maps have plentiful ammo packs, an original watch user already has infinite cloak(excluding poorly designed Custom maps). So far, the only use where C&amp;D outdoes Baseline is in 2Fort, for camping the sniper deck. </p>
<p>Along with the most recent nerf to the Deadringer, the only good changes to the spy this update is the Ambassador, Disguise changes and enemy teleporter use. </p>
<p>In true Valve fashion, they were also kind enough to throw in 2 anti spy unlocks to Sniper, and bring in another backstab system that is buggy as hell.</p>
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		<title>By: Metal_Link</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27409</link>
		<dc:creator>Metal_Link</dc:creator>
		<pubDate>Sat, 06 Jun 2009 16:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27409</guid>
		<description>Ever see those Spy frag videos? I gotta wonder how long it took that person to come up with a large enough amount of frags to fill in a time period long enough to warrant a video. And then, wonder how many times they&#039;ve failed.

I have vast amounts of respect for anyone who takes that much punishment, and still continues playing the class with one of the steepest learning curves. ((Don&#039;t forget that the Demoman literally has learning curves, or arcs.))</description>
		<content:encoded><![CDATA[<p>Ever see those Spy frag videos? I gotta wonder how long it took that person to come up with a large enough amount of frags to fill in a time period long enough to warrant a video. And then, wonder how many times they&#8217;ve failed.</p>
<p>I have vast amounts of respect for anyone who takes that much punishment, and still continues playing the class with one of the steepest learning curves. ((Don&#8217;t forget that the Demoman literally has learning curves, or arcs.))</p>
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		<title>By: Teris Cartung</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27407</link>
		<dc:creator>Teris Cartung</dc:creator>
		<pubDate>Sat, 06 Jun 2009 15:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27407</guid>
		<description>I totally agree with kanodin, that&#039;s one of the luxuries of the C&amp;D - you can dodge randomly moving people.  Watch anyone with a gun, and don&#039;t let them point it at you, it&#039;s simple as that.  Obviously there will be a few accidents here and there, &#039;cause people aren&#039;t totally predictable, but if you&#039;re observant, you&#039;ll find that you can avoid most &quot;random&quot; incidents just by sidestepping a bit.

As for running into people, well...that&#039;s an artifact left over from using the normal cloak.  See, with the C&amp;D you have effectively infinite cloak, so you aren&#039;t bound to the old way of cutting corners short everywhere you go.  You can go wide now, and watch for people coming around the bend.  Then you&#039;re limited only by your caution, and the probability of a cloaked enemy spy awkwardly bumping into you as you pass through a doorway.

The last thing I&#039;d say is don&#039;t feel as if you have to hide in corners.  If you&#039;re confident in your ability to dodge incoming players, you can sit in the middle of a room just fine.  Saves you from spychecking pyros too, often enough - they tend to check corners, hallways, and doorways the most.  Stay away from those if someone&#039;s suspicious and you might stand a better chance.

I think you&#039;ll find with a little practice you can cut down on frustrating deaths by a huge margin.  Just be patient, and don&#039;t try to rush yourself through.</description>
		<content:encoded><![CDATA[<p>I totally agree with kanodin, that&#8217;s one of the luxuries of the C&amp;D &#8211; you can dodge randomly moving people.  Watch anyone with a gun, and don&#8217;t let them point it at you, it&#8217;s simple as that.  Obviously there will be a few accidents here and there, &#8217;cause people aren&#8217;t totally predictable, but if you&#8217;re observant, you&#8217;ll find that you can avoid most &#8220;random&#8221; incidents just by sidestepping a bit.</p>
<p>As for running into people, well&#8230;that&#8217;s an artifact left over from using the normal cloak.  See, with the C&amp;D you have effectively infinite cloak, so you aren&#8217;t bound to the old way of cutting corners short everywhere you go.  You can go wide now, and watch for people coming around the bend.  Then you&#8217;re limited only by your caution, and the probability of a cloaked enemy spy awkwardly bumping into you as you pass through a doorway.</p>
<p>The last thing I&#8217;d say is don&#8217;t feel as if you have to hide in corners.  If you&#8217;re confident in your ability to dodge incoming players, you can sit in the middle of a room just fine.  Saves you from spychecking pyros too, often enough &#8211; they tend to check corners, hallways, and doorways the most.  Stay away from those if someone&#8217;s suspicious and you might stand a better chance.</p>
<p>I think you&#8217;ll find with a little practice you can cut down on frustrating deaths by a huge margin.  Just be patient, and don&#8217;t try to rush yourself through.</p>
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		<title>By: kanodin</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27403</link>
		<dc:creator>kanodin</dc:creator>
		<pubDate>Sat, 06 Jun 2009 15:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27403</guid>
		<description>I might be able to help lessen these problems, a little. When using the cloak and dagger pay attention to everything around you, you have the time to spend watching while recharging anyway. If anyone on the enemy team, anyone at all, starts coming near you, you move. You should probably do the same about your own teammates actually.

This isn&#039;t foolproof of course, random spam can still hit you and if your low on cloak ya might not get far enough away, but it should atleast save you from having them walk into/shoot where you are  once in a while.</description>
		<content:encoded><![CDATA[<p>I might be able to help lessen these problems, a little. When using the cloak and dagger pay attention to everything around you, you have the time to spend watching while recharging anyway. If anyone on the enemy team, anyone at all, starts coming near you, you move. You should probably do the same about your own teammates actually.</p>
<p>This isn&#8217;t foolproof of course, random spam can still hit you and if your low on cloak ya might not get far enough away, but it should atleast save you from having them walk into/shoot where you are  once in a while.</p>
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		<title>By: lol</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27385</link>
		<dc:creator>lol</dc:creator>
		<pubDate>Sat, 06 Jun 2009 09:33:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27385</guid>
		<description>Which is why you should use the dead ringer, on fire? Run away from flaming range and activate watch. Crits? 5 damage for you.

It&#039;s just that you&#039;ll have to desperately scramble for hiding spots again D:</description>
		<content:encoded><![CDATA[<p>Which is why you should use the dead ringer, on fire? Run away from flaming range and activate watch. Crits? 5 damage for you.</p>
<p>It&#8217;s just that you&#8217;ll have to desperately scramble for hiding spots again D:</p>
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		<title>By: Ohrice</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27373</link>
		<dc:creator>Ohrice</dc:creator>
		<pubDate>Sat, 06 Jun 2009 05:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27373</guid>
		<description>I play Spy first every time I start up TF2. Even though I&#039;m not good at it, it&#039;s one of those classes where the reward is so great, that you&#039;re willing to stick with it for as long as possible.

It&#039;s really hard to drop ;)</description>
		<content:encoded><![CDATA[<p>I play Spy first every time I start up TF2. Even though I&#8217;m not good at it, it&#8217;s one of those classes where the reward is so great, that you&#8217;re willing to stick with it for as long as possible.</p>
<p>It&#8217;s really hard to drop <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: 3</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27372</link>
		<dc:creator>3</dc:creator>
		<pubDate>Sat, 06 Jun 2009 05:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27372</guid>
		<description>Despite you spies&#039; dismay, I find it hilarious when I randomly puff fire into empty space to suddenly see a flaming cloaked spy running for his life..</description>
		<content:encoded><![CDATA[<p>Despite you spies&#8217; dismay, I find it hilarious when I randomly puff fire into empty space to suddenly see a flaming cloaked spy running for his life..</p>
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		<title>By: Spydra</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27371</link>
		<dc:creator>Spydra</dc:creator>
		<pubDate>Sat, 06 Jun 2009 05:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27371</guid>
		<description>Yeah that&#039;s why I stick to playing Scout. As long as people aren&#039;t working as a team, I&#039;ll always win :D

But yes, it&#039;s quite agreeable that even the most skilled spies will be killed repetitively by skill-less pyros, probably numerous times per map.</description>
		<content:encoded><![CDATA[<p>Yeah that&#8217;s why I stick to playing Scout. As long as people aren&#8217;t working as a team, I&#8217;ll always win <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>But yes, it&#8217;s quite agreeable that even the most skilled spies will be killed repetitively by skill-less pyros, probably numerous times per map.</p>
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		<title>By: Himmelstoss</title>
		<link>http://www.ubercharged.net/2009/06/06/of-course-im-on-fire/comment-page-1/#comment-27369</link>
		<dc:creator>Himmelstoss</dc:creator>
		<pubDate>Sat, 06 Jun 2009 05:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=7779#comment-27369</guid>
		<description>I still think the awesomeness of nailing an overhead stab or a couple chainstabs beats all the frustration of playing spy. I&#039;m not as good any more, but I used to be fairly good at spy. Once you pick up the class, it&#039;s hard to drop.</description>
		<content:encoded><![CDATA[<p>I still think the awesomeness of nailing an overhead stab or a couple chainstabs beats all the frustration of playing spy. I&#8217;m not as good any more, but I used to be fairly good at spy. Once you pick up the class, it&#8217;s hard to drop.</p>
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