The Bitter War: Pyros Vs. Spectators
For many a year, the Pyros and Spectators had an uneasy truce. They each had their reasons for hating the other.
The Pyro clan could not stand the way Spectators were invisible, like spies.
Spectators were angered by how versatile a pyro was, which would intrude on other classes’ abilities.
The strife only grew as time went on. Specs began making faces at the pyro they would follow (Despite the inability of anyone to see it), and in return, pyros would spam flame, forcing the spectators to turn down their settings.
Then Came the Update.
The Pyros, armed with new weapons and 50 more health, declared war on the Spectators in the only battlefield that could support this massive war: Insta-spawn.
Note: This is a re-creation of the war. To be used for educational purposes only.
Spectators fled for their lives, unable to combat the new pyro scourge that was wiping out their population faster than anything they have seen before. They quickly found solace in the protection of wary server admins, who cut a deal with the pyro leaders. They would give up the war against Spectators, as long as any pyro could move an annoying Spectator away by using the airblast. The spectators were still unhappy. And after many years in development, it was finally finished.
Project Cocoon
In short: Spectators had developed “Shells” of TF2 classes that were immune to flame, and did not have the Friendly-Fire protection system built in. It was time for revenge, on the same ground they had once been persecuted upon.
This is one of many videos shown by the Spectators at this time to scare off other classes. Still, their main goal was the pyro.
The reign of terror ended once the pyros were able to figure out that the Spectators were simply hiding in shells that could be broken open with the axe or shotgun. Many thousands of Pyros had died during Project Cocoon, and many leading pyro scholars have declared it “Thh wrrtht hvhnt tr hvhr rccur tr thh pr-ro phrplh.”
Today:
They have once again reached a truce on common ground. Sure, there are small pockets of Pyros who believe that spectators are still out to get them, but their actions only amount to a couple of airblasted spectators. And, every couple of months, there’s a story in the news about how some Project Cocoon scientists are trying to remove the pyro infestation. However, all of this amounts to nothing compared to the new threat:
Nemesis Teleporters.
(And for all you guys wondering about the poems: Sorry about it, as soon as the server gets settled I’ll get working)

Sheepshifter responded on 08 May 2009 at 8:04 am #
I was a translator in that war. Had to become fluent in MMRPH and *SPECTATOR* in just a week.
Anonymous responded on 08 May 2009 at 8:12 am #
So, how do you make a teleporter your nemesis?
Paper Shadow responded on 08 May 2009 at 8:12 am #
You haven’t even been playing the game for that long Sheep… :/
bacon responded on 08 May 2009 at 8:34 am #
I think you need to post some warning about the hilarious nature of your videos ahead of time. It’s not easy to explain to coworkers why entering an invoice made me burst out laughing.
Corodan responded on 08 May 2009 at 8:59 am #
That’s one nasty teleporter.
chopsoy responded on 08 May 2009 at 8:59 am #
I think what you do is get telefragged thrice.
hr.morgaes responded on 08 May 2009 at 9:19 am #
But it was his own team’s tele
Paper Shadow responded on 08 May 2009 at 9:55 am #
Derek: We don’t appreciate that kind of language on these pages. Apologise to the furry before asses get kicked…
Zanpa responded on 08 May 2009 at 10:21 am #
A friend got dominated by his own rockets as a Soldier. the nemesis sign was above his rocket launcher in view model, and whenever he fired a rocket, the nemesis symbol flew above it.
Just a graphical glitch.
Mongrel Warfare responded on 08 May 2009 at 11:11 am #
How you can dominate yourself…
Himmelstoss responded on 08 May 2009 at 2:03 pm #
@Mongrel: “Just a graphical glitch.”
nineteen responded on 08 May 2009 at 2:16 pm #
@Mongrel & Himmel
1: fire rocket
2: step on teleporter
3: emerge in line of fire of own rocket
(requires a pretty long corridor)
Anonymous responded on 08 May 2009 at 4:38 pm #
You forgot to mention those Spectators who have made their shells of pyros, being neutral instigators to the RED and BLU alliances. http://www.youtube.com/watch?v=ua5a0y4yT0g <==== go there to see a victory at the hands of one of the Spectator Pyros.
Eygen responded on 09 May 2009 at 2:15 am #
aha yeah I saw both of these bugs. At one point, I got killed by a pyro taunt and then again and it was pretty funny
The teleporter nemesis is reaaally weird. I had that one time too, but the strange thing is that BOTH the entrance AND the exit are my nemeses. Also I got dominated by a FRIENDLY medic one time….it didn’t say that in the kills but he had the boxing gloves thingy…really weird.
Sarda responded on 09 May 2009 at 8:45 am #
I wish that valve hadn’t taken out that you could hadouken spectators. What exactly was the problem with it?
KataKlipse responded on 10 May 2009 at 5:15 pm #
I just saw another spectator glitch happen today. On a KTF (Keep the flag) map a spectator picked up the intel. Sorry I don’t have a vid or screen caps.
NotPigeon responded on 11 May 2009 at 12:46 am #
@KataKlipse:
I believe that was the Unassigned glitch. With it, you can capture the intel, except you never pick it up; you just stand there and it spams ‘[name] has picked up the intelligence’ and ‘[name] has captured the intelligence’ in the kill notification thing.
Can you still AB spectators?