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	<title>Comments on: A Look at TF2’s Soon to Be Used Content; Part 2.5</title>
	<atom:link href="http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/</link>
	<description>Tales of Team Fortress 2 pwnage and other hilarity</description>
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		<title>By: Need More For...</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-3/#comment-32291</link>
		<dc:creator>Need More For...</dc:creator>
		<pubDate>Wed, 26 Aug 2009 20:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-32291</guid>
		<description>I would just like to see the poor demoman and the soldier finally get something, every other class has gotten an update so far... so hopefully the next one will be these two!

and grenades... nope, dont need em or want em...</description>
		<content:encoded><![CDATA[<p>I would just like to see the poor demoman and the soldier finally get something, every other class has gotten an update so far&#8230; so hopefully the next one will be these two!</p>
<p>and grenades&#8230; nope, dont need em or want em&#8230;</p>
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		<title>By: Cdn_bacon2</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-3/#comment-25862</link>
		<dc:creator>Cdn_bacon2</dc:creator>
		<pubDate>Fri, 22 May 2009 01:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-25862</guid>
		<description>The Double Update Will Most-Likely Make Up For A Crappy Scout Update, Scout Is my Favorite Class, Not MY Best, But MY Favortie</description>
		<content:encoded><![CDATA[<p>The Double Update Will Most-Likely Make Up For A Crappy Scout Update, Scout Is my Favorite Class, Not MY Best, But MY Favortie</p>
]]></content:encoded>
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	<item>
		<title>By: The future of TF2 revealed &#124; ubercharged.net</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-3/#comment-24033</link>
		<dc:creator>The future of TF2 revealed &#124; ubercharged.net</dc:creator>
		<pubDate>Sat, 02 May 2009 06:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-24033</guid>
		<description>[...] right. To be honest, I&#8217;m quite looking forward to seeing where this will go - the idea of a Demoman with an Afro is way too tempting for [...]</description>
		<content:encoded><![CDATA[<p>[...] right. To be honest, I&#8217;m quite looking forward to seeing where this will go &#8211; the idea of a Demoman with an Afro is way too tempting for [...]</p>
]]></content:encoded>
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		<title>By: A shrubbery!</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-3/#comment-23833</link>
		<dc:creator>A shrubbery!</dc:creator>
		<pubDate>Tue, 28 Apr 2009 21:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23833</guid>
		<description>I hope that the hats are just to make you look different, because the last thing i need is every idiot in the forums complaining, ruining my game</description>
		<content:encoded><![CDATA[<p>I hope that the hats are just to make you look different, because the last thing i need is every idiot in the forums complaining, ruining my game</p>
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		<title>By: C:13241 &#187; Podcast 17</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-3/#comment-23781</link>
		<dc:creator>C:13241 &#187; Podcast 17</dc:creator>
		<pubDate>Tue, 28 Apr 2009 03:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23781</guid>
		<description>[...] TF2 Soon to be Used Content           // select all A nodes with class &quot;player&quot; and make them playabel with Flowplayer $f(&quot;a.player&quot;, &quot;http://www.podcast17.com/streamtest/flowplayer/flowplayer-3.0.5.swf&quot;, { clip: { baseUrl: &#039;http://www.podcast17.com/getshow/stream/&#039;, autoPlay: false }, // disable controls from each player plugins: { controls: { // location of the plugin url: &#039;http://www.podcast17.com/streamtest/flowplayer/flowplayer.controls-3.0.3.swf&#039;, // styling properties (can be applied to all plugins) background: &#039;#999 none no-repeat 3px 6px&#039;, backgroundGradient: &#039;low&#039;, // controlbar specific settings timeColor: &#039;#ffffff&#039;, autohide: &#039;always&#039;, mute: false, fullscreen: false } } }); [...]</description>
		<content:encoded><![CDATA[<p>[...] TF2 Soon to be Used Content           // select all A nodes with class &#8220;player&#8221; and make them playabel with Flowplayer $f(&#8221;a.player&#8221;, &#8220;http://www.podcast17.com/streamtest/flowplayer/flowplayer-3.0.5.swf&#8221;, { clip: { baseUrl: &#8216;http://www.podcast17.com/getshow/stream/&#8217;, autoPlay: false }, // disable controls from each player plugins: { controls: { // location of the plugin url: &#8216;http://www.podcast17.com/streamtest/flowplayer/flowplayer.controls-3.0.3.swf&#8217;, // styling properties (can be applied to all plugins) background: &#8216;#999 none no-repeat 3px 6px&#8217;, backgroundGradient: &#8216;low&#8217;, // controlbar specific settings timeColor: &#8216;#ffffff&#8217;, autohide: &#8216;always&#8217;, mute: false, fullscreen: false } } }); [...]</p>
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		<title>By: xadavid</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-3/#comment-23627</link>
		<dc:creator>xadavid</dc:creator>
		<pubDate>Sun, 26 Apr 2009 07:22:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23627</guid>
		<description>If they add rpg into this, it might as well be team fortress THREE.
And lets hope those &quot;GRENADES&quot; were the demoman&#039;s  D:</description>
		<content:encoded><![CDATA[<p>If they add rpg into this, it might as well be team fortress THREE.<br />
And lets hope those &#8220;GRENADES&#8221; were the demoman&#8217;s  D:</p>
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		<title>By: ?GCF?????????TW-Fortress</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-3/#comment-23506</link>
		<dc:creator>?GCF?????????TW-Fortress</dc:creator>
		<pubDate>Fri, 24 Apr 2009 19:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23506</guid>
		<description>[...] ?GCF????????  ?? ? Kurocat ? 2009/04/25 ? TW-Fortress News.        ???Dracula Guy?? http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/ [...]</description>
		<content:encoded><![CDATA[<p>[...] ?GCF????????  ?? ? Kurocat ? 2009/04/25 ? TW-Fortress News.        ???Dracula Guy?? <a href="http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/" rel="nofollow">http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/</a> [...]</p>
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		<title>By: Dethbat</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-3/#comment-23490</link>
		<dc:creator>Dethbat</dc:creator>
		<pubDate>Fri, 24 Apr 2009 14:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23490</guid>
		<description>“TF_Unique_Headgear_Demoman”        ”Fro”
inb4 Pulp Fiction micspams 24/7?</description>
		<content:encoded><![CDATA[<p>“TF_Unique_Headgear_Demoman”        ”Fro”<br />
inb4 Pulp Fiction micspams 24/7?</p>
]]></content:encoded>
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		<title>By: Jammers</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-3/#comment-23387</link>
		<dc:creator>Jammers</dc:creator>
		<pubDate>Thu, 23 Apr 2009 14:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23387</guid>
		<description>I&#039;m just gonna wait for the tf2blog post.

It could be an epic troll, you know :P</description>
		<content:encoded><![CDATA[<p>I&#8217;m just gonna wait for the tf2blog post.</p>
<p>It could be an epic troll, you know <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Coming Second</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-3/#comment-23352</link>
		<dc:creator>Coming Second</dc:creator>
		<pubDate>Thu, 23 Apr 2009 04:30:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23352</guid>
		<description>Here is Valve&#039;s thinking, and what is actually going to happen.

A lot of people don&#039;t like the achievements = unlockables thing.  That has been made clear by the community.  The main difficulty is that it punishes casuals who just want to try out the new toys and don&#039;t see why they have to put in a lot of grinding for sidegrades.  There has been quite a lot of achievement hacking, as demonstrated by recent TF2blog entries, and obviously Valve want to find a solution where people don&#039;t feel the need to do this and they don&#039;t feel the need to hand out punishments.

However, Valve don&#039;t want to abandon the idea completely because a) they&#039;re already committed to achievements and b) they want people to keep playing the game over a period of time.  

Their solution? When you kill somebody carrying an unlockable, you can pick it up and put it in your backpack, providing you&#039;re willing to part with your old gun.  How exactly they&#039;ll manage this concept I don&#039;t know.  My guess is that if you DO decide to go with the unlockable, you&#039;re stuck with it for as long as it takes for you to kill somebody carrying your old weapon.  When you get the requisite number of achievements, you&#039;ll simply get the option to switch between them freely.

The &quot;+1&quot; stuff I don&#039;t know for sure about, but I&#039;ll hazard a guess.  Now they&#039;ve battened crits all the way down, they&#039;re looking for new ways to give positive feedback to players who do well.  So let&#039;s say you kill a bunch of guys and capture a point: waddaya know! Your level 1 Stickie Launcher is now level 2, with an clip of 9 instead of 8.  It lasts for as long as you stay alive: the beauty of course being, the guy who had the nouse to kill you has the chance to pick up your powered up weapon.  Again, how this will work I&#039;m not sure.  In this instance, perhaps if you&#039;re a Demo yourself you can immediately pick it up, and if you&#039;re something else you can stow it in your inventory to use in the next life you decide to roll Demo? Who knows.

Course, I could be completely wrong.  Maybe they&#039;re just going to turn it into World of Fortress 2.  Shining Rocket Launcher of Justice +7.  I&#039;d probably still play it.  Exciting times, gentlemen.</description>
		<content:encoded><![CDATA[<p>Here is Valve&#8217;s thinking, and what is actually going to happen.</p>
<p>A lot of people don&#8217;t like the achievements = unlockables thing.  That has been made clear by the community.  The main difficulty is that it punishes casuals who just want to try out the new toys and don&#8217;t see why they have to put in a lot of grinding for sidegrades.  There has been quite a lot of achievement hacking, as demonstrated by recent TF2blog entries, and obviously Valve want to find a solution where people don&#8217;t feel the need to do this and they don&#8217;t feel the need to hand out punishments.</p>
<p>However, Valve don&#8217;t want to abandon the idea completely because a) they&#8217;re already committed to achievements and b) they want people to keep playing the game over a period of time.  </p>
<p>Their solution? When you kill somebody carrying an unlockable, you can pick it up and put it in your backpack, providing you&#8217;re willing to part with your old gun.  How exactly they&#8217;ll manage this concept I don&#8217;t know.  My guess is that if you DO decide to go with the unlockable, you&#8217;re stuck with it for as long as it takes for you to kill somebody carrying your old weapon.  When you get the requisite number of achievements, you&#8217;ll simply get the option to switch between them freely.</p>
<p>The &#8220;+1&#8243; stuff I don&#8217;t know for sure about, but I&#8217;ll hazard a guess.  Now they&#8217;ve battened crits all the way down, they&#8217;re looking for new ways to give positive feedback to players who do well.  So let&#8217;s say you kill a bunch of guys and capture a point: waddaya know! Your level 1 Stickie Launcher is now level 2, with an clip of 9 instead of 8.  It lasts for as long as you stay alive: the beauty of course being, the guy who had the nouse to kill you has the chance to pick up your powered up weapon.  Again, how this will work I&#8217;m not sure.  In this instance, perhaps if you&#8217;re a Demo yourself you can immediately pick it up, and if you&#8217;re something else you can stow it in your inventory to use in the next life you decide to roll Demo? Who knows.</p>
<p>Course, I could be completely wrong.  Maybe they&#8217;re just going to turn it into World of Fortress 2.  Shining Rocket Launcher of Justice +7.  I&#8217;d probably still play it.  Exciting times, gentlemen.</p>
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		<title>By: Secret Agent Clank!</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-3/#comment-23348</link>
		<dc:creator>Secret Agent Clank!</dc:creator>
		<pubDate>Thu, 23 Apr 2009 03:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23348</guid>
		<description>No grenades thank you. 

If you must implement them, make it limited, so that you can only throw one every 15 seconds, or only give each person one that has to be refilled. And even then, I still have my doubts. 

@Helispoe: Get a gravatar and email set up for it. Makes it so much clearer. XD</description>
		<content:encoded><![CDATA[<p>No grenades thank you. </p>
<p>If you must implement them, make it limited, so that you can only throw one every 15 seconds, or only give each person one that has to be refilled. And even then, I still have my doubts. </p>
<p>@Helispoe: Get a gravatar and email set up for it. Makes it so much clearer. XD</p>
]]></content:encoded>
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		<title>By: n00bie51</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-3/#comment-23339</link>
		<dc:creator>n00bie51</dc:creator>
		<pubDate>Thu, 23 Apr 2009 00:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23339</guid>
		<description>TFC was fun, but yes, the carpet bomb of grenade spam was quite excessive and upset the balance of gameplay.</description>
		<content:encoded><![CDATA[<p>TFC was fun, but yes, the carpet bomb of grenade spam was quite excessive and upset the balance of gameplay.</p>
]]></content:encoded>
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		<title>By: kanodin</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-2/#comment-23337</link>
		<dc:creator>kanodin</dc:creator>
		<pubDate>Thu, 23 Apr 2009 00:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23337</guid>
		<description>Hmm grenades, I never played TFC though like most of you I&#039;ve heard the horror stories about grenades and why Valve had to remove them. 
I Suppose I wouldn&#039;t be against a few of them returning, the real question is who should get them?

Scout: seems like a bad idea to give the speedster an area of effect weapon (hey I just realized, if grenades do return, the whiners can say it&#039;s the equivalent of wizard spells in rpgs, no winning with these people) when crowds and sentries are his main weaknesses.

Soldier: Could work, but how would giving him grenades be any different from just using the rocket launcher?

Pyro: regular grenades could be a mid range alternative, I&#039;d be against incendiary ones that could obsolete the flare gun.

Demoman: what purpose would this serve that pipe bombs and stickies don&#039;t already cover?

Heavy: could be useful for groups, allowing him to do damage to them all rather then obliterate them one by one with the minigun.

Engineer: Tough to say, could help him defend his sentry or make him think he should just abandon it and frag people instead.

Medic: He&#039;s tough enough frankly, giving him another weapon is a bad idea.

Sniper: Largely the same as the engineer, could be a last ditch defense, or make him think he&#039;s the grenadier. I&#039;m against the idea of helping him at all in close range combat.

Spy: Largely the same as the scout, too easy to sneak behind a group and then set off some fireworks, causing all kinds of confusion and death.</description>
		<content:encoded><![CDATA[<p>Hmm grenades, I never played TFC though like most of you I&#8217;ve heard the horror stories about grenades and why Valve had to remove them.<br />
I Suppose I wouldn&#8217;t be against a few of them returning, the real question is who should get them?</p>
<p>Scout: seems like a bad idea to give the speedster an area of effect weapon (hey I just realized, if grenades do return, the whiners can say it&#8217;s the equivalent of wizard spells in rpgs, no winning with these people) when crowds and sentries are his main weaknesses.</p>
<p>Soldier: Could work, but how would giving him grenades be any different from just using the rocket launcher?</p>
<p>Pyro: regular grenades could be a mid range alternative, I&#8217;d be against incendiary ones that could obsolete the flare gun.</p>
<p>Demoman: what purpose would this serve that pipe bombs and stickies don&#8217;t already cover?</p>
<p>Heavy: could be useful for groups, allowing him to do damage to them all rather then obliterate them one by one with the minigun.</p>
<p>Engineer: Tough to say, could help him defend his sentry or make him think he should just abandon it and frag people instead.</p>
<p>Medic: He&#8217;s tough enough frankly, giving him another weapon is a bad idea.</p>
<p>Sniper: Largely the same as the engineer, could be a last ditch defense, or make him think he&#8217;s the grenadier. I&#8217;m against the idea of helping him at all in close range combat.</p>
<p>Spy: Largely the same as the scout, too easy to sneak behind a group and then set off some fireworks, causing all kinds of confusion and death.</p>
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		<title>By: Dracula Guy</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-2/#comment-23336</link>
		<dc:creator>Dracula Guy</dc:creator>
		<pubDate>Thu, 23 Apr 2009 00:26:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23336</guid>
		<description>There was a sort of &quot;OH GOD WHAT DID I FIND&quot; moment for me.</description>
		<content:encoded><![CDATA[<p>There was a sort of &#8220;OH GOD WHAT DID I FIND&#8221; moment for me.</p>
]]></content:encoded>
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		<title>By: Nicomallo</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-2/#comment-23335</link>
		<dc:creator>Nicomallo</dc:creator>
		<pubDate>Wed, 22 Apr 2009 23:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23335</guid>
		<description>Yeah no hats either, but the variables for unlock stats is still there (I still think you find is amazing though)</description>
		<content:encoded><![CDATA[<p>Yeah no hats either, but the variables for unlock stats is still there (I still think you find is amazing though)</p>
]]></content:encoded>
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		<title>By: Dracula Guy</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-2/#comment-23333</link>
		<dc:creator>Dracula Guy</dc:creator>
		<pubDate>Wed, 22 Apr 2009 22:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23333</guid>
		<description>It&#039;s not an older piece of code.
I went through the same tf_english.txt before the update. No grenades.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not an older piece of code.<br />
I went through the same tf_english.txt before the update. No grenades.</p>
]]></content:encoded>
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		<title>By: Mickyan</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-2/#comment-23332</link>
		<dc:creator>Mickyan</dc:creator>
		<pubDate>Wed, 22 Apr 2009 21:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23332</guid>
		<description>They removed grenades for a reason, they ain&#039;t coming back on that

That is either an obsolete piece of code or a certain class gets throwable weapons, like the pyro, for example, but i doubt it.</description>
		<content:encoded><![CDATA[<p>They removed grenades for a reason, they ain&#8217;t coming back on that</p>
<p>That is either an obsolete piece of code or a certain class gets throwable weapons, like the pyro, for example, but i doubt it.</p>
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		<title>By: n00bie51</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-2/#comment-23331</link>
		<dc:creator>n00bie51</dc:creator>
		<pubDate>Wed, 22 Apr 2009 21:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23331</guid>
		<description>Yeah, for some reason I didn&#039;t think it was you, HelisPoe.

It was probably Kollega. :P</description>
		<content:encoded><![CDATA[<p>Yeah, for some reason I didn&#8217;t think it was you, HelisPoe.</p>
<p>It was probably Kollega. <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: Main</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-2/#comment-23330</link>
		<dc:creator>Main</dc:creator>
		<pubDate>Wed, 22 Apr 2009 21:00:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23330</guid>
		<description>&quot;“LoadoutSlot_Grenade” ”Grenade”

What is this??? I swear if they implement grenades into TF2 i’m ragequitting.&quot;

Demoman grenade types, maybe?</description>
		<content:encoded><![CDATA[<p>&#8220;“LoadoutSlot_Grenade” ”Grenade”</p>
<p>What is this??? I swear if they implement grenades into TF2 i’m ragequitting.&#8221;</p>
<p>Demoman grenade types, maybe?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sarda</title>
		<link>http://www.ubercharged.net/2009/04/21/a-look-at-tf2%e2%80%99s-soon-to-be-used-content-part-25/comment-page-2/#comment-23328</link>
		<dc:creator>Sarda</dc:creator>
		<pubDate>Wed, 22 Apr 2009 20:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=6970#comment-23328</guid>
		<description>@Sinister Minister
My post was in response to BJJ&#039;s post of &quot;Again. Doesn’t say random drops. ANYWHERE.&quot;, as was evidenced by the fact that it was a couple posts below his and I said &quot;@BJJ&quot;.  Think, people.</description>
		<content:encoded><![CDATA[<p>@Sinister Minister<br />
My post was in response to BJJ&#8217;s post of &#8220;Again. Doesn’t say random drops. ANYWHERE.&#8221;, as was evidenced by the fact that it was a couple posts below his and I said &#8220;@BJJ&#8221;.  Think, people.</p>
]]></content:encoded>
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