An Xbox Perspective: Big Matches
Dear Responders,
It is true that I only play on the Xbox 360 version, which may be confusing when you consider one of my previous posts regarding Arena Mode. That was a article I wrote based on how the PC community thinks, completely from the outside looking in, and, ultimately, I had little idea what I was talking about. This article is different because I know very much what I am speaking of. I should mention, however, that, when I play, I often add people to My Friends if they communicate significantly. I do not play in a clan, just with people who talk.
Therefore, when I was taking my “survey” of the match sizes, I was giving a result from a very team-orientated, communicative pool. I understand that many Xbox players are silent, but usually if you start talking someone will respond (since everyone has a headset), and pretty soon you have an excellent team coordinating its efforts.
I am surprised that you Xbox players that commented have big turnouts of 2Fort when you search for matches. That phase ended months ago, and it is so converse to what I experience that I have doubt you actually play anymore. When I search for matches, 2Fort only shows up, MAYBE, every other time. The most popular map on the 360 is definitely Dustbowl. If you do a custom search for matches, you can always find what you want to play, any time of the day, I guarantee it.
Also, if you think that there were more than 3 patches for the Xbox version of the game, you might want to check this site, it is very reliable. Thanks for reading!
I play on the Xbox 360 version of Team Fortress 2. I know, I know: some of you will be cruel to me and others overly sympathetic. But it really isn’t bad. After all, it is still Team Fortress 2.
You see, we have a massive update coming and there is a good chance that we will be getting servers (that were previously hosting Left4Dead matches) to play Team Fortress 2 on. With the multicore update up and running, we can also expect better framerate and, possibly, better graphics. It is all very exciting, but there is one thing that servers will bring that we don’t want, and that is this:

Thankfully, Valve has stood by its standard of 24 players, so we don’t have to worry about what is happening in that screenshot, but I think you might be surprised to hear that a majority (136 of the 157 I contacted in public matches, which is a little less than 90%) think that 24 players is still too much to have in the six maps available to us.
Why do we think this way? Well, we have to look at the history of Team Fortress 2 on Xbox 360 to understand. The game was released on October 10, 2007, and since then, the 360 version has received exactly 3 patches, and the sole purpose of one was to fix a mistake that occurred in an earlier patch. We have never had a new map or even had exploit/skywalking fixes on the maps we do have.
When it first came out, it was in the time between the releases of Halo 3 and Call of Duty 4. Additionally, it had severe lag problems caused by people trying to host matches far larger than their connection could actually support. These two factors would ensure that the game would have limited success on the console, but the community was by no means small, and still isn’t small, as you can find exactly the kind of match you want at any time of the day, usually with a choice of hosts.
What does this all mean? It means that the people who are playing the game really do want the unique teamwork aspect that Team Fortress 2 has to offer and aren’t there to spam or go solo. If they were looking for a fragfest or a mindless deathmatch, they would have plenty of other outlets. In summary, since Team Fortress 2 on Xbox LIVE isn’t that popular, it attracts only the type of people who truly want to experience teamwork and intellectual, strategic combat.
Naturally, their is also exceptions to this rule, and we definitely have our share of griefers, modders and hackers, but they are increasingly avoided by the community as ruiners of the game.
The most popular match size is 16 players (also the maximum allowed), and everyone who owns an Xbox is guaranteed to have a headset. There is no such thing as all-talk, only teamspeak, and you don’t have to touch any buttons to talk.
All these things (a devoted community, a small rotation of maps, and technical ease of communication) make for very clan-like, competitive games. Spam isn’t really an option with 16 players, but we fear it may become one with 24. It is easy to coordinate a team of 8 or less, but a team of 12 might lead to singular thinking and Rambo players.
We would like to see an increase to 18 players on all maps, but only to allow the nine classes to be used simultaneously on one team. 24 is way too much, Valve, unless its Badwater Basin or the map that the community is more excited for than any other:

So, Valve, please do not make the mistake of 12v12 matches on the Xbox 360! For the love of God, don’t do it!

HelisPoe responded on 28 Mar 2009 at 7:54 am #
Foist.
Me likes this post.
HelisPoe responded on 28 Mar 2009 at 7:56 am #
No really, I’m pretty surprised that you 360 players consider 8 v 8 teams decent. Most of the time PC players (Including me) are so used to the 12 v 12 standard server (16 v 16 is crap), that we rarely have fun on 8 v 8 or 9 v 9 situations.
I know I don’t.
But hopefully that update will open the 360 players’ eyes to a new perspective on TF2.
XDLMAO responded on 28 Mar 2009 at 8:23 am #
It really depends on the player playing.
Like if you’re a competitive player, you’ll prefer to play a 6 v 6 game.
While I do play 12 v 12, I generally prefer playing with less people.
mew4ever23 responded on 28 Mar 2009 at 8:27 am #
8 on 8 can get boring. Personally, I like 12 on 12.
MasterDS responded on 28 Mar 2009 at 8:49 am #
I used to play the 360 version before I bought the PC version, and one of the first things I liked was how the games were a lot bigger. To me 24 sounds fine, I’m glad it’s up from the measly 16, or would be if I would play on the 6 map version of TF2 again. Correct me if I’m wrong, can’t the guy running the server change the max to whatever he likes?
NightStriker responded on 28 Mar 2009 at 8:55 am #
I personally enjoy 16v16 matches on PC
BJJ responded on 28 Mar 2009 at 9:33 am #
Class restrictions suck. They really, really do.
supremesonic responded on 28 Mar 2009 at 10:09 am #
Whoa, what Xbox 360 version of this game have you been playing?
First, I’m not sure how big these updates were, or if they directly related to TF2 all the time, but I swear there’s been more than three updates to the game. I’ve seen times where I boot the game up and there’s a new one days after the last. Also, I’ve seen stuff like limitations based on bandwidth get added, and some of the exploits (Although many still exist) get the boot, so yeah… Dunno about that.
Next, get me on one of these communicative, objective-focused games RIGHT NOW. 90% of the people I see don’t wear a headset, and even if they do, they don’t say much. Usually swearing.. Besides, if they like the communication thing,, wouldn’t the idea of more players and more possible challenges and strategies actually be appealing? That’s even if you find such players… A stupidly large amount of players still think it’s just a big fight for their own amusement, and to hell with point defence or strategy.
Also, you try finding “Exactly the match you want at any time of day” constantly. 90% of people just host 2fort OVER AND OVER, and that really pisses me off. It’s not rare for me to see whole searches just come up with a total of twenty 2Fort games. Normally with 8 players. Do some Gravel Pit, or something! Mix it up!
So, yeah, am I missing a trick? I’d love 24 players on the 360. Bring it on!
Lance responded on 28 Mar 2009 at 10:18 am #
No. Are you crazy? “it attracts only the type of people who truly want to experience teamwork and intellectual, strategic combat.” That is the most ridiculous statement I’ve ever heard. Almost nobody on the xbox uses their mic, and there is no teamplay to speak of. TF2 on the xbox is an unskilled spamfest; I don’t know where you get the idea that the xbox’s limitations “make for very clan-like, competitive games”.
You are an idiot the six maps we have available WERE DESIGNED BY VALVE FOR TWELVE ON TWELVE!! Moreover, they’ve added over ten new maps in all of the updates. What makes you think none of those are suitable for 12v12 as well?
Secret Agent Clank! responded on 28 Mar 2009 at 10:26 am #
Wait, are you’re scared of 24/7 2fort or 32 players? Or worse; both together. XD
16 on 16 is quite messy/chaotic, but not impossible to handle. I’m still a fan of 13 on 13 or smaller, but occasionally I like stuff like them 32 player badwater servers cause you can stab a couple more players every time you make a cart run. =3
Don’t be too afraid of change, man! We PC players have to deal with it every couple of weeks, and sometimes, every few days.
But it is also a little irrelevant. Server sizes are determined by the server, not Valve.
ASD responded on 28 Mar 2009 at 10:30 am #
Inb4 “their is ->there is”
Himmelstoss responded on 28 Mar 2009 at 12:13 pm #
12v12 is the perfect size on PC. It’s a nice balance-it’s chaotic, but not too chaotic. It means that a good player can help turn the tide, but not without team support. And it’s large enough that a weak player can play without significantly detracting from the team.
I personally am partial to 8v8 matches. But that’s no reason to ban 12v12, in my opinion. For instance-
If there’s anything I really can’t stand, it’s 16v16, but some like it. I can’t stand 2fort, but others love it. They can have their 32-player 2fort servers if they want; I still have the liberty to choose a different server. I have no right to deny them the twisted pleasure of their 32-player 2fort deathmatch.
Ren responded on 28 Mar 2009 at 2:09 pm #
I agree with suprememesonic. I think youre completely wrong about the Xbox version attracting only team-oriented players. It’s just the opposite. About 90% of the games i get in on the xbox are full of no mic-ers. Most of these no mic-ers are also lone wolves or rambos, most of them completely incompitent. Sure there are plenty of good players who do want to communitcate and win as a team, but theyre rare and too far between. Because of this, I really only play gravel pit and dustbowl and I prefer 4 on 4 or 6 on 6, no bigger.
So please, I politely ask, don’t speak for all of us.
Richard Eid responded on 28 Mar 2009 at 2:11 pm #
I wouldn’t expect much in the way of Multicore support. mat_queue_mode is the console command on PC that you can adjust to have it take advantage of multi-core rendering. Up until the recent update, it was not a very reliable means of boosting performance. The main reason is because it was designed as a feature for the Xbox. So I believe you guys already have this enabled and there isn’t much more you’ll get in this department.
I won’t go so far as to say that optimizations won’t be made once you finally receive your update, but I don’t think you’ll see the performance boosts that we PC TF2ers have recently acquired.
As far as graphical improvements, don’t count on it. TF2 is TF2 and any performance enhancements won’t bring along any graphical improvements.
My guess is that you’ll see some optimizations as far as the game goes, but nothing ground breaking. But the main attraction will be the content update. You guys have absolutely no idea what you’re missing. The payload gametype is a blast. I pretty much exclusively play on it now. The new unlockables are pretty sweet, too, but you’ll have a group dedicated to hating them, just like we have in the PC world. The other maps that have been added since release are also great and they’ll add a lot of value to the game for you all. And all the other adjustments and tweaks that have been given to us will make the game a lot more enjoyable as tons of balance issues have been addressed.
Anyway, I hope you guys see it soon and hope you all really like it.
Cheers!
Scattergunner responded on 28 Mar 2009 at 2:58 pm #
I ONLY play on Xbox360, it’s great, but not as good as pc version (i haven’t played in all my life) but I am willing 2 play it since I first knew it was originally developed 4 PC, there are great things as d mics (usually 2-3 per team), but some suck (no one cares about d mics/hacks/mods/turning around isn’t affected by UR speed, it’s just default speed and that doesn’t helps really much against spies, pyros, scouts, etc…)
…-4 example, once I suggested another spy to disguise as a soldier (d other team were an engineer, 2 soldiers and a scout I think), he just called me retarded, and continued rambo(ing) disguised as a pyro (and, if u didn’t noticed yet, there were no pyros at d other team)-
NotPigeon responded on 28 Mar 2009 at 3:47 pm #
@Scattergunner:
For. Not 4, for. F-O-R. Just because Valve used it in a title doesn’t mean that you can use it everywhere. That also applies to 2. d!=the. ‘u’ is not a suitable replacement for ‘you,’ and it’s ‘your’ not ‘ur.’ I usually keep my grammar nazism to myself, but that was by far one of the worst posts I’ve ever read, grammatically speaking.
Anyway, I see what the OP’s saying about smaller games. I haven’t played on the XBox, but I do know that I generally really hate playing much more than 9v9 (that’s even kind of stretching it, but I really like it when you get Highlander-style layouts on a pub). I don’t really like playing the straight-up combat classes, so it’s annoying to try and get through the spam without dying.
GFC responded on 28 Mar 2009 at 5:24 pm #
I’m a PC player, but i still think anything above 18 is ludicrous, and i’m not even talking about clans, i’m talking about a good pub server.
I choose servers not by their player count or something like that, i choose them by their MINIMUM player slot. I still can’t think why so low amount of server admins like the 20+ player count on their servers, when i had a server – it was just 6v6-8v8 and it was friggin awesome!
GFC responded on 28 Mar 2009 at 5:25 pm #
so many*
Killa-Ewok responded on 28 Mar 2009 at 7:00 pm #
This makes me want to buy X360 and TF2 for it just to exploit fucking everything.
n00bie51 responded on 28 Mar 2009 at 11:49 pm #
I’m with supremesonic and Lance in regards to criticism. (What TF2 have you been playing where the majority of players have microphones, communicate and coordinate frequently and effectively?)
Twenty-four players are good, but I started playing TF2 on the Xbox 360. I can certainly have a great time playing with smaller numbers of players, and that rings certainly true in competitive matches where it’s brought down to around 6v6.
It’s not just the console gamers that are used to more limited numbers of players, competitive PC players do it all the time. You don’t see the top clans in Team Fortress 2, Counter-Strike (Source), Call of Duty and Battlefield duking it out in 32+ player matches.
scatergunner responded on 29 Mar 2009 at 12:51 am #
@NotPigeon:
Srry if my grammar was 2 bad 4 ur eyes, I’m just 2 lazy
Lawlingbawl responded on 29 Mar 2009 at 12:57 am #
Pretty sure the xbox doesn’t have an update coming. Or it’s been the one promised since February.
2008
n00bie51 responded on 29 Mar 2009 at 1:25 am #
I have a question, NealKenneth. This may open an old wound.
From this article you’ve posted, it sounds like you only play the console version of Team Fortress 2. If this is true, and you only (or mostly) just on the Xbox 360, then why did you post this?
http://www.ubercharged.net/2009/02/14/how-valve-could-make-us-want-to-spend-more-time-in-lumberyard/
That’s right. You posted that, a story suggesting that Valve make changes to the Arena mode in the PC version of TF2 which the Xbox 360 version is lacking. If you don’t play TF2 on the PC (or at least not frequently), then why did you even post that? You had no experience, or not much, to form a credible opinion.
Coming Second responded on 29 Mar 2009 at 3:09 am #
I think it’s just a case of preference. I’m generally up in the 12 v 12 servers, and having played both 32-manners and intense 6 v 6ers I honestly think 12 v 12 is how the game was meant to be played. Like one chap said above it’s chaotic, but not so chaotic you often die arbitrarily like in the 16 v 16s, but it still maintains the feeling that there’s a good battle going on around you, which isn’t the sensation you get in the 6 v 6ers. Low player games tend to be very intense because your team is that much more dependent on you, and whilst I can see why hardcore players prefer it that way it’s a bit much just for some home-from-work fun.
Another point to make is that how many people are in the game affects certain classes a hell of a lot. Anything less than a 7-a-side, for instance, and the Engineer becomes pretty useless; in a 32 man instant-spawn 2fort clusterf*ck he is untouchable. The Scout is the exact opposite. Spam classes such as Demo and Pyro also do much, much better if there’s a lot of people about to feel the splash, and that’s actually probably the most frustrating thing about large servers. 12-a-side is a nice balance.
Coming Second responded on 29 Mar 2009 at 3:12 am #
Oh! Also nice to see some Steel love. It’s a great map that, if you DO have some vocal teamwork going on.
WarningSDE responded on 29 Mar 2009 at 3:57 am #
I don’t believe that the Xbawks version is getting an update, but I’m not saying I don’t want it to, if it would make people happy
Still, from my experience with the 360 version…wow
Almost every server was 2Fort or Dustbowl, almost no one used their mic, let alone teamwork
There would only be a few games going at a time, and this was more than half a year ago, closer to launch
Since then, many, many 360 (and PS3 players) have moved over to the PC. I bought a PC just for this game
The only “competitive thing” about the 360 version (over the PC version) is that it forces 8 vs 8
Killa-Ewok responded on 29 Mar 2009 at 4:15 am #
TF2Wiki is a WIKI. EVERYBODY can edit it. The patches section might be flawed. FF.
Himmelstoss responded on 29 Mar 2009 at 6:51 am #
@n00bie: I found out about that afterward, too. Quite ridiculous.
NealKenneth responded on 29 Mar 2009 at 9:24 am #
@Killa-Ewok
Are you seriously criticizing a WIKI because anyone can edit it? Do you even know anyone who vandalizes WIKIs?
Anonymous responded on 29 Mar 2009 at 10:08 am #
I’ve always found that 24 players was too much, and I play on PC
It just seems to lose the feeling of being competitive and more of a mindless spam match.
16 to 20 player is my ideal size
Sinister Minister responded on 29 Mar 2009 at 5:38 pm #
See, if there wasn’t an update coming, why does Valve repeatedly promise it? Does nobody think it’s Valve taking their sweet time like they do everything?
Also it’s nice to see someone not flaming the Xbox version for a change. For that alone I salute you.
To everyone else, you have bad luck. A lot of matches i’ve found have actually played other maps than 2fort and used their mics. You joined the wrong games, then. Quick Game option is also slightly flawed–one time i’ll hit it and get a whole list of games, then the next it’ll say there isn’t any.
Killa-Ewok responded on 29 Mar 2009 at 6:23 pm #
@NealKenneth
Yes, and yes. Anyway, I’m saying that the wiki doesn’t update itself when new updates come out, the editors might have missed a few.
http://images.encyclopediadramatica.com/images/1/14/Demo.jpg
http://images.encyclopediadramatica.com/images/2/23/Sappin.jpg
http://images.encyclopediadramatica.com/images/b/be/Spy_Check.jpg
taipoh responded on 30 Mar 2009 at 3:10 am #
I enjoy 12 vs 12 games (pc), but when I don’t want to deal with spam (especially when I play a class like the scout), I prefer smaller games.
NealKenneth responded on 30 Mar 2009 at 3:48 am #
@KillaEwok:
Well done at finding evidence. I am humbled. I am 99% sure that we have had only 3 patches, though.
@Sinister Minister:
Indeed, I have no idea what those “silent 2Fort finders” are talking about. They really must have terrible luck. Use custom search, everyone! It works better than Quick Find.
Also, it is nice to see another person who understands that Valve is just taking their time.
NealKenneth responded on 30 Mar 2009 at 3:50 am #
@ everyone:
In retrospect, it was an awful idea to post the article about Arena Mode. The extent of my knowledge of it was a few rounds played on a friend’s computer and general sentiments about it from the Steam User’s forum. Sorry to anyone who read it, but please don’t bring it up again, it is very embarrassing and I promise I won’t write anything like it from here on in.
In response to some common comments above, I think I’ll say some things about map design. In Team Fortress 2, the maps were made to handle UP TO 12v12, stressing the up to. It works wonderfully with 8v8, in my opinion (and the Xbox/PC community in general.) The maps do not feel empty and combat is always close by. At the same time, combat might not be there, giving the game a feeling of suspense. The kills are very deliberate and rarely happen by accident or through the use of spam.
Keeping the game small also helps keep the class balance in check. Classes well suited to dealing damage to several players (namely Pyro and Demoman) become more useful with more players, but they do not become overpowered in 8v8. In the same way, an offensive Scout is still be useful in an 8v8 match on Dustbowl because there isn’t so much spam or Sentries.
That does NOT mean I don’t think 12v12 won’t work on all maps. On Badwater Basin, the sheer size makes it suitable for more players and on Steel it works as well since the teams have to deal with two objectives simultaneously.
It is very true that a match size would come down to a case of preference, but, clearly, from the information I collected, it should be obvious what a majority of the vocal community thinks, and I think majority should rule, especially when the majority is an even higher pertcentage than RED’s victory margin on Goldrush.
Pyrit responded on 30 Mar 2009 at 6:06 am #
I tend to find console games/gamers take things slower than PC ones. That’s probably also to do with the team sizes. When I first got the PC TF2, I was alarmed at how much faster paced everything was (I enjoyed it though, don’t get me wrong).
Zealot_guy responded on 30 Mar 2009 at 6:55 am #
I play on the PS3, and I’m the only writer here that does. I have heard from a very unreliable source that the PS3 may never get the updates. And come to think of it, I’m fine with my slightly flawed but solid game. Don’t mind me, I’ll be enjoying my dusbowl-with-no-ramp-on-part-3-point-1.
BathrobeAssassin responded on 31 Mar 2009 at 4:29 am #
32 player games are the only way to go.
Ninjagamer12 responded on 31 Mar 2009 at 7:23 am #
If the larger matches do come to Xbox then 16 players will look start to look small.
I usually play with my group of friends. When we play we make up most of the team so the majority of the team has mics, is very experienced, and kicks total ass. When I play by myself I usually end up with the scum of the XboxLive system. No-mics and imcompetent dolts who drag down my experience and suck. Or are twelve. So if you can find a group of friends of a clan of people then yes, It can be a teamwork oriented experience, otherwise prepare for pain.
Sinister Minister responded on 31 Mar 2009 at 3:44 pm #
Xbox Live will always have its share of young’uns in pretty much every game, but oddly enough i’ve come across more young team players in Xbox TF2 than any other Xbox game. Well, besides L4D, where it’s much more required in that game than it is in TF2. It’s weird how you can put up with their voices when they’re working together with you and you eke out a win in a tough game. I don’t know, maybe I am lucky…
tfbillwarbringer responded on 31 Mar 2009 at 7:39 pm #
agreed bathrobeassassin, at least 3/4 of my time playing is on 32 player goldwater servers =]
Anonymous responded on 01 Apr 2009 at 1:52 am #
@nealkenneth have you tried offensive scout on dustbowl 8vs8? how could you say that its viable?
also, its not true that 2fort is the dominant map, dustbowl most deinetely is. since I went to the pc version I don’t really play the 360 version anymore because my favourite class (soldier) is hard to play with the increased ping and lack of console.
Ninjagamer12 responded on 01 Apr 2009 at 3:18 am #
I don’t think Xbox players host enough granary matches.
n00bie51 responded on 01 Apr 2009 at 9:10 am #
NealKenneth, no hard feelings or disrespect intended. I’m more than glad that you’ve decided to admit that fault and I didn’t mean to make you uncomfortable by bringing your previous article up; God bless you for addressing it so straight forwardly and honestly. I make mistakes too, and if you think I did something questionable, feel free to point it out.
Having said that, I don’t think there are enough players on the PC who appreciate playing with smaller numbers of players. Also, the majority of players on Xbox Live may have head sets to communicate with, but most of them don’t use it whenever I play TF2 on the Xbox 360. It’s not that chats are infrequent, but at least the PC version has the advantage of voice commands and good old text chat for communication.
Acefighter responded on 01 Apr 2009 at 11:27 am #
Wait…
If nobody likes it, then why the hell do you care? It is an OPTION. If only 10% wants 24-player, then those ten percent will go 24-player, and those remaining won’t. It’s that simple. It’s not like it becomes the only option, so again…
Why?
Whu would you want people to be denied an option? It would be like protesting the option to turn off menu music, because you like the music, or protesting the addition of Goldrush to the map roster, because you don’t like the design aesthetic. WHY?!
I know you think this might become the norm, but you said this is an unpopular addition, so it won’t.
Hush your whining. I do 24-player all the time, and it works just great. How do you know what 24-player is like, anyway? You said you play the 360, therefore you can’t have ever played 24-player. Don’t judge something you haven’t played.
Besides, big stuff like Steel, Badlands, and Badwater need at least 20-player to work well.
NealKenneth responded on 02 Apr 2009 at 12:22 am #
@Anomynous:
Yes, I have played offensive Scout on 8v8 Dustbowl, and, yes, it is very viable. Have you?
@n00bie51:
Someone else would have asked that particular question eventually. I am just glad that it was you and that you did it so nicely.
@Acefighter;
12v12 would attract new players that would see it as the “best” match size and there would probably be more of them than us, leading to a decrease in 8v8 matches. I’d rather never let the masses taste that forbidden apple.
I WillNotShutUp responded on 03 Apr 2009 at 1:04 am #
all im saying is i own both also and personally the skill level at which pc players have is greater by far. You have to have a pretty good graphics card and i dont so my cp lags balls when i play it. The xbox version needs the updates we havnt gotten any good ones in like a year you get new maps every freaking month or week. our spy is broken the backstab rarely works rite you often do it twice. People play soldier and kill themseleves and you so they get a piont and you dont get anything. Theres so many damn exploits on every level. *sigh* look i see ppl complaining about having an update and it pisses me off… i would take any of those updates with open arms so stop complaining. oh and this is my actual gamertag but my 360 is broken so i cant do anything right now but ill be back on cause no matter how boring the same 6 maps can get i you shut up, play, and pray that valve will give us at least some of the updates
NealKenneth responded on 03 Apr 2009 at 6:59 am #
Just to clear things up from the last comment, the Xbox backstab mechanic is fine and you do not get a point for killing yourself as Soldier.
coolguy5678 responded on 05 Apr 2009 at 8:36 pm #
I personally prefer 8v8 and see the 8v8 limit as one of the few advantages console players get. 12v12 has too much spam, and more stalemates, and steamrolls become much harder to stop (with smaller team numbers, one good player can join, or a few players can change classes, and you can be winning again).
GanGGoRiLLa responded on 07 Apr 2009 at 5:15 am #
I host games all the time on Xbox, mainly because people ONLY play 2fort and Dustbowl (Occasionally).
Since the NXE, I haven’t been talking through TF2 anymore, I join my friends Xbox Live parties, and talk through there. Not because I’m anti-social, its just because most people don’t have mics anyway, and if I die, I can still talk to my friends and teammates.
Goldilocks and the Three Bears | ubercharged.net responded on 09 Apr 2009 at 9:00 pm #
[...] article is the child of the comments section on my last post. The reactions to the previous one were interesting enough that I thought an additional article [...]