Picky Eaters
You Know Who They Are…
You’ve seen them time and time again. Be it on play, when you catch a simple glimpse of the enemy team, or when you have died, or even when you are spectating, your camera over the shoulder of those, silently watching and prevented to do anything, as this action goes unpunished and you go ‘WTF!?’.
You seem them, the picky eaters, and your mind reels before what you see them do.
We all know playing spy is hard,
but it’s rewarding. There can be no bigger happiness than after trying to pass through the enemy team 5 times and being burned, smashed, blown to bits, burned, and crisped; finally getting behind the back of that heavy which is terrorizing the control point and taking him down with a single mouse click.
But there are those spies which roam everywhere but are rarely noticed, those which we can only see if we have just died and gone into the great-beyond-that-overlooks-other-players(aka spectator mode). They are the picky eaters.
All spies are hunters in their core

They are hunters primed to their excellency, their shining weapon a beacon of destruction on their field, their instincts primed to those of felines for the dark of the night.
But sometimes, there are those, like little kids who don’t like vegetables; that just don’t like certain meals.
After getting behind the lines of combat, after encountering a small corner in which to de-cloak and disguise, they get behind three enemies, they raise their knife to the top behind the medic with the ubercharge ready; and suddenly, they pass by his side and kill the heavy which is resting beside a lone dispenser.
Okay, strike one… just a mistake, right?
I have gone into spectator mode, and as I watch he gets once more behind the enemies, his blade gleaming in the dark of the corner from which he emerges. The defending sentry is down, and the RED team is barely holding while the BLU’s attack. The red engineer rushes to the front right by his front, starting to set a sentry on a safe corner with enemies near it. He goes back and tries to kill a sniper, a lone pyro noticing him and burning him to a crisp.
Strike two… this can’t really happen again, can it?
He is in a position from where he is able to kill the engineer which keeps the last standing sentry alive, giving his team a chance to destroy it with their just deployed ubercharge. Yet he does not because that would mean his kill by that same sentry.
Strike three…
He can run to the front and kill the enemies that are terrorizing the choke point, yet he goes yet farther back, in search of the easy targets on the back of snipers.
Strike n-th…
What I am describing here is something I’ve become slowly and slowly more aware of. It’s a phenomenon that’s unfortunately becoming more frequent from my viewpoint. The picky-eaters are spies which only hunt what they want, who only go after the easy kills and can not and will not sacrifice themselves for the team. They are lone point-seeking hunters, and their individuality ends up being their downfall.
Sometimes it’s all about getting the revenge on that broadback demoman which has got a domination on it. Other times it’s a certain player that just ticks them off. More often than not, it’s just a matter of getting obsessed with one player after a missed backstab and just going after them time and time again.
The bad thing about those spies, is not because they fail that miserably; but because in doing so, they help their team at nothing.
Most of those spies see sapping for instance as just a passtime, even when they’re the only chance their team has of getting past those 3 level-3 sentries. Most of them don’t aim for the target whose death would help the team, but instead they lurk behind snipers and heavies in a secure corner.
Pretty much like I said before, they are like little children that onyl like certain types of food.
And then there are other taste restrictions.
The No-Spicy-Please Spies

Everyone has a friend like that. Someone that will eat just about anything, but when food comes along with some kind of spicy condiment, he will simply say “Thanks, but no thanks” and put it aside.
And that’s fine really.
With food, not in Team Fortress 2.
When a spy finally gets behind the enemy lines(which can be pretty hard sometimes), his targets should be the core elements to cripple the attack or defense of the enemy or the best available target. Even if that element is a pyro(no matter how unlikely), it’s always best to try his luck when not in a particular good hiding spot than to wait for some other enemy, a decision which leads itself into a not very honorable death more often than not.
It seems ridiculous when you can look at the battlefield and behind your enemies see one of your spies, only to see it dart away from certain kill of a pyro, just because of its fiery temper, and lose its life to the heavy it runs head-on into.
All is not bleak in this world though
Although here I used the example of a spy who kept making the same mistakes over and over again, it must be said and know that sometimes, those same mistakes are made by rookie spies. People new to the art of fine trickery and of choosing their target.
Those can be recognized also, more often than not by the fact that they slowly start prioritizing targets, as if the small infant has developed a better taste bud. Such is what starts to set spies apart, and such is what makes them a part of the team.
For in the mist of battle, a traitorous friend always comes in handy.

Drexer on November 29th 2008 in rants, spy, team fortress 2










