Pyro, you scare me

And it’s not because you resemble a gimp I once knew that changed my life, no it is that you are the wielder of the nazi face melting technology, you hold in your hands the very primal fear instilled into every human from their caveman days, the fear of fire. But that’s cool, your role on the team is to create panic and induce fear, in a way that only you can. It is the way a pyro should be played. While the engineer holes up and sentries a point and the medic warms his ubercharge, you are out there in the field spreading your terror like a wildfire you yourself started.

No other class can quite instill that feeling of dread when they see you heading towards them. Instinctively they know they’re not walking away from this fight, they’re running away ablaze, desperately trying to remember where the nearest damned health pack is, while repeatedly screaming for a medic. This can be best demonstrated with deathshots;

"I'm burn!"

"The burning, THE BURNING!"

"Fiiiireeeeeeeee!"

I do believe Im on fire.

"I do believe I'm on fire."

Do these players look like they are happy with the achievement of killing a pyro? No of course not, for even after death the terror and pain of a pyro lives on. Even after death they’re still on god damned fire and I think we can agree that’s not a good time.

Now being on fire doesn’t always mean death, but a pyro charging into a enemy group, setting them alight always messes up their plan. As soon as they’re on fire the plan goes out the window, everything goes out the bloody window. Their sole and most pressing concern is finding a way to stop burning, giving the other team more time to win – as they go straight back to the medic to see them about their acute case of “My flesh, IT BURNS!”

Since the introduction of the air compression blast the pyro has become more effective and more of a bastard, inventing new games to play that toy with enemies like they were ragdolls. One such game is Medic Launch, medics charge the enemy with their ubercharged heavy, only to feel a blast of air upon their face and find themselves looking at the ground, the ground from very high up. They can just make out their once invincible heavy trotting a retreat before being turned into a bloody scorch mark on the map geography. And as they fall back down to earth, the ubercharge wearing off, they see a lone figure awaiting their arrival with a fire already set just for them.

Another is Scout Ball. Because of their light frame, it makes it easier to make them fly. So get a buddy pyro and see how long you can keep that helpless lanky frame bouncing through the air. Or if you’re hardcore – flamescout ball. Squash can also be played, if the ball was a rocket, and one player couldn’t return the ball, and exploded.

But in no other class will the pyro be most feared as when playing a spy. Yes a spy’s natural predator are the pyros. The ultimate in spychecking. Ready to set you alight like a Guy Fawkes. Rendering cloaking useless and disguises pointless until the fire eventually dies, usually along with you. A spy can fool the whole team with their well honed skills walking around the enemy base with impunity, but as soon as a pyro turns the corner the calm composure turns quickly into a single panicked mantra “F**k off”. A single drop of sweat slowly trickles down their fake cardboard forehead, time slows down, not in a cool bullet time way but more like watching a horrible accident unfold before your eyes. They can’t breathe again until the pyro is out of sight. For the spy is at the whim of the pyro. Even if they act as one of their own, the pyro could still spycheck them out nothing more than mere boredom. Yes your well executed plan and skilled trickery can all turn to pot based on whether or not the pyro decides to test your flameproofing, lighting you up like a neon pinata for all the team to beat on.

The only class that can effectively stump the pyro is another pyro. That’s right. The only way to effectively stop a fiery terror class is with another fiery terror. It’s like stopping Godzilla with King Kong. It’s the only class that can’t be set on fire, and this truly stumps the whole pyro philosophy (hint; it involves setting things on fire). Using a flamethrower on a pyro is pretty useless, it just turns into who started using the flamethrower first. Shotguns feel clumsy in the hands of a pyro so used to bursting out jets of hot flames, but god help you if you have a flare gun when you run into an enemy pyro with a shotgun. You may as well be a limbless squirrel with brain damage fighting off against an armoured badger, armed with an uzi, and a tank.

So to you pyro, you who sets whole squads aflame, who blows back enemy rockets and grenades into the faces of their owners, who sends men sailing through the air for your own personal amusement, for you who stands atop of this blazing infernal scene of hell and holds their flamethrower high and lets out a muffled maniacal laugh, to you I salute you, you shit scary class.

15 Responses to “Pyro, you scare me”

  1. Poke responded on 17 Sep 2008 at 8:14 am #

    Hudda hudda hur! Yuhhr phunyh rhoceths arf no matfh phr myph phfyro shkills!

  2. FunkyB responded on 17 Sep 2008 at 8:30 am #

    All classes fly just as far from the compression blast, at least that’s what I’ve been told. Any proof that scouts go further?

    Did anyone else think the grammar was a bit, odd, in this post?

  3. FunkyB responded on 17 Sep 2008 at 8:35 am #

    Tested: All classes fly exactly the same distance and trajectory from the airblast.

  4. johannromberger responded on 17 Sep 2008 at 9:05 am #

    Bravo!

    makes me remember the day i airblasted two heavy/medic couples off the last cap in dustbowl stage 2

    right over the fence, just in time for my respawning team membersto rip all four of them to shreds, hilarious!

  5. n00bie51 responded on 17 Sep 2008 at 9:50 am #

    FunkyB, your grammar is “a bit, odd;” in my opinion, that comma is not well placed.

    The Soldier has definitely been made less effective against the Pyro, but I think he’s still quite good for taking them out.

    After you play TF2 for a while, your fear of death from gradual burn damage eventually disappears (for me, it does). If I kill a Pyro and I’m on fire, I usually stay calm as long as I know there’s a health pack around. I shrug it off most of the times.

    Also, I haven’t pugged or anything for a while, but I don’t think I see Pyros being used successfully in competitive matches just yet.

  6. General Balls responded on 17 Sep 2008 at 11:12 am #

    Well, from what I’ve heard about higher-level clan play, Pyros are generally used for surprise ubers (and countering ubers) and clearing points on defense, but otherwise the four base classes are used most of the time.

    While the Pyro is powerful, in smaller matches his range, coupled with the fact that he relies on ambush in matches where everyone is looking everywhere (while also being one of the classes who is nowhere near as maneuverable as the Scout, Soldier, or Demoman) means he doesn’t get used most of the time.

    Not that I’d know, but that’s the impression I get from talking with some clanners.

  7. n00bie51 responded on 17 Sep 2008 at 11:25 am #

    Oh, by the way, some of the facial expressions on those kill shots are fantastic; they don’t seem that impressive but used in this context those are some excellent pictures.

  8. LaZodiac responded on 17 Sep 2008 at 2:02 pm #

    <3 Pyro. This made my day.

  9. GuiltyFish responded on 17 Sep 2008 at 4:31 pm #

    Wow. That might be the most well written post I’ve ever seen. Mad props.

  10. Slipstream responded on 17 Sep 2008 at 4:54 pm #

    I love the Pyro for a good reason; because of the fear and guerrilla tactics I can imploy. Ambush the team, set them aflame, then scurry away before they know why half their health is gone.

    We love the Pyro. You should too.

  11. FunkyB responded on 17 Sep 2008 at 7:43 pm #

    n00bie51: It was irony to emphasise the overuse of commas and conjoined clauses in the post, but I see it was too subtle.

  12. yer mum responded on 17 Sep 2008 at 10:38 pm #

    The pyro’s compressed air blasts rock my world.
    I just wanted to get that out there.
    Seriously, airblasting people off CPs, disrupting ubers, and generally just messing with people’s heads has meant that there’s just no way I’m equipping my backburner. The heavy’s managed to get in sync with your circle strafe? Not if he’s suddenly ten metres in the air he hasn’t.

  13. Kaputt responded on 18 Sep 2008 at 1:48 am #

    omfg!
    i think ive never laugh so hard in my life!
    i love pyro, my fav class, but i have to admit: what a friggin pain in the ass we are!
    congrats from brazil!! this blog is awesome!

  14. alternate ending responded on 18 Sep 2008 at 2:17 am #

    That was fucking awesome, grammar or not.
    fukken awsum possum

  15. n00bie51 responded on 18 Sep 2008 at 6:31 am #

    FunkyB: I did it for the lulz.

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