Great Moments In Demoman History

Everyone has heard talk of how the demoman is too overpowered, and is in immediate need of the nerf stick. Maybe, or maybe not. I dunno. We’ll let Valve and the forum whiners figure that one out.

What is certain though, is the impressive explosive power a fully loaded demoman can lay down. One demoman can totally lock down an area, two can be pretty much unstoppable, and three can result in enough explosive fallout to plunge the world into another ice age.

Such is the glorious history of the demoman, I thought it would be a good time to look back fondly at some of the more notable explosive moments.

Internal Valve TF2 Playtest. Dustbowl, Final Cap Point

If you think the demoman is bad now, wait until you see this Valve footage of what he was like BEFORE the public release. This video shows what a SINGLE demoman defending the last point of dustbowl could do.

The resulting blast wave resulted in the entire attacking team being obliterated. They took 12 minutes to respawn after getting hit that hard. When they did respawn, all that remained of the dustbowl map was rubble – there was a clear path to the final cap point without having the negotiate the normal map route. In fact, the .BSP file got corrupted by the blast, and needed to be remade.

Demoman ‘Tsar’ Bomb


During the height of the cold war, tensions were at an all time high between the world’s super powers – RED and BLU. As a massive show of force, the RED team had FOUR demomen working together to lay down a massive 32 sticky bombs, and simultaneously detonated them. It was up until that time, the largest explosion ever recorded.

The official demoman analysis of the blast :

The heat from the explosion could have caused third degree burns 100 km (62 mi) away from ground zero. The subsequent mushroom cloud was about 60 km (37 mi) high (nearly seven times higher than Mount Everest) and 30–40 km (18 – 24 mi) wide. The explosion could be seen and felt in Finland, even breaking windows there. Atmospheric focusing caused blast damage up to 1,000 km (621 mi) away. The seismic shock created by the detonation was measurable even on its third passage around the Earth. Its Richter magnitude was about 5 to 5.25.

First Demoman Sticky-Jump Launched Into Space

Demoman explosive research just kept getting bigger and bigger during the cold war. While Engineers researched more conventional multi-stage rockets (which are still seen in Team Fortress 2), the Demomen took a more unorthodox approach – sticky jumping.

Research was carried out for several months on the best approach. Eventually a useful technique was developed where up to 6 demomen would lay down a full 8 stickies each, then a single demoman was ubered (to protect from the blast), and an enormous sticky jump triggered.

Eventually, success was achieved. A massive 7 demoman explosion was carried out. The resulting blast could be seen from space.

And resulted in a 10 mile wide blast crater.

A single demoman was placed into low earth orbit. The interesting thing is why the demomen wanted to do this:

Demomen Hook Up With Lando And Totally Own The Death Star

Not content with earthly explosive events, the demomen used their new found status as a space power to combine their forces with Lando. Having reached the limits of what could be blown up terrestrially, it was time to take it too the next level and create some huge explosions in space.

What better to blow up than the Death Star?

The demomen teamed up with Lando (who is in fact, an honorary demoman), piloted the Millennium Falcon into the core of the Death Star, and then set off a massive 64 stickies.

This was the largest explosion anywhere in the galaxy still to this day.

And The Proud Tradition Continues

So when you see a demoman on a server, and he is spamming stickies, and generally owning it up without much effort – don’t just automatically cry for a nerf. Just remember that you are witnessing the proud actions of a class with a history of making REALLY big explosions.

And at the end of the day, they can always glue you back together IN HELL!

Update – Crotch Taunting Crit Explosion

Baejung92 pointed out this kick ass video by CondeJorge as well in the comments. It shows some epic crotch taunting destruction.

18 Responses to “Great Moments In Demoman History”

  1. Coded One responded on 15 Sep 2008 at 8:59 am #

    M-M-M-M-MONSTER NERF!!

    I’m surprised they didn’t nerf the DM when the Heavy Update came out. C’Mon Valve! We’re still waiting!

  2. Drexer responded on 15 Sep 2008 at 9:05 am #

    I’m very, very disappointed madlep….

    You forgot to mention EMP blasts. The very first one was in fact the first attempt of a Demoman to detonate a sticky mid-air.

    The resulting electromagnetic pulse wiped out all engineer building in the multiverse of stages and fried the heavy’s legs which at that moment were touching Sacha. That’s why he can’t run; properly, at least. And that was what also injected the Scout’s neurons with such an hyperactivity.

    No, seriously!

  3. Mr. Noobinator responded on 15 Sep 2008 at 9:16 am #

    what about the bombs that hits Hiroshima and Nagasaki? those things r the overpowered one back then and needs nerfing.

    anyway, people who cried demos r overpowered, , clearly shows that they SUCK going against demoman and needs to stop being noob and do better instead of getting killed every single time.

  4. Neuromante responded on 15 Sep 2008 at 9:28 am #

    Imagine if I haven’t been drunk

    Hilarious. Holy gold. Congratulations.

  5. Trent Gear responded on 15 Sep 2008 at 9:30 am #

    Lando, honorary demoman. I am remembering that one.
    Awesome post.

  6. Baejung92 responded on 15 Sep 2008 at 10:37 am #

    Certain demomen do not even require stickies to cause mass destruction:

    http://www.youtube.com/watch?v=YprX_YgcAbc

  7. madlep responded on 15 Sep 2008 at 10:50 am #

    @Baejung92 – holy crap, that rocks. I might edit that one back into the post :D

  8. Guile responded on 15 Sep 2008 at 12:46 pm #

    The demomen teamed up with Lando (who is in fact, an honorary demoman).

    B E A U T I F U L

    You just made my day.

  9. LOOY responded on 15 Sep 2008 at 5:47 pm #

    Demoman is only overpowered becausce people only play DustRush which is an awesome demoman map. If more people bothered with 5-Point-Cp’s then they’d all go on about how the scout is overpowered.

  10. alternate ending responded on 16 Sep 2008 at 2:18 am #

    lol

  11. Slipstream responded on 16 Sep 2008 at 4:11 am #


    *yawns*
    More Demoman worshiping. Move along.

  12. Marm responded on 16 Sep 2008 at 6:24 am #

    Its annoying hearing people complain about ‘demo being overpowered,’ blah blah blah. As it being my main class with well over 100 hours into it, it is not any more overpowered than the pyro and his 100% crits. For those that say he’s overpowered, sit down, spend a week playing ONLY demo. Try mastering the grenade launcher and close combat play; it takes more than a day of burning people or spinning a mini gun to be able to shoot and hit targets consistently. Just watch the trajectory on it, arc’ed fire, slightly shoots to the right, and it tumbles in air.

    So before anyone starts calling for nerfs, play the class, learn its ins and outs, its strengths and weaknesses. And remember, he is a DEFENSIVE class, his originally designed roll was to coax people into traps and to defend points.

  13. marglark responded on 16 Sep 2008 at 6:44 am #

    that video is what they thought the hadron collider might do, or will do.

  14. LaZodiac responded on 16 Sep 2008 at 12:14 pm #

    Madlep once again shows why this is HIS website.

  15. jenny responded on 25 Oct 2008 at 2:03 am #

    I played demoman for a freaking few hours and it’s ridiculously overpowered with it’s 1 hit kills. Who needs a freaking good aim when you just need to land ONE good shot to kill someone?

  16. Breno responded on 14 Dec 2008 at 5:19 am #

    hahahah absolutelly true

    the proof that demoman is over for me are two:

    1- heavy: needs a lot of strategy, always vulnerable, was meant to be used with a doctor but guess what, demo and pyro ubers are simply better, no chance of killing a demoman AT ALL(except maybe you were spinning your gun to see if it works and a demoman appeared, but only if it’s at less than 5 meters away from you, otherwise no deal). Natasha. counters: spy, pyro, demoman, soldier, sniper

    2- demoman: counters: VERY SKILLED pyro, VERY SKILLED scout

  17. Ian responded on 07 Jan 2009 at 3:05 pm #

    tottaly agree with Breno.

    every class has its counters , except the demoman , wich counter are only a very skilled scout , sometimes, not even a very skilled pyro can take down a mid-skilled demoman.

  18. Freddy Sauceda responded on 09 Jul 2009 at 8:49 am #

    This post totally made my freaking day. Congratulations, good sir. You are officially funnier than Dane Cook.

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