Murphy’s Law – Playing the Heavy
What is it about the Heavy that reduces him to being the butt of cringe-inducing jokes and allows him to get royally nailed in several “Meet the…” videos? One could say it’s Valve indirectly declaring war on Russia, in their own strange way of doing things, but we at ubercharged know the truth!*
Laws of the Heavy

- The Heavy in a nutshell: A moving sentry gun that can get headshotted, backstabbed and critted.
- You are the biggest target on the battlefield.
- You are the slowest target on the battlefield.
- Retreat is never an option.
- The time it takes for the minigun to wind up is directly proportional to how great the threat to the Heavy is.
- Sasha can pull off hitting the broad side of a barn with victorious gusto. Everyone you shoot at is smaller than the broad side of a barn.
- At any given moment, if you realise there’s a Spy around, he will already be in the process of backstabbing you.
- Explosives are like giant baseball bats, they will always knock you into the most inconvenient spot, always while you’re winding up, before you get a chance to shoot at anyone (especially during ubers). If one didn’t knock you into an inconvenient spot, that is because it was a crit, and it killed you.
- The chance of being sniped is a hard constant. If you go outside, you will get headshotted.
- Heavy vs Heavy battles are always decided by crits.
- A good Heavy/Medic relationship is critical on a battlefield, when used well it can be devastating, cutting destructive paths into the enemy lines, and easily winning the game for the team if done properly. Needless to say, any Medic that latches onto you will be useless.
- It doesn’t matter where you are, or who you play with, as long as you play Heavy you will encounter a Medic that asks you to pull your fists out for an uber.
- Multiple times (corollary to Law #12).
- Taking into account Law #11, any Medic healing you at any time will neglect to call out “Spy!” and try to kill it himself. His attempts will always fail until one of the following events happen:
- The Spy backstabs you.
- The Spy facestabs you.
- The Spy facestabs him and then backstabs you
- The Medic is only healing you because you’re a bigger target than him.
- When fighting a Scout, the minigun’s bullets will always go everywhere but where he is.
- An enemy Engineer will always have enough metal to keep his sentry alive just long enough for you to die and be presented with a deathcam showing it with a sliver of health. This will happen again with the same sentry after a failed uber, with 60 seconds left in the round.
- All friendly dispensers will be built next to friendly Sentries, back at spawn.
- Spumping is an art known by the many, used by the few, and extremely effective until you decide to try it yourself, where it will promptly be met by crits.
- Any corner you decide to spump around will have eight stickies planted on it.
- Heavies are a magnet and catalyst for enemy crits.
- Heavies are a magnet and catalyst for badly timed ubers.
- The most effective thing you can do with your fists is taunt with them.
- When you’re on fire, a Pyro with an axetinguisher is the scariest thing since Soldier crits. You…cannot get away…med-pack…so…close…
- Singing reduces the crit-chance of all enemies within 50m by 0.5%. Do it as often as you can.
* The ubercharged contingent of writers reserve the right to act suspicious and evasive when questioned concerning the truth. Any attempt to consider thinking about calling us liars regarding the truth will be met with extreme bludgeoning and verbal abuse. We’re that good…
…and we are not liars.
See the About page for clarification on our truthiness policy – madlep
General Balls on August 4th 2008 in heavy weapons guy, team fortress 2, the funny

Lawlingbawl responded on 04 Aug 2008 at 8:27 am #
You forgot to include the medic having an ubercharge, but deciding to use it on someone else, leaving you charging into a few sentries by yourself. I don’t know if the ‘badly timed ubers’ part (22) means on yourself or other people do them against you, but I find that the medic sees a scout or a stray demoman and decides it’s ubertime. Thinking about it though, that happens on any reasonable uber receiver for me. Maybe people just think I can’t handle an uber.
madlep responded on 04 Aug 2008 at 8:38 am #
Was playing medic the other night and kinda had the reverse of one of these.
I had uber up, and was ready to charge my heavy to take out the sentries around the corner.
At the last minute I stopped healing him, and changed to another heavy instead. The first one ran out anyway, and got slaughtered by the sentries.
The guy hops on voice comms and starts flaming “WTF? WHY DIDN’T YOU UBER ME?”
So I tell him that him wielding the “fists of doom” didn’t inspire confidence in his abilities. He was like “WELL I WAS JUST TRYING TO HELP OUT YOUR ACHIEVEMENTS!”
Dick…
Forscyvus responded on 04 Aug 2008 at 9:08 am #
26. Your team has no medics anyway!
GAWD GUYS!
b4dboyz- responded on 04 Aug 2008 at 9:38 am #
“10. Heavy vs Heavy battles are always decided by crits.”
Sadly true.
noclip responded on 04 Aug 2008 at 10:04 am #
I take objection to #10. Aim for the head and you’ll win every time (unless they aim for your head also).
N4W Guy responded on 04 Aug 2008 at 10:34 am #
I take objection to noclip taking objection to number 10… Headshots by heavy’s don’t do anything… headshots by anybody but a sniper does not do anything special.
madlep responded on 04 Aug 2008 at 10:54 am #
I object to the objection to the objection.
Injecting serious analysis into a humour post is an insta-fail
b4dboyz- responded on 04 Aug 2008 at 1:00 pm #
Well I object to the objection to the objection to the…
*sigh* nevermind
Direction responded on 04 Aug 2008 at 5:23 pm #
I love these. Good work.
Cascade responded on 04 Aug 2008 at 9:33 pm #
Please stop calling it spumping! That’s a horrible name! Call it jump-rev as everyone else does.
Jenrathy responded on 05 Aug 2008 at 1:34 am #
Playing as a sniper, I agree, Heavy are soooo easy to headshot
Gehn responded on 05 Aug 2008 at 3:17 am #
14 makes me feel guilty. I think I’ve done that more times that I can count on my fingers. In binary.
General Balls responded on 05 Aug 2008 at 4:49 pm #
“Jump-rev” has got to be the most horrible term I think has graced my ears. “Spumping” is much better, and I will keep on saying it until *everyone* who plays TF2 calls it that, instead of only the cool kids using it.
Bob responded on 12 Sep 2008 at 8:23 am #
“headshotted” is not a word. If that sniper gets you in the leg, did you get “shotted”? No? Well then, if he gets you in the head, you got “headshot.”