TF2 Mapping Pt. 1

When I’m not working or playing TF2, I make maps for CS 1.6 and TF2. When I started out mapping, I did a few simple conversions (mostly Goldeneye 64 maps) for CS. Now, my skills have greatly improved. Having noticed the lack of good deathmatch maps for TF2, I set out to make one of my own. The map is dm_volcano_v1, and as you could have guessed, it’s set inside the top of a dormant volcano. I made a custom opening screen for it (like the official maps). So, without further ado, the screenshots.

The RED Respawn:

The RED Sniper Deck/Balcony:

The Outside of RED’s Base:

BLU’s Respawn Room:

BLU’s Sniper Deck:

BLU’s Base:

I put roughly 5 hours overall into this map, not including the time it took to make the custom textures. Hey, you know how to use the comments, tell me what you think! I’m not afraid of criticism so blast away. Oh, and if you feel like getting this map, drop me an email through the forums or download the old version (dm_wateringhole_v2) at CommunistBanana (FPSbanana).

21 Responses to “TF2 Mapping Pt. 1”

  1. kThanks responded on 01 Aug 2008 at 11:25 am #

    I like it. It’s not too complicated.

    At least, it doesn’t appear that way.

  2. Murdoc responded on 01 Aug 2008 at 11:37 am #

    why is FPSbanana communist?

  3. theminipanda responded on 01 Aug 2008 at 11:41 am #

    It looks good especially since i tried to make a map once and had to reinstall tf2 lol.

  4. b4dboyz- responded on 01 Aug 2008 at 12:13 pm #

    I never understood mapping. Too confusing. Just like playing the saxophone.

  5. Oneperson responded on 01 Aug 2008 at 12:27 pm #

    Some of the rooms seem kind of… empty.

    But now that I think about it, what is there really to put there, right?

  6. Newt Pulsifer responded on 01 Aug 2008 at 1:11 pm #

    “But now that I think about it, what is there really to put there, right?”

    A Turbine?

  7. madlep responded on 01 Aug 2008 at 1:40 pm #

    “But now that I think about it, what is there really to put there, right?”

    A bridge, with a roof on it. And with sewers underneath. Set up so that scouts can jump off the battlements onto it.

    Oh, wait…

  8. Loafaries responded on 01 Aug 2008 at 1:45 pm #

    The design is great. I love how each base is different. I don’t know how many times I’ve seen a map where the two team’s bases are mirror images, just different colors. That gets on my nerves sometimes. Seems like lazy designing.
    I wish I knew more about maps to give you a decent critique. I do have a question though: Are the sniper decks open to the opposing team? Because the resuply cabinets there would make it all too easy for an enemy to come it, obliterate everyone there, then stay by the cabinet and unload hell on the team.

  9. düt responded on 01 Aug 2008 at 2:30 pm #

    you should never put a light just in the middle of the room like in the first picture. that just doesnt look right. make some kind of a lamp or such. also try to use different colored lights, not gay-lighting of course but also not just red and orange.

    otherwise the map seems quite nice, but some parts are a little bit empty.

  10. General Balls responded on 01 Aug 2008 at 5:20 pm #

    Deathmatch maps for Team Fortress 2?

    Am I hearing correctly?

  11. waebi responded on 01 Aug 2008 at 8:00 pm #

    ye, there are some DM maps out there, dm_store is pretty nice…

  12. clubtheseals responded on 01 Aug 2008 at 9:02 pm #

    @Loafaries: Supply cabinets on the sniper decks are locked to the opposing team, so the decks can stay open to both teams.

  13. Loafaries responded on 02 Aug 2008 at 2:35 am #

    Ah, good, good. I’ve been on terrible maps before where the supply cabinets were free game for anyone, so I just had to make sure.
    I just thought of another suggestion. This may be a little nit-picky, but some posters on the wall would make the map look more complete. You know how there’s always a calender in the spawn rooms? And there’s always little “Caution” signs around? That would really make the map feel more realistic.

  14. n00bie51 responded on 02 Aug 2008 at 8:24 am #

    This map looks really interesting. I just wish I had a link to download it from. :(

  15. RJ-Pilot responded on 02 Aug 2008 at 9:19 am #

    Looking good! TF2 needs more deathmatch maps…

  16. Xi responded on 02 Aug 2008 at 1:42 pm #

    The reason there are no good deathmatch maps is because deathmatches are completely pointless. it’s like tic-tac-toe. the only winning move is to not play.

  17. General Balls responded on 02 Aug 2008 at 5:24 pm #

    Also, I thought CTF maps were the deathmatch ones. :P

  18. ThunderCall responded on 04 Aug 2008 at 3:14 am #

    Seams like a nice, clean, simple map, good job. One problem I could see with it is that it looks like a Blu Soldier could just spam rockets into the Red spawn room and keep the whole team on lock down. You might want to consider adding some cover/shielding there. Also, would it be possible to distribute the map to the community for testing so you can create the final version that much faster?

  19. Wormbrain responded on 05 Aug 2008 at 6:53 am #

    Looks nice. Will have to suggest this be put on rotation at the <> server.

  20. Spacecase610 responded on 14 Jan 2009 at 9:15 am #

    Is the Sniper deck accessible to both teams?
    My one problem with dm_store is that you were never able to get things done as a Sniper because there was always a weighted companion sniper just across from you.

  21. clubtheseals responded on 14 Jan 2009 at 10:49 am #

    @Spacecase610: Yeah, the decks are open to both teams.

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