While we all love the fact that Valve releases updates for TF2, almost none of us love the resulting mob of achievement grinders. I can see why you would want to go on a server and do nothing but quickly earn these achievements - after all, getting all of them the legitimate way would take too long, and you want to try these new weapons now. Perfectly understandable.

But then there’s the other group - the haters of achievement grinders. The people who mercilessly bash on those who farm for achievements yet ignore the fact that Valve is the one who put them in a situation that would make them want to farm instead of earn. However, I can also understand these people to some degree because if, by chance, they did earn the achievements the right and fair way, they feel their accomplishments aren’t taken seriously by fellow players. I’ll explain: imagine if you trained for years and years and put huge amounts of effort into working out, but got beaten in a race by the guy who started taking steroids a couple weeks ago. What happened to all your hard work? Doesn’t it count for anything? It’s the same thing, more or less, when people who earned achievements legitimately see others carrying new weapons obtained through farming.

Either way, the point we can clearly see here is that there are some serious flaws with the way Valve wants us to earn new weapons. But now what - do we sit here and whine about it like we have been? No, today I’d like to brainstorm ideas with you that could potentially fix this problem. Are they all perfect? As you’ll see, no. But it’s the fact that we’re trying to find ways to improve the updates that’s important. Comment about them all you want - and feel free to offer your own solutions as well.
Solution 1.
Screw earning the weapons. Just give them to us from the get-go.
What about the achievements? They’re still there for the added replay value, but earning them is for fun only - they have no game-changing impact.
Pros of this solution: The number of achievement grinders will be greatly reduced, since there isn’t a very big reason to get them anymore.
Cons of this solution: Hardcore players want something to work towards. The satisfying feeling of earning the achievements through time and effort is gone if they’re just handed to you. If the new weapons are stronger than the old ones, then there won’t be any reason at all to go back to the old weapons (however, this can be fixed by some good weapon balancing on Valve’s part).
Solution 2.
The achievements can only be earned on selected servers run by Valve workers (or at least people Valve gives the rights to).
What about the achievements? They’re still the way you unlock new weapons, but can only be earned on the selected servers, so there might not be as many achievements to earn in the hope that people will quickly cycle through the servers.
Pros of this solution: Achievements can’t be earned on private servers that do nothing but farm for them. Valve workers will make sure that games run smoothly on the selected servers, so the achievements will almost always be earned through fair play.
Cons of this solution: Valve will have a hard time setting up these servers and finding people trustworthy enough to manage them (after all, the administrators can’t all be employees). Eventually someone will find a hack that allows any server to earn achievements. The selected servers will always be packed.
Solution 3.
Same idea as Solution 2, but instead of achievements only being able to be earned on certain servers, they can only be earned on the official maps.
What about the achievements? They remain the way to earn new weapons, but they’ll be harder to obtain on the official maps.
Pros of this solution: Maps like “Achievement Box” will be rendered useless. Valve won’t have to worry about finding people to run selected servers. Many more people will have access to earning achievements, but they won’t have access to an extremely cheap environment to do so.
Cons of this solution: The maps may be different, but the grinding won’t be. People will still set up servers that do nothing but farm achievements, only now they’ll be limited to a few maps - not something that will stop them. The achievement grinding epidemic will only be prolonged due to the official map’s unfriendly layout for the grinders’ purposes.
Solution 4.
Weapons can only be earned in unique single-player stages Valve creates. Think something like “win the bot battle”, or “take out the target”.
What about the achievements? Only for fun and replay value - the new weapons are earned through completing these levels.
Pros of this solution: Achievement grinders will almost disappear completely since weapons aren’t earned in multiplayer at all. Hardcore players will feel satisfied since they need to earn the weapons. TF2 will get a single-player mode!
Cons of this solution: Yeah right. As if Valve wants to spend time developing these stages, or an AI system for the computer-controlled players. You think they take too long with the updates now? It’ll be years before they finish them if this is the course they take.
Solution 5.
Leave everything the way it is. I mean, people still have fun with the game, right?
What about the achievements? Fully grindable.
Pros of this solution: Valve doesn’t have any extra work to do. Yay for them! Maybe now they’ll have time to finish Episode 3…
Cons of this solution: Achievement farming becomes a new favorite pastime, annoying everyone. The structure of TF2 wobbles every time a new update comes around.
Conclusion
As you can see, there is plenty of room for more potential solutions. Please leave a comment with your opinions and ideas.