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	<title>Comments on: Spy Update</title>
	<atom:link href="http://www.ubercharged.net/2008/06/28/spy-update/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ubercharged.net/2008/06/28/spy-update/</link>
	<description>Tales of Team Fortress 2 pwnage and other hilarity</description>
	<pubDate>Fri, 21 Nov 2008 18:42:46 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
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		<title>By: TF2 stew! &#171; Pawndemonium&#8217;s Opinion!</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-12804</link>
		<dc:creator>TF2 stew! &#171; Pawndemonium&#8217;s Opinion!</dc:creator>
		<pubDate>Fri, 21 Nov 2008 15:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-12804</guid>
		<description>[...] from the community (these were solid fakes, most of you know them anyway, if you don&#8217;t, check this), but I really believe in them as they sound solid. The hallucination effect may even switch team [...]</description>
		<content:encoded><![CDATA[<p>[...] from the community (these were solid fakes, most of you know them anyway, if you don&#8217;t, check this), but I really believe in them as they sound solid. The hallucination effect may even switch team [...]</p>
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		<title>By: Hysteria</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-10957</link>
		<dc:creator>Hysteria</dc:creator>
		<pubDate>Mon, 20 Oct 2008 01:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-10957</guid>
		<description>i think the knife will be the same but just weaker and a backstab would refill 25% of the spies cloak?</description>
		<content:encoded><![CDATA[<p>i think the knife will be the same but just weaker and a backstab would refill 25% of the spies cloak?</p>
]]></content:encoded>
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	<item>
		<title>By: The Scout Update (fake) &#124; ubercharged.net</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-9445</link>
		<dc:creator>The Scout Update (fake) &#124; ubercharged.net</dc:creator>
		<pubDate>Fri, 19 Sep 2008 10:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-9445</guid>
		<description>[...] here to see fake spy [...]</description>
		<content:encoded><![CDATA[<p>[...] here to see fake spy [...]</p>
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	<item>
		<title>By: derhimmelstoss</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-5381</link>
		<dc:creator>derhimmelstoss</dc:creator>
		<pubDate>Mon, 07 Jul 2008 04:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-5381</guid>
		<description>I wouldn't mistake it for the real thing because it has grammar mistakes.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t mistake it for the real thing because it has grammar mistakes.</p>
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	<item>
		<title>By: RJ-Pilot</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-5180</link>
		<dc:creator>RJ-Pilot</dc:creator>
		<pubDate>Wed, 02 Jul 2008 17:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-5180</guid>
		<description>Want....garrote...so...cool....gaak!!

Gentlemen...</description>
		<content:encoded><![CDATA[<p>Want&#8230;.garrote&#8230;so&#8230;cool&#8230;.gaak!!</p>
<p>Gentlemen&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Nometet</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-5063</link>
		<dc:creator>Nometet</dc:creator>
		<pubDate>Mon, 30 Jun 2008 18:10:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-5063</guid>
		<description>Lol. Had me convinced. Good idea though.</description>
		<content:encoded><![CDATA[<p>Lol. Had me convinced. Good idea though.</p>
]]></content:encoded>
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	<item>
		<title>By: Sanns</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-5005</link>
		<dc:creator>Sanns</dc:creator>
		<pubDate>Sun, 29 Jun 2008 20:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-5005</guid>
		<description>Are you kidding?  The Spy and Snper updates are going to be so much fun.  N00b spies and snipers are the best players to !@#$ with!</description>
		<content:encoded><![CDATA[<p>Are you kidding?  The Spy and Snper updates are going to be so much fun.  N00b spies and snipers are the best players to !@#$ with!</p>
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		<title>By: NightStriker</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-4984</link>
		<dc:creator>NightStriker</dc:creator>
		<pubDate>Sun, 29 Jun 2008 13:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-4984</guid>
		<description>Whew that scared me until I heard it was a hoax. I don't think I want to play TF2 while the Spy + Sniper Achievements come out.</description>
		<content:encoded><![CDATA[<p>Whew that scared me until I heard it was a hoax. I don&#8217;t think I want to play TF2 while the Spy + Sniper Achievements come out.</p>
]]></content:encoded>
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	<item>
		<title>By: Ozcar</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-4968</link>
		<dc:creator>Ozcar</dc:creator>
		<pubDate>Sun, 29 Jun 2008 08:22:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-4968</guid>
		<description>Because I couldn't catch sleep last night, I thought about this nicely done hoax while I was lying in bed. And in fact I think that the strangling wire would be a quite good weapon. Maybe not as it is presented in the picture, though. Let me explain my own thoughts about what the weapon should be like:

- Replaces butterfly knife
- Can only be used on a target from directly behind
- Inflicts 200dps, no crits
- Very limited reach: you must be almost touching the person you want to kill
- Using it will drop your disguise if you are not cloaked
- Can be used while cloaked. Killing enemies while cloaked gives a few effects. First, you do not drop your disguise under your cloak, and second, while strangling, your cloak meter stops and after an succesful kill you get a 40% boost to your cloak bar.

So, what this means is that this weapon's primary use would be killing enemies while no-one can see you. Of course, when somebody sees a lone player dying all by himself, there are bound to be a few bullets flying your way, but with skilful dodging you might be able to kill quite a few enemies before you are killed. If you are killed. Some might argue about how this gives an unfair advantage against a lone engineer, for instance, but keep in mind that this weapon can only be used from directly behind! Otherwise it is completely useless, so eg. positioning your dispenser directly behind you would give you a nice cover from spies.

I also have come up with animations when somebody is dying. The person being strangled himself just comes to a full stop, his vision turns directly upwards and it start to fade rapidly to black in synch with your heath points dropping to zero. If the spy is killed or forced to retreat before the victim is killed however, then the vision will return to normal (the health points will not come back, of course), the character will cough a few times and then he is ready to go again! Anyone else sees a player stopping (maybe with a visible spy behind him) and turning into a very uncomfortable position and in the end stumbling to floor. The spy would see the animation of him setting the wire around his victims neck and then a meter would appear telling you when your victim is dead.

So, this would obviously suit spies who want to kill lone enemies, but against larger groups of people this would only result in maybe a couple of kills before you are set in fire/torn to pieces by bonesaw/etc. But of course to ability to be unseen while doing this will definitely give you a few more seconds of time to live, seek cover and then ambush another careless player.

So, what do you think?</description>
		<content:encoded><![CDATA[<p>Because I couldn&#8217;t catch sleep last night, I thought about this nicely done hoax while I was lying in bed. And in fact I think that the strangling wire would be a quite good weapon. Maybe not as it is presented in the picture, though. Let me explain my own thoughts about what the weapon should be like:</p>
<p>- Replaces butterfly knife<br />
- Can only be used on a target from directly behind<br />
- Inflicts 200dps, no crits<br />
- Very limited reach: you must be almost touching the person you want to kill<br />
- Using it will drop your disguise if you are not cloaked<br />
- Can be used while cloaked. Killing enemies while cloaked gives a few effects. First, you do not drop your disguise under your cloak, and second, while strangling, your cloak meter stops and after an succesful kill you get a 40% boost to your cloak bar.</p>
<p>So, what this means is that this weapon&#8217;s primary use would be killing enemies while no-one can see you. Of course, when somebody sees a lone player dying all by himself, there are bound to be a few bullets flying your way, but with skilful dodging you might be able to kill quite a few enemies before you are killed. If you are killed. Some might argue about how this gives an unfair advantage against a lone engineer, for instance, but keep in mind that this weapon can only be used from directly behind! Otherwise it is completely useless, so eg. positioning your dispenser directly behind you would give you a nice cover from spies.</p>
<p>I also have come up with animations when somebody is dying. The person being strangled himself just comes to a full stop, his vision turns directly upwards and it start to fade rapidly to black in synch with your heath points dropping to zero. If the spy is killed or forced to retreat before the victim is killed however, then the vision will return to normal (the health points will not come back, of course), the character will cough a few times and then he is ready to go again! Anyone else sees a player stopping (maybe with a visible spy behind him) and turning into a very uncomfortable position and in the end stumbling to floor. The spy would see the animation of him setting the wire around his victims neck and then a meter would appear telling you when your victim is dead.</p>
<p>So, this would obviously suit spies who want to kill lone enemies, but against larger groups of people this would only result in maybe a couple of kills before you are set in fire/torn to pieces by bonesaw/etc. But of course to ability to be unseen while doing this will definitely give you a few more seconds of time to live, seek cover and then ambush another careless player.</p>
<p>So, what do you think?</p>
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		<title>By: Dark Master</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-4959</link>
		<dc:creator>Dark Master</dc:creator>
		<pubDate>Sun, 29 Jun 2008 04:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-4959</guid>
		<description>Priming the knife means that when you attack with it, you don't have to wait for the attack animation.  You click and hold the mouse button, the spy redies his knife (takes a second or so).  The knife hits as soon as you release the mouse button.  The spy has to do that whenever he attacks with the knife, but this way you won't miss people because you can't follow them when you're right up to them.</description>
		<content:encoded><![CDATA[<p>Priming the knife means that when you attack with it, you don&#8217;t have to wait for the attack animation.  You click and hold the mouse button, the spy redies his knife (takes a second or so).  The knife hits as soon as you release the mouse button.  The spy has to do that whenever he attacks with the knife, but this way you won&#8217;t miss people because you can&#8217;t follow them when you&#8217;re right up to them.</p>
]]></content:encoded>
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	<item>
		<title>By: Direction</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-4957</link>
		<dc:creator>Direction</dc:creator>
		<pubDate>Sun, 29 Jun 2008 02:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-4957</guid>
		<description>The garrote would be sweet if there was a sort of struggle game that went with it, depending on the class depends on how easily they can break it, but a good spy could always finish them off either way.</description>
		<content:encoded><![CDATA[<p>The garrote would be sweet if there was a sort of struggle game that went with it, depending on the class depends on how easily they can break it, but a good spy could always finish them off either way.</p>
]]></content:encoded>
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	<item>
		<title>By: Minzerta2010</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-4952</link>
		<dc:creator>Minzerta2010</dc:creator>
		<pubDate>Sun, 29 Jun 2008 01:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-4952</guid>
		<description>These weapons are pretty awesome. And the idea of having dispensers recharge the cloak and supply cabinets completely refill them is great. I'm not quite sure i understand the whole priming the knife thing.</description>
		<content:encoded><![CDATA[<p>These weapons are pretty awesome. And the idea of having dispensers recharge the cloak and supply cabinets completely refill them is great. I&#8217;m not quite sure i understand the whole priming the knife thing.</p>
]]></content:encoded>
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	<item>
		<title>By: Lolololololololol</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-4946</link>
		<dc:creator>Lolololololololol</dc:creator>
		<pubDate>Sat, 28 Jun 2008 21:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-4946</guid>
		<description>Yeah '2 new maps' and then no mention of maps.
"Meet the Medic" and then no mention of meeting anybody.
Otherwise, the magnetic sapper sounds like juuuust the sort of gamebreaking thing Valve would do.</description>
		<content:encoded><![CDATA[<p>Yeah &#8216;2 new maps&#8217; and then no mention of maps.<br />
&#8220;Meet the Medic&#8221; and then no mention of meeting anybody.<br />
Otherwise, the magnetic sapper sounds like juuuust the sort of gamebreaking thing Valve would do.</p>
]]></content:encoded>
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	<item>
		<title>By: Skizzerz</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-4942</link>
		<dc:creator>Skizzerz</dc:creator>
		<pubDate>Sat, 28 Jun 2008 19:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-4942</guid>
		<description>hooray!

i was mentioned somewhere important!

:D</description>
		<content:encoded><![CDATA[<p>hooray!</p>
<p>i was mentioned somewhere important!</p>
<p> <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
]]></content:encoded>
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		<title>By: BreadHeadFred</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-4925</link>
		<dc:creator>BreadHeadFred</dc:creator>
		<pubDate>Sat, 28 Jun 2008 12:51:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-4925</guid>
		<description>@ Lollercoaster: I agree, but as a matter of fact, Valve has an equally bad grammar error in their Well (CTF) video (the one that you can see when you're on the "welcome" screen on a server). It's something like "...the enemies base...", I think.</description>
		<content:encoded><![CDATA[<p>@ Lollercoaster: I agree, but as a matter of fact, Valve has an equally bad grammar error in their Well (CTF) video (the one that you can see when you&#8217;re on the &#8220;welcome&#8221; screen on a server). It&#8217;s something like &#8220;&#8230;the enemies base&#8230;&#8221;, I think.</p>
]]></content:encoded>
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	<item>
		<title>By: Lollercoaster</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-4923</link>
		<dc:creator>Lollercoaster</dc:creator>
		<pubDate>Sat, 28 Jun 2008 11:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-4923</guid>
		<description>Lol, the grammar mistakes just make it too obvious. Seriously, "the spies running speed"? "Its not a very good..."? It hurts my eyes.</description>
		<content:encoded><![CDATA[<p>Lol, the grammar mistakes just make it too obvious. Seriously, &#8220;the spies running speed&#8221;? &#8220;Its not a very good&#8230;&#8221;? It hurts my eyes.</p>
]]></content:encoded>
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	<item>
		<title>By: waebi</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-4919</link>
		<dc:creator>waebi</dc:creator>
		<pubDate>Sat, 28 Jun 2008 10:47:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-4919</guid>
		<description>not more crits :S</description>
		<content:encoded><![CDATA[<p>not more crits :S</p>
]]></content:encoded>
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		<title>By: Rawket Lawnchair</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-4912</link>
		<dc:creator>Rawket Lawnchair</dc:creator>
		<pubDate>Sat, 28 Jun 2008 08:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-4912</guid>
		<description>That had me going, It was done well, though before i found out it was a fake, I thought Valve had gone back to making obscenely contrived achievements again.</description>
		<content:encoded><![CDATA[<p>That had me going, It was done well, though before i found out it was a fake, I thought Valve had gone back to making obscenely contrived achievements again.</p>
]]></content:encoded>
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		<title>By: Pulviriza</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-4904</link>
		<dc:creator>Pulviriza</dc:creator>
		<pubDate>Sat, 28 Jun 2008 07:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-4904</guid>
		<description>Another obvious problem, it says that in the 'first' community map pack.</description>
		<content:encoded><![CDATA[<p>Another obvious problem, it says that in the &#8216;first&#8217; community map pack.</p>
]]></content:encoded>
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	<item>
		<title>By: Dark Master</title>
		<link>http://www.ubercharged.net/2008/06/28/spy-update/#comment-4900</link>
		<dc:creator>Dark Master</dc:creator>
		<pubDate>Sat, 28 Jun 2008 05:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/?p=458#comment-4900</guid>
		<description>Hun, I wonder if those untraceable shots would be good for a new sniper rifle too... one that can't headshot and has less rounds....</description>
		<content:encoded><![CDATA[<p>Hun, I wonder if those untraceable shots would be good for a new sniper rifle too&#8230; one that can&#8217;t headshot and has less rounds&#8230;.</p>
]]></content:encoded>
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