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	<title>Comments on: More Medic Silliness</title>
	<atom:link href="http://www.ubercharged.net/2008/05/03/more-medic-silliness/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ubercharged.net/2008/05/03/more-medic-silliness/</link>
	<description>Tales of Team Fortress 2 pwnage and other hilarity</description>
	<pubDate>Fri, 16 May 2008 13:31:22 +0000</pubDate>
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		<title>By: Junior</title>
		<link>http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2406</link>
		<dc:creator>Junior</dc:creator>
		<pubDate>Fri, 09 May 2008 13:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2406</guid>
		<description>I've just been in a game where this happened, on the other team...

Yes, a demo charge under one of them, or a sentry knocking one back could stop this, but there was no realistic way it was going to happen.  The two medics just charge at the nearest target sawwing away and the only sensible thing you can do is run away lest you fuel their charge even further.

They ended up charging into our spawn area and back out three times, while everyone flails to get out of their way.  Good team work, it is.  Good game play, it is not.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just been in a game where this happened, on the other team&#8230;</p>
<p>Yes, a demo charge under one of them, or a sentry knocking one back could stop this, but there was no realistic way it was going to happen.  The two medics just charge at the nearest target sawwing away and the only sensible thing you can do is run away lest you fuel their charge even further.</p>
<p>They ended up charging into our spawn area and back out three times, while everyone flails to get out of their way.  Good team work, it is.  Good game play, it is not.</p>
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		<title>By: Gerkuman</title>
		<link>http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2340</link>
		<dc:creator>Gerkuman</dc:creator>
		<pubDate>Tue, 06 May 2008 12:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2340</guid>
		<description>Why doesn't the snipers take them out before they get a chance to begin the process? Or just take them out; a good headshot should soon put them in their place.

Of course, if they're already ubered the best thing is just to stay well away from them so they can't saw you XD Then all it takes is a sniper or two and they're finished. It's far from a gamebreaker anyway.</description>
		<content:encoded><![CDATA[<p>Why doesn&#8217;t the snipers take them out before they get a chance to begin the process? Or just take them out; a good headshot should soon put them in their place.</p>
<p>Of course, if they&#8217;re already ubered the best thing is just to stay well away from them so they can&#8217;t saw you XD Then all it takes is a sniper or two and they&#8217;re finished. It&#8217;s far from a gamebreaker anyway.</p>
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	<item>
		<title>By: FILM: Uber Medics &#124; Onlinegamer - Team Fortress 2 på svenska</title>
		<link>http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2313</link>
		<dc:creator>FILM: Uber Medics &#124; Onlinegamer - Team Fortress 2 på svenska</dc:creator>
		<pubDate>Sun, 04 May 2008 17:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2313</guid>
		<description>[...] Tack till Ubercharged.net för filmen Läs även andra bloggares åsikter om team fortress 2, tf2, spel, medics, ubersaw, achievement [...]</description>
		<content:encoded><![CDATA[<p>[...] Tack till Ubercharged.net för filmen Läs även andra bloggares åsikter om team fortress 2, tf2, spel, medics, ubersaw, achievement [...]</p>
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	<item>
		<title>By: n00bie51</title>
		<link>http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2310</link>
		<dc:creator>n00bie51</dc:creator>
		<pubDate>Sun, 04 May 2008 02:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2310</guid>
		<description>On Gold Rush, there would be no time for Engineers to place Sentry Guns if these two Medics just kept bearing down on them before they could set anything outside their spawn, but it wouldn't be difficult to knock them back with Soldiers or a Demo Man.</description>
		<content:encoded><![CDATA[<p>On Gold Rush, there would be no time for Engineers to place Sentry Guns if these two Medics just kept bearing down on them before they could set anything outside their spawn, but it wouldn&#8217;t be difficult to knock them back with Soldiers or a Demo Man.</p>
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		<title>By: Wossname</title>
		<link>http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2309</link>
		<dc:creator>Wossname</dc:creator>
		<pubDate>Sat, 03 May 2008 18:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2309</guid>
		<description>Yes, some proper knockback will separate the two medics, then it's easy pickin's.

Since there are other things don't work under invincibility, I wouldn't be surprised if the ubersaw is tweaked to be unable to charge when you're all a-glowy.</description>
		<content:encoded><![CDATA[<p>Yes, some proper knockback will separate the two medics, then it&#8217;s easy pickin&#8217;s.</p>
<p>Since there are other things don&#8217;t work under invincibility, I wouldn&#8217;t be surprised if the ubersaw is tweaked to be unable to charge when you&#8217;re all a-glowy.</p>
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		<title>By: Suraj</title>
		<link>http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2308</link>
		<dc:creator>Suraj</dc:creator>
		<pubDate>Sat, 03 May 2008 17:15:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2308</guid>
		<description>Let us see how this holds up against a sentry/demoman. I noticed they had hard time against an Soldier. But if the other team consists of Medics/Heavies/Pyros then this video is the result.</description>
		<content:encoded><![CDATA[<p>Let us see how this holds up against a sentry/demoman. I noticed they had hard time against an Soldier. But if the other team consists of Medics/Heavies/Pyros then this video is the result.</p>
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	<item>
		<title>By: inso</title>
		<link>http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2307</link>
		<dc:creator>inso</dc:creator>
		<pubDate>Sat, 03 May 2008 16:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2307</guid>
		<description>that was awesome! good coordination 

but yeah, people just need to get out of the way and place sg to take them out</description>
		<content:encoded><![CDATA[<p>that was awesome! good coordination </p>
<p>but yeah, people just need to get out of the way and place sg to take them out</p>
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		<title>By: n00bie51</title>
		<link>http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2305</link>
		<dc:creator>n00bie51</dc:creator>
		<pubDate>Sat, 03 May 2008 14:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2305</guid>
		<description>I think instead of eliminating the Über Saw's ability out right while ÜberCharged, a hit should give you 1/8 or less charge instead of 1/4.</description>
		<content:encoded><![CDATA[<p>I think instead of eliminating the Über Saw&#8217;s ability out right while ÜberCharged, a hit should give you 1/8 or less charge instead of 1/4.</p>
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	<item>
		<title>By: Exhibit A</title>
		<link>http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2304</link>
		<dc:creator>Exhibit A</dc:creator>
		<pubDate>Sat, 03 May 2008 14:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2304</guid>
		<description>Punjabi, he's not saying it's an exploit, he just means it's overpowered and should be nerfed.</description>
		<content:encoded><![CDATA[<p>Punjabi, he&#8217;s not saying it&#8217;s an exploit, he just means it&#8217;s overpowered and should be nerfed.</p>
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	<item>
		<title>By: vbigiani</title>
		<link>http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2300</link>
		<dc:creator>vbigiani</dc:creator>
		<pubDate>Sat, 03 May 2008 09:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/05/03/more-medic-silliness/#comment-2300</guid>
		<description>The ubersaw doesn't give you the 25% uber if you whack enemy buildings or ubercharged enemies (you need to damage an enemy player).

I tried it for a bit with a friend, and it doesn't really work unless you're playing against a team of complete noobs - the first sentry gun you meet is the end of the ride.</description>
		<content:encoded><![CDATA[<p>The ubersaw doesn&#8217;t give you the 25% uber if you whack enemy buildings or ubercharged enemies (you need to damage an enemy player).</p>
<p>I tried it for a bit with a friend, and it doesn&#8217;t really work unless you&#8217;re playing against a team of complete noobs - the first sentry gun you meet is the end of the ride.</p>
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