<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: First peek at new medic abilities</title>
	<atom:link href="http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/</link>
	<description>Tales of Team Fortress 2 pwnage and other hilarity</description>
	<pubDate>Fri, 16 May 2008 05:35:09 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Dudey</title>
		<link>http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-868</link>
		<dc:creator>Dudey</dc:creator>
		<pubDate>Tue, 29 Jan 2008 12:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-868</guid>
		<description>If it's so easy to get the achievements, then why bother making the new weapons unlockable at all? It's a total waste of time and unlockable weapons are a bad idea.</description>
		<content:encoded><![CDATA[<p>If it&#8217;s so easy to get the achievements, then why bother making the new weapons unlockable at all? It&#8217;s a total waste of time and unlockable weapons are a bad idea.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: funkeystu</title>
		<link>http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-847</link>
		<dc:creator>funkeystu</dc:creator>
		<pubDate>Mon, 28 Jan 2008 01:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-847</guid>
		<description>Perhaps valve could have limited unlockables to non-gameplay related bonuses, ie. taunts, customisable badges on player models and shoes. As stated above I still trust valve to make this work - as long as casual players are not put at any disadvantage it should be fine, and perhaps add more depth/replayability to the game.</description>
		<content:encoded><![CDATA[<p>Perhaps valve could have limited unlockables to non-gameplay related bonuses, ie. taunts, customisable badges on player models and shoes. As stated above I still trust valve to make this work - as long as casual players are not put at any disadvantage it should be fine, and perhaps add more depth/replayability to the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-840</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 27 Jan 2008 22:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-840</guid>
		<description>For the love of god go LOOK at the achievements.  They're even easier than the original ones, and those took less than 6 hours of playing to get. Never mind they were gotten by doing things you do in the game anyway.

They will not be hard to get at all, and Valve seems very determined to not make any of them overpowered.  You're all falling pray to doom saying and rumor :P</description>
		<content:encoded><![CDATA[<p>For the love of god go LOOK at the achievements.  They&#8217;re even easier than the original ones, and those took less than 6 hours of playing to get. Never mind they were gotten by doing things you do in the game anyway.</p>
<p>They will not be hard to get at all, and Valve seems very determined to not make any of them overpowered.  You&#8217;re all falling pray to doom saying and rumor <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lone</title>
		<link>http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-839</link>
		<dc:creator>Lone</dc:creator>
		<pubDate>Sun, 27 Jan 2008 21:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-839</guid>
		<description>This change will likely cut out all of the casual players like most of you have said. I, for example, do play often enough to make use of an unlocking feature, but I am just generally *not good* at owning a large amount of people. I generally play defensive, behind-the-scenes rolls (unless I'm having a good streak :P). 

I don't like how they can introduce something so unbelievably awesome (those new maps) and then ruin it with a weapons change.

I think Valve isn't seeing the numbers they want to see for online activity, so they are trying to boost the game somehow. I don't think this is the best way..</description>
		<content:encoded><![CDATA[<p>This change will likely cut out all of the casual players like most of you have said. I, for example, do play often enough to make use of an unlocking feature, but I am just generally *not good* at owning a large amount of people. I generally play defensive, behind-the-scenes rolls (unless I&#8217;m having a good streak :P). </p>
<p>I don&#8217;t like how they can introduce something so unbelievably awesome (those new maps) and then ruin it with a weapons change.</p>
<p>I think Valve isn&#8217;t seeing the numbers they want to see for online activity, so they are trying to boost the game somehow. I don&#8217;t think this is the best way..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UncleFunk</title>
		<link>http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-813</link>
		<dc:creator>UncleFunk</dc:creator>
		<pubDate>Fri, 25 Jan 2008 22:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-813</guid>
		<description>I can see the point of what people are saying in regards to "so long as it doesn't nerf over the casual players"... Which begs the question, "then why bother going to the trouble of unlocking stuff?"

I'm with twentythree. I have a bad feeling about this as well. Valve are about due a colossal mistake... Hope this isn't it. 

I do like the idea of an unlockable Connery accent for the Spy though:)</description>
		<content:encoded><![CDATA[<p>I can see the point of what people are saying in regards to &#8220;so long as it doesn&#8217;t nerf over the casual players&#8221;&#8230; Which begs the question, &#8220;then why bother going to the trouble of unlocking stuff?&#8221;</p>
<p>I&#8217;m with twentythree. I have a bad feeling about this as well. Valve are about due a colossal mistake&#8230; Hope this isn&#8217;t it. </p>
<p>I do like the idea of an unlockable Connery accent for the Spy though:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wormbrain</title>
		<link>http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-805</link>
		<dc:creator>Wormbrain</dc:creator>
		<pubDate>Thu, 24 Jan 2008 20:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-805</guid>
		<description>My favorite game is going to get even better.  I have a full-fledged erection right now.  Thought I should share that.</description>
		<content:encoded><![CDATA[<p>My favorite game is going to get even better.  I have a full-fledged erection right now.  Thought I should share that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: twentythree</title>
		<link>http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-800</link>
		<dc:creator>twentythree</dc:creator>
		<pubDate>Thu, 24 Jan 2008 14:30:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-800</guid>
		<description>I've got a baaad feeling about this..
Not a big fan of the unlocking aspect, plus what are the new weapons? Flamethrower with shorter range? Semi-automatic sniper? Super shotgun for the Heavy?
That new medigun sounds fun, though :)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got a baaad feeling about this..<br />
Not a big fan of the unlocking aspect, plus what are the new weapons? Flamethrower with shorter range? Semi-automatic sniper? Super shotgun for the Heavy?<br />
That new medigun sounds fun, though <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: funkeystu</title>
		<link>http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-799</link>
		<dc:creator>funkeystu</dc:creator>
		<pubDate>Thu, 24 Jan 2008 13:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-799</guid>
		<description>The thing I'm most looking forward to this is the inevitable new taunts to go with the weapons, one question remains - can valve meaningfully improve/expand the currently perfect array of taunts endowed on the Pyro?

I'm all for new weapons, but am currently undecided on the unlocking process. If valve manages to balance them as not to leave the casual/inexperienced player at any disadvantage then it should be good...apart from 1/2 the players on any given pub choosing to be medic (though on reflection, whenever an attacking team on a pub has had 5+medics, they've inevitably won).

It will be interesting to see how this pans out.</description>
		<content:encoded><![CDATA[<p>The thing I&#8217;m most looking forward to this is the inevitable new taunts to go with the weapons, one question remains - can valve meaningfully improve/expand the currently perfect array of taunts endowed on the Pyro?</p>
<p>I&#8217;m all for new weapons, but am currently undecided on the unlocking process. If valve manages to balance them as not to leave the casual/inexperienced player at any disadvantage then it should be good&#8230;apart from 1/2 the players on any given pub choosing to be medic (though on reflection, whenever an attacking team on a pub has had 5+medics, they&#8217;ve inevitably won).</p>
<p>It will be interesting to see how this pans out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tehPete</title>
		<link>http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-798</link>
		<dc:creator>tehPete</dc:creator>
		<pubDate>Thu, 24 Jan 2008 12:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-798</guid>
		<description>It worked for CoD4, so there's no reason it can't work for TF2 - as long as they make sure the default weapons can still hold their own, all should be fine :)

I can't wait to see what they've got planned for the other classes.. perhaps throwable TNT (a la the videos) for the Demo that's more powerful than stickies? Maybe the Soldier could swap the Shotty for Nades? Or perhaps an unlockable Sean Connery accent for the Spy! :D</description>
		<content:encoded><![CDATA[<p>It worked for CoD4, so there&#8217;s no reason it can&#8217;t work for TF2 - as long as they make sure the default weapons can still hold their own, all should be fine <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I can&#8217;t wait to see what they&#8217;ve got planned for the other classes.. perhaps throwable TNT (a la the videos) for the Demo that&#8217;s more powerful than stickies? Maybe the Soldier could swap the Shotty for Nades? Or perhaps an unlockable Sean Connery accent for the Spy! <img src='http://www.ubercharged.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UncleFunk</title>
		<link>http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-796</link>
		<dc:creator>UncleFunk</dc:creator>
		<pubDate>Thu, 24 Jan 2008 08:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ubercharged.net/2008/01/24/first-peek-at-new-medic-abilities/#comment-796</guid>
		<description>I disagree. Valve are fully capable of nerfing the game. I loathe the unlocking style of gameplay as it punches casual players squarely in the balls/ovaries. (Delete according to gender.) These new weapons will be unlocked for the uber 24/7 players within a day or two probably. Whereas someone like me, who hasn't even loaded the game in over a week right now (taking a bit of a break) won't get to see them for a long time, if ever.

Worse still, I fear some may be a team based achievement, which means your unlocking is based entirely on who you get on your team, and if you're stuck with a bunch of shagwits who do their own thing, you're boned through no fault of your own.

I love the sound of the new Medic tweak, it's great, but unlocking? If I want to unlock crap, I'll go play a console game.</description>
		<content:encoded><![CDATA[<p>I disagree. Valve are fully capable of nerfing the game. I loathe the unlocking style of gameplay as it punches casual players squarely in the balls/ovaries. (Delete according to gender.) These new weapons will be unlocked for the uber 24/7 players within a day or two probably. Whereas someone like me, who hasn&#8217;t even loaded the game in over a week right now (taking a bit of a break) won&#8217;t get to see them for a long time, if ever.</p>
<p>Worse still, I fear some may be a team based achievement, which means your unlocking is based entirely on who you get on your team, and if you&#8217;re stuck with a bunch of shagwits who do their own thing, you&#8217;re boned through no fault of your own.</p>
<p>I love the sound of the new Medic tweak, it&#8217;s great, but unlocking? If I want to unlock crap, I&#8217;ll go play a console game.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.339 seconds -->
