And he herded them onto a boat, and he beat the crap out of them

Just incase you all missed the original post, or you forgot, or you all thought it would be funny to mass-boycott behind my back, and then be all like “HAHA madlep is on a server by himself playing with a 300ms ping!”… *sigh*

I’ll just drop a quick reminder that the server-warming party for the new ubercharged.net TF2 server is kicking off tomorrow, and you’re all welcome to turn up. Kicks from from 10pm Melbourne time, and pretty much 10pm at every time zone around the world through Saturday. Basically just join when you feel like it, and I’m sure that someone will be there.

The idea is to herd all the ubercharged readers onto the new server, and have me beat the crap out of them some wonderful games.

More exacting times are as specified back in the original post, cause it’s friday night, and I can’t be bothered reposting.

15 Comments »

madlep on May 16th 2008 in community, team fortress 2, ubercharged

Battlefield Heroes == Village People Fortress?

I was just reading about that “other game” on Rock Paper Scissors and how they don’t mind being compared to Team Fortress 2. I haven’t had much to say about Battlefield Heroes yet, but I’m beginning to think that a better comparison would be with the Village People.

Example. Compare:

And

I think I see where they are going with the business model. It’ll be free to play, but you pay for unlockables such as the YMCA arm dance taunts, custom clothing such as indian chief headgear, engineer outfit (HA! TF2 has that for free - at least until valve makes you grind an achievement for it…), chopper mustache, and aviator sunglasses, leather fetish biker outfits - no wait, those last three seriously are actually in the game. Hmm.

Not that there’s anything wrong with that. I just find games based on 1970s costume theme bands to be humorous. Someone should do a Kiss game while we’re at it (oh wait, they did)

5 Comments »

madlep on May 15th 2008 in funny, team fortress 2

TF2 Server Symptoms of the Medic Update

Luke has posted a sweet article over at lowpings on the recent medic achievements dumb-assedness that has been going around.

That might seem awesome, every TF2 server a magical medical Mecca with free healing for all where no-one ever dies - but further highly scientific study reveals a disturbing problem:

So true about the retarded medics. I had a heavy on the other team doing non-stop blunt trauma grinding for his medic buddies on gold rush last night. We won the game easy cause every time we started to make progress, they’d respond with an uber. But instead of the usual chain gun of death, we just had this big red glowing lard-ass come out trying to punch everyone helping his team 0%, but getting lots of achievements for the dumb ass medics on his team. Wish I’d gotten a screenshot of it. So stupid…

He also sent me an image that didn’t make it into the article, but it kind of sums up what most public servers have been like since the update (except on the server I’ve been on the medics have been uncontrollably drooling more, with bigger and more mindless s**t eating grins).

The real shame is that medic uses to be my favorite and most played class. I didn’t mind being the helpful healer the whole time. It was a good feeling to know that you’re helping the team a lot. Since the update though, I’ve barely touched medic. Playing that class now just feels… dirty…

P_R_O_Z_A_C’s spy tips

Wow, P_R_O_Z_A_C just dropped the motherload of spy tip goodness in the comments for How To Play Spy Tutorial Video.

So good I had to repost on their own.

Cheers :D

Here a little guide for those getting into Spying!

Engy / Sentry - stab engy in back, immediately change to sapper, sap sentry, followed by teleporter and dispenser. Works 4/5 times. Sometimes the sentry turns on you too quickly. Engy hiding in a corner? Jump on his head and stab him top-down! Believe me it works! By the way - it’s pointless sapping a sentry unless you kill the engy protecting it first. Kill him first you get all his structures… sapp while he’s nearby you normally get nothing… maybe a teleporter… unless you can coax him into a sapping/repairing war, which you will win eventually (if his buddies don’t take care of you before that happens).

Random spy checking - only seems a major problem when you have a VERY annoyed pyro, who was probably another class that got backstabbed too many times… which means that a spy is doing his job! Most the time you only get spy checked if you’re acting suspiciously eg. running the wrong way! Looking directly at and constantly at enemy ‘teammates’. Usually people will leave you alone if you act right… if you play like the class you’re disguised as should be playing.

Medic / Heavy combo - juicy opportunity. Harder if the medic is constantly turning around looking for spies… Usually best timing is when they’re engaged in combat and their attention is forward. I once back-stabbed a heavy while he was be healed by 3 medics at once… they looked so disappointed! Go for the medic then the Heavy. If the medic suspects you as a spy, just hit the heavy and run, leaving the medic undefended

Full 24 player maps are harder for spies than 16 player maps, more players = harder to get behind enemy lines. Then less players, the easier it is to dominate… unless they’re all scout or pyros… in that case don’t use Spy!

A futile class you say HAVOC? Maybe for a noob… An experience spy is often the number #1 point scorer on the team! “Team members spy-check each other all the time, and they WILL find you no matter how good you think you are.” - Not to blow my own horn HAVOC, but I’m often #1 point scorer for the level…normally I’m only spotted after it’s too late. Sometimes, yes, you get spy checked. Maybe 1/10 respawns, depending on how good you are / aren’t. 2/3 if you suck. My record number of backstabs (backstabs NOT just kills) without dying is 9.

Sniper - easy - the have tunnel vision while looking down the scope. Best timing is to hit them when they’re lining up a shot. If they’re standing in a corner, either jump on their head’s, or use your pistol - 3 shots point blank is all it takes to kill one.

The pistol - underrated weapon. Rather accurate at mid range, and does a significant amount of damage. I’ve killed heavies with the Spy’s pistol before. Especially good when running away while being pursued, you can often get extra kills this way, cos nobody can catch you except for a scout. Great in long corridors, such as the sewers in 2Fort. Pistol is great for shooting a sapped sentry too, to speed up it’s demise significantly. Remember - the damage is distance-dependent.

Bottlenecks - juicy opportunities. Find a narrow spot where the enemy is condensed, where their focus is in one direction. If you can get behind them, you can get a magnificent run - hit the back first, work your way to the front, then run back to your frontline for re-disguising. My personal record is 5 in 5 seconds. Yesterday I got 3 in 2 seconds on Gold Rush.

Scouts - a bane if they see you stab someone. Don’t waste your time trying to backstab them… unless you have a chance too! Very satisfying… any self respecting Scout ill be very embarrassed to be backstabbed by a Spy!

Other Spies! - “Takes one to know one” is a very true statement. If you’re good at playing Spy, you’re good at spotting a Spy… especially noobies! Looks for the guy running to the enemy’s frontlines wearing the wrong coloured clothes.

When respawning / running to frontline - Disguise as a pyro of your own team (on the disguise menu hit ‘-’ then choose your disguise). Why? Spies attract a lot of attention when in plain sight… Especially enemy spies. Disguise as a pyro of your own team, and enemy spies will leave you alone… trust me! Also, it tends to save your cloak until you need it. When disguised as pyro teammate, no-one will suspect a spy coming. Leave it till late as possible to disguise as an enemy, then cloak to get behind enemy lines - you’ll get deeper than being forced to cloak early because you’re already in enemy disguise.

Demomen - Rather easy… they’re normally either waiting for some to walk into their mines to they can detonate, or they’re placing mines… wait for either.

Soldier - Make sure you kill first stab! Usually it’s easiest to just follow them as they’re running to the front, since they’re easy to catch up with.

Fall in behind them - when cloaking to get behind enemy line, put yourself in a spot where the enemy will run past you on their way to the front, but will only see you hiding if they look behind them. Great way to choose your targets as they run past, and to join their ranks without suspicion. When a Heavy or soldier runs past, just fall in and stab the slowies! or follow them to a bottleneck at the frontline an see how many you can get!

Like MADLEP said - sap sentries just before your buddies start attacking it - gauranteed to take it out!

Teleporter stabbing - want to be cheeky? Find an enemy teleporter and stab them as they come through - they never expect it!

Cloaking - by far the BIGGEST mistake people make here is they his the right mouse button to cloak, and run out strait away, only to be seen by the enemy as a silhouette of your teams colour. It take a good 2 seconds to cloak. Cloak, count to 2, then run out.

Exit strategy - always plan ahead… After you stab, when are you running to? Will you have enough cloak to get away under fire? Are any of the victim’s teammates going to see and pursue you? Will you hide again behind enemy lines for a second run rather than running to the safety of your teammates? Or are you planning an all out assault on the enemies front lines which you do not expect to survive?

Spy… the thinking man’s class. I think that’s why people think they’re useless, they forget the thinking part when they play as one. By far, the Spy is the most in-depth class in TF2… can’t wait for the new weapons and achievements - hope the Spy is next in line!

Cheers,

P_R_O_Z_A_C

13 Comments »

madlep on May 14th 2008 in how to, spy, tactics, team fortress 2

Meet The Red Team

The kids from Atomic Spark (creators of the great unofficial Meet The Pyro video) have put together another “Meet The” video. This team it’s about the entire Red team. The effort on this one is amazing. All done with the standard voice and taunt animations, but with some kick ass editing. Very professional, and it could pass for one of the official Valve TF2 videos.

Everyone knows RED is best.


Team Fortress 2 - Meet the Red Team from Laurence Oliver Chase on Vimeo.

Cheers to garry’s mod news for the link.

Engy Dinner

Here’s a cute little animation set in TF2 by GeneralCacti.

“The engineer invites the Medic and Soldier to dinner…”

As usual when there is an engineer involved, there are spy shenanigans.

Spotted this one over at FRAGWAGON.

ubercharged.net TF2 server is live - launch party details

Luke, who rocks in all kinds of undescribable ways (and did the Team Fortress 2 motivational posters a while back), has gotten us set up with our very own ubercharged.net TF2 game server. I also set him up as an author on here, so if you see any posts not from me, don’t freak out like it’s some kind of ooberservers.com sell out scandal (again). It’s probably just him posting server stuff.

It’s live now, and good to go, but we’re planning a series of official kick off server parties to get it rolling. Why a series? Well, I live in Australia, the server is in New York, and there are a bunch of people that read ubercharged.net all around the world. Pretty much any time is gonna suck for everyone, so why not have a few sessions?

Yes, I will be playing with a 250+ ms ping. If you hate what I do here, and want to see me humiliated come along. I’ll be the engie running into walls on my l337 connection.

It will be a rocking good time.
TF2 new years after the party (small)

Server launch party details

  • Server: ubercharged.net - 69.9.43.108:27016
  • Password: ubercharged (might make it unpassworded in a little bit)
  • Location: New York
  • What to Bring?: Alcohol. Singing voice. Willingness to let madlep win.
  • To do what?: I dunno. It’s a TF2 server. Shoot people and stuff. You’ll figure it out.

Times

Hell, you can log on whenever and play. But we’ll try to organize a bunch at the following times. Note that there is a 10pm session for each of the time zones. I figured this was prime time, but if anyone really wants a different time, I’m sure we can figure it out.

I’ll be along to the first session, but you guys can occupy yourselves at the other ones.

Australian Eastern Time GMT US Eastern Time US Western Time
10pm, Saturday 17th May 12pm, Saturday 17th May 8am, Saturday 17th May 5am, Saturday 17th May
8am, Sunday 18th May 10pm, Saturday 17th May 6pm, Saturday 17th May 3pm, Saturday 17th May
12pm, Sunday 18th May 2am, Sunday 18th May 10pm, Saturday 17th May 7pm, Saturday 17th May
3pm, Sunday 18th May 5am, Sunday 18th May 1am, Sunday 18th May 10pm, Saturday 17th May

Initially it’s running CCP CircleJerk (the map rocks, don’t mind the name) as a starter. You can download the map when you connect to the server (slowly…), or you can grab it from the direct link.

See you there :)

How To Play Soldier - Some Advice (with Gold Rush tactics)

Andreas mailed in with a link to this new Solider how-to video put together by shadowie2.

Nophysicalbody already created 2 great videos with Soldier howtos.

This is my attempt at making a video with some more advice, and some map specifics for Goldrush.

There is some great soldier info in there, but what sets this one apart is that most of the information is Gold Rush specific, so it must have been produced pretty promptly. There is some nice show-off play on top of all that as well.

Plus, it gets bonus points for getting away from the usual hard techno/rock track that goes with these things normally, and rolls out the Blue Danube, Strauss style. I loved that piece ever since watching 2001 years back.

I remember turning up to a midnight screening, but I didn’t realize it was like the 6 hour (or something) epic directors cut till I was in there. The freak-me-out trippy sequence went for like 45 minutes. It was great. Apparently it was based off Audiosurf, and was the worlds first music visualization plugin. Kubrick was ahead of his time. Everyone I went along with slept through the whole cool bit :(

Anyway, here’s the vid.

8 Comments »

madlep on May 10th 2008 in how to, soldier, tactics, team fortress 2, videos

Charge Of The Medics

Following on with the medic achievement fiasco topic that just keeps on giving, I spotted this one over at GU Comics.

I hadn’t heard of that site before, but Woody Hearn (the writer/artist) does some great stuff there.

Charge Of The Medics

It’s all becoming a case of life imitating art as foreseen by the destructoid crew a few months back
(although I counted at least 400 medics on the server I was on tonight).

More Medic Achievement Hate

spotpuff over at the new blog The Theory of Gaming has a nice talk about the new medic gears and the unlocking thereof that is close to my own heart.

Now normally this wouldn’t be such a big deal, but the achievements are not practical at all. Some of them are not achievements you would get if you were playing medic as a team player. For example, needle gunning 50 scouts to death, or bone sawing 50 medics to death. These are NOT things that happen in a regular team fortress game. 99% of the time if you are a medic and you don’t have your medigun out you are doing it wrong. The bone saw has a place in spy killing and last-ditch melee attacks, and the needle gun is useful, just not against scouts. If you needle gun a scout to death the scout either sucks or you got lucky or both, but realistically you should have been healing someone who kills the scout for you. So why did you have the needle gun out in the first place?

Come on Valve! NO MORE! 49 comments and counting from my last rant, none of them really a big fan of the achievement system. Most were against, some grudgingly went along with it just to get the toys.

I think one guy was in support, but he seemed like a bit of an unbalanced nutjob. Probably a career soldier player by the sound of it.

21 Comments »

madlep on May 6th 2008 in community, medic, patch, team fortress 2